Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

SLAM PUNKView game page

The futuristic tournament where all fighting styles are allowed.
Submitted by Frostyburguer (@Frostyburguer), Eldyrd — 22 hours, 52 minutes before the deadline
Add to collection

Play Slam Punk

SLAM PUNK's itch.io page

Results

CriteriaRankScore*Raw Score
BOSS DESIGN#333.6673.667
ART / VISUALS#364.0744.074
FUN#383.5933.593
Overall#393.6393.639
CONTROLS#413.5563.556
SOUNDS / MUSIC#573.5373.537
USE OF THEME#633.4073.407

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
Our game's interpretation of the theme "exchange" is present in the ability to swap your own abilities with the ones offered by the bosses you've beaten.

Did your team create the vast majority of art and music during the game jam?
Yes

Did your game use PlusMusic?
No

Did your game use Playroom?
No

Did your game use generative AI art?
No

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 49 to 41 of 49 · Next page · Last page

Good fun, though the i-frame on the dash is ridiculously long. And like others I also didn’t know there was a double jump : maybe that needs to get mentioned in the tutorial if you’re planning on an update.

Developer(+1)

Glad you enjoyed it! 

We couldn't find a good balance for the i-frames, and ended up deciding to make it better for the player rather than leaving it too useless, so yeah, it is really strong. We'll try to balance it better.

The double jump is actually mentioned in the tutorial, but it's easy to miss. I think the coach goes "Remember you can double jump" or something like that, but there is not a panel like with the other controls, we'll work more in the tutorial, thanks for the feedback!

Submitted

I had a ton of fun! It’s better played with a controller

Developer

Glad you liked it! Thanks for playing!

Submitted(+1)

Really liked it :) Tried downloading it but chrome flagged a warning with the exe but browser version worked fine! 

Was really well put together and my only critique would be for normal mode maybe drop the lives system! Good worl! 

Developer

Gals you enjoyed it! The idea behind the lives was for people to try different modules if they got a Game Over, but we understand how it could lead to some frustration. Thanks for the feedback and thanks for playing!

Submitted (3 edits) (+2)

I had a great deal of fun playing this game. 2D pixel art kinda gave me Mega Man vibes. 1st and 2nd boss wasn't so hard but 3rd one was hard af even in normal mode. You need to change the right loadout for every boss. It's a great use of the theme btw. But i find some of the modules a bit redundant in the current state of the game. Like dash and shield. I don't know maybe some players devise tactics for those modules or you'll add some bosses to the game in the future which will require them. 

Controls are tight. I noticed that the harder you press space, the higher your character jumps. Like the controls too. 

Boss design is artistically very good. In terms of combat, they all have different attack patterns which are unique to them. You figure out their patterns like in every video game boss fight but some games in this game jam have boss phases which adds more depth and variety to the combat. I broke one star on the boss design criteria for that. To all other criteria i gave 5/5. 

I think it's a very solid game, i really liked it. Nicely done!

Developer(+1)

First of all, thanks for playing our game.

Yep, the modules could use some work, sword modules are pretty much only damage increase and a change in the shape/area of the attack. The dash is actually pretty broken once you get used to it, but the shield is underwhelming. We hope to improve the modules and add more bosses and modules in the future.

The boss paterns are pretty simple, yes. We didn't have much experience with boss rush games, so we drew a lot of inspiration from Hollow Knight/Mega Man. While Hollow Knight does have deeper bosses with múltiple phases, Mega Man bosses are simpler (at least the ones I'd played). I checked some Mega Man games I'd played a long time ago to check how the bosses were made, and to my surprise, they were actually really simple design wise. I remembered them being really fun, yet watching them now on video, they just had a set pattern they repeated over and over. So I drew from that, and while all the boss patterns are ours, the simple desgin was based on Mega Man's. You could say our game took inspiration from Hollow Knight to design the character movement, and from Mega Man to design the bosses. We could definitely add more depth, like phase changes on certain health thresholds, enrage timers, etc. There are a lot of options.

Thanks a lot for your feedback we're glad you enjoyed it!

Submitted (1 edit) (+1)

Heh heh i knew you were inspired by Mega Man

Submitted

I played the game not realizing that I can double jump and I have beaten normal mode without double jumping. It was difficult lol.
I find myself using melee only after 30 seconds at every boss first encounter because of the uncertainty.
The bosses are a little unpredictable at first but it's not too confusing since they will repeat in order every time.
Overall I think this is a fun and challenging game. Very solid game.

Developer

Beating the game without the double jump is actually kind of impressive, nice!

Yeah, the bosses have a bit of a learning curve, but once you learn them, they keep doing the same over and over. We hoped people would leanr and beat them. And if they happened to game over, that they'd try again with different modules.

Glad you liked the game, thanks for playing!

Submitted

Visuals and sounds are brilliant!

Unfortunately I don't have a controller at the moment so it would be really unfair of me to criticize the controls lol 

Overall, I think it's a fantastic entry 

Developer

Thanks! You can go ahead an criticize them, we know the keyboard controls are not the best. We should've added an option to customize the controls so everyone could enjoy the game their preferred way ^^"

Really glad you liked it!

Submitted(+1)

The pixel art looks great and the visuals are very polished. Controls feel good too, nice job :)

Developer

Thanks! All the art was made by my partner Frostyburguer! Glad to hear about the controls, we worried a ton about that.

Submitted(+1)

Very good take on the theme. I had a lot of fun. The controls are a little bit janky but not too much. The tutorial could be shorter. Also, the difficulty ramped up quite a bit in the third boss haha. But yeah I enjoyed it and that's what matters.

Developer(+1)

I'm glad you enjoyed it!

Sorry about the controls, we should've added an option to customize the controls, because the people who tested it had different preferences for the controls. And yeah, we tried to have the third boss feel like THE Final Boss, he had to be harder, but we may have overdone it, we had too much practice with the game ^^"

And the tutorial is long because there was a lot that needed explaining, stuff like how the shoot can be held but the melee has to be mashed, or that the jump height is actually variable. If we had time, we would've prefered to make a sort of gameplay tutorial, with a practice boss probably.

Thanks for the feedback, and thanks for playing our game!

Viewing comments 49 to 41 of 49 · Next page · Last page