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A jam submission

SLAM PUNKView game page

The futuristic tournament where all fighting styles are allowed.
Submitted by Frostyburguer (@Frostyburguer), Eldyrd — 22 hours, 52 minutes before the deadline
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Play Slam Punk

SLAM PUNK's itch.io page

Results

CriteriaRankScore*Raw Score
BOSS DESIGN#333.6673.667
ART / VISUALS#364.0744.074
FUN#383.5933.593
Overall#393.6393.639
CONTROLS#413.5563.556
SOUNDS / MUSIC#573.5373.537
USE OF THEME#633.4073.407

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
Our game's interpretation of the theme "exchange" is present in the ability to swap your own abilities with the ones offered by the bosses you've beaten.

Did your team create the vast majority of art and music during the game jam?
Yes

Did your game use PlusMusic?
No

Did your game use Playroom?
No

Did your game use generative AI art?
No

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Comments

Viewing comments 20 to 1 of 49 · Previous page · First page
Submitted

Great visuals and atmosphere! Once I learned the boss patterns it really started coming together! GG

Developer(+1)

Thank you! Really glad you liked it, the visuals were 100% made by my partner Frostyburguer ^^

Submitted(+1)

Great entry - love the pixel art and music too!

Developer

Thanks a lot! :)

Submitted

A fellow "xxxx Punk" game! Really nice sprite work, I also love the world building.

Developer (1 edit)

Thank you! All the art was made by my partner Frostyburguer, we're glad you liked the game ^^

Submitted(+1)

Very good game, the art is really good, you can see the work on those sprites, good job.

Developer

Thank you! All the art was made by my partner Frostyburguer, he really worked a ton on the sprites, glad you liked the game ^^

Submitted

Good game, has good visuals and music, very solid game. One thing I don't like is the range of the ranged weapon

Developer

Glad you liked it! One of the exchanges the first boss offers is a long range weapon!

Submitted (2 edits)

The bosses were fun to play against. It’s cool to be able to take the a weapon from the boss, even if it isn’t the most creative application of the theme.

Developer

Thanks for the feedback, glad you had fun ^^

Submitted

This game gives me nice Punch Club Vibes. It looks very clean and polished. Great work. Nice design with the bosses,  even if they are very hard. Maybe you could reduce the hitbox when jumping. So many times I got a hit for just a close edge hitting charging boss. 

But overall good jobs. Props to everyone involved

Developer

We hoped it could give those vibes! We had a bit of trouble balancing the bosses, in the end we had too much practice playing them. Still, glad you enjoyed it, thanks for playing!

Submitted

amazing game! very polished and it felt really good to play! learning the boss attacks also felt very satisfying. although it was intended for controller, i dont have one and played on keyboard, and it still feels comfortable, great game!

Developer

We started making the game with only keyboard at first, and it played pretty well, it's just then we added controller support, and we liked how it felt a bit more, but I'm glad it still feels nice with keyboard. We probably also got too used to playing it with a controller when testing it. Thanks for playing it, and we're really glad you liked it!

Submitted(+1)

Cool polished game, cool artstyle, great bossfights. i kinda feel the hollow knight gameplay vibes a bit. overall good game.

Developer

Thanks for playing it, we're really glad you liked it!

Submitted

Very cool and polished game! Everything looks good and the bosses are very well designed and charismatic. My only critique would be the bosses HP pool is too big. Although the gameplay loop is fun, it takes quite a while to take them down. Overall, awesome work :D

Developer(+1)

Yeah, we struggled with the game balance, because after a month working on the game, we really couldn't judge the difficulty fairly. Still, glad you liked it!

Developer(+1)

Thanks for your feedback! We are glad that you enjoyed the game. The boss HP as the difficulty is something hard to balance because us, as developers, are really good at our game. Definitively, its something to improve.

Submitted

Yes!! I call it the Programmer Curse. You repeat and practice against the same boss over and over and over. Not only that, you know every safe frame, safe spot, best strategies, how to maximize your damage, time to punish. That's why I have a philosophy, if it is a walk in the park for me, it's hard for other players haha! Always good to have feedback from other people during the earlier builds. But nonetheless, you guys did a phenomenal work. It still is joyful experience and feels balanced as the bosses are very well executed.

Submitted(+1)

Wow, really exceptional work! The boss designs and movesets are varied and unique, with each one benefitting a different kind of playstyle. I have yet to beat the third boss, but I can see the pathway to victory of trying a new attempt and picking up abilities that would be more beneficial for that boss specifically. Just an all around polished package. Great job!

Developer(+1)

That's exactly what we hoped for, the idea that you could switch abilities and try something different. Thank you, glad you enjoyed it!

Developer(+1)

We are glad that you enjoyed it! :)

Submitted(+1)

Super polished and fun! Good one!

Developer

Thank you! Glad you liked it!

Submitted

Love the artwork for this game first and foremost. Controls were good and bosses felt fair. Last boss took some getting used to but still beat it in the end. Only thing I'm not sure I like was the limited attempts. I never lost all of mine in my playthrough, but I assume losing all your attempts restarts the whole game, which would just be aggravating and not provide a real gameplay benefit.

Developer

Yeah, losing all your attempts resets the whole thing. We thought about making you continue from the same boss, but in the end, the idea was that if you lost, you may go: "Okay, I don't like those abilities/Those abilities suck", and try out different ones. Glad you liked the game!

Developer

Wow! Really impressive that you manage to finish the game in only one attemp, nice job!! Try the Hardcore mode if you have time so you can see the mechanic, doing progress thrue the attempts and switching the build. 

Submitted(+1)

The game was very fun. The tutorial helped a lot. I loved the art.

Developer

Thanks! All the art is from my partner, Frostyburguer, glad you liked it!

Submitted (1 edit)

A bit difficult, cool game, I loved the ciperpunk desing, good tutorial

Developer

Thank you! We're glad you liked it!

Developer

Thanks! We put a big effort in have a nice tutorial :)

Submitted

Visually stunning, even more so when you think of the limited time. The game played really well, it was smooth, maybe the falling down speed was a bit too fast, but that’s nitpicking really. It was pretty challenging, but after you got the hang of the first boss especially it lost a bit of the magic. Nonetheless, this game was really good, professional quality polish, and I was really impressed that it was made in a month.

Developer

We tried to keep the first boss really simple so everyone could beat it and see the exchange mechanic. But yeah, due to that, it can get a bit boring. Still, we tried to keep the other two more challenging and entertaining, thanks for your feedback, and we're really happy you enjoyed it!

Submitted

I had a great time playing the game! The art seamlessly blended with the steampunk vibe, creating a visually appealing environment. While the first boss was enjoyable for the initial minutes, I noticed it became somewhat repetitive over time. Nonetheless, the music was a standout feature, adding a fantastic element to the overall experience.

Although I couldn't quite discern a clear application of the theme, the game was still a delight to play. Overall, it was a positive and enjoyable gaming experience!

Developer

Yeah, the first boss can get a bit repetitive, it's supposed to be the "simple" boss. The application of the theme is how you exchange your abilities with the bosses after you beat them, sorry if it wasn't quite clear ^^"

Submitted

Definitely a tough game, easy might need to be a little easier! Boss designs are good. Art style is fun to look at and definitely a strong point, good work!

Developer(+1)

Thank you! Yep, we had a really hard time with the difficulty. We tried to tone down the difficulty a couple of times, but we couldn't quite tell if it was too hard since we had so much practice playing the game ^^"

Submitted (1 edit)

Definitely a related problem to have, the best advice everybody gives is to play your own games, bit of a doubled edged sword I guess haha

Submitted(+1)

Incredibly polished, impressive art and animations, it all came together great! It was tough but a lot of fun! Great game!  

Developer

Thanks! We had a hard time balancing the difficulty because we had played it so much, sorry if it was tough ^^"

Submitted(+1)

That was really hard! The art is fantastic, and the exchanges are meaningful and really well implemented.

Developer

Thank you! The art is from my pal, Frostyburguer, he's done an amazing job!

Viewing comments 20 to 1 of 49 · Previous page · First page