Theme usage is very clever and unique! But second boss was really rough and sometimes he just straight up instantkilled me, maybe putting the camera further away could help this situation, because all his most powerful attacks started from offscreen(
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Water Festa BRJ.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #83 | 3.200 | 3.200 |
CONTROLS | #139 | 2.900 | 2.900 |
FUN | #194 | 2.560 | 2.560 |
Overall | #198 | 2.610 | 2.610 |
BOSS DESIGN | #211 | 2.440 | 2.440 |
SOUNDS / MUSIC | #233 | 2.300 | 2.300 |
ART / VISUALS | #288 | 2.260 | 2.260 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You get wet by enemies' water and exchange the wetness to be your bullet.
Did your team create the vast majority of art and music during the game jam?
Art - yes Music - no
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
Comments
An interesting game with an interesting implementation. Bullet hell adds complexity, making the game more interesting. Great job!
the camera was a little slow sometimes, i got instakilled by the second boss the first time i got it because the camera was way too slow, but other than that, amazing game, i got very wet while playing it
The art looks nice, and the music are nice too. The gameplay is interesting, I like the water mechanics, the way you need to balance it with enemies bullets and reload is really cool. The bosses are nice too, personally the second boss feel more difficult than the third boss because of how much water it has per attack.
Tho I found that I the third weapons is the best when fighting the first boss, second weapons is for the second boss, but the first weapons dont really have much use.
But still, nice game!
Nice bullet hell game, I really liked how you used the exchanged theme with the health bar, it makes the game quite intense.
I laughed, then I read what they said about me in the paper- land walker never understand too wet or too dry.
I assume this was based on Songkran given the dates of the game, love it! Also love the use of the theme, the exchange between wet and dry worked really well and kept you on your toes a lot. Also, the dialogue in the story is absolutely hilarious, so fun.
Amazing use of the Exchange theme. And having to fight the kids was unexpected and really funny. Then the elephant kept wrecking me. It'll be nice to have the option to skip the tutorial because I lost to mother of ten multiple times and had to do that long walk over and over. Great game overall. Nice work.
I liked that the weapons all felt unique and I wanted to switch between them! Thanks for getting me wet!
Cool spin on the theme, the bosses are really tanky but it gives you time to care about balancing being wet or dry. Very cool
Great use of the exchange theme! Combining health and ammo into one bi-directional stat, and having to balance it from getting too far on either end is a brilliant idea! The bullet hell patterns are also quite well designed. I like the tongue-in-cheek humor, which definitely helps lampshade the chaotic art style.
I would recommend working to balance the different weapons a little better. The first weapon doesn't quite shoot fast enough to allow you to empty water when you are nearing too wet, so I found myself just using the second weapon. And I think a checkpoint system, so that you don't have to replay the entire level if you lost to a later boss, would lead to less frustration. But overall, nice work.
Its interesting that you need to sometimes dodge and sometimes take hits, fever time is very fun and keeping the buffs really helps, funny boss design, beat it third try, good job !
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