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Razmik The Rat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #75 | 3.250 | 3.250 |
ART / VISUALS | #110 | 3.500 | 3.500 |
BOSS DESIGN | #116 | 3.036 | 3.036 |
FUN | #117 | 3.036 | 3.036 |
Overall | #125 | 3.065 | 3.065 |
SOUNDS / MUSIC | #143 | 2.964 | 2.964 |
CONTROLS | #198 | 2.607 | 2.607 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Razmik the rat must exchange attachable items to battle the animal bosses, and can also exchange material for upgrades. There is also a final choice involving exchange of sentience for freedom.
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
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Comments
Love the art style and the boss designs. Augment system and destructible terrain is also really cool. Be interested in seeing what you guys decide to do with the game in the future.
Ran into a similar bug to se1end where after I died I had to watch the opening cutscene again, but after it ended I was teleported straight into the tortoise fight with no weapons. Able to work around this by reloading the itch page though.
Game was really fun. Loved the opening cutscene.
Character controls/speed felt a little awkward at times.
This could be right at home in south park or 12 oz. Mouse, a really unique art style that evokes nostalgic feelings. The opening cinematic could be right out of some 2000s show, really cool. On the first boos the stage reminds me of worms and then...the stage began to break, I was so happy. I can tell that a lot of love went into this. Great game!
I liked the idea and the upgrade system. When I died, the game started from the beginning, but without the moment where the snail gives a weapon, so all that was left was to take damage and die in an endless loop.
Nice job bug catching, appreciate the feedback!
Really wild ideas and an eclectic, yet compelling visual design! I would recommend you focus on polishing the character control a little more. Currently, jump feels too floaty, and movement and attacking a little too slow. But this is a great start, nice work!
The visual and sounds are nice, I like the background animation during the boss entrance and the opening cutscene. The gameplay are nice too, the claw destorying environment is pretty cool.
The bosses are fine, those I feel like the damage of the explosive attack from the second boss is a bit too much, and there is a bug where after I restart, I enter the bird boss right away without any weapons. Still, the first two boss are fine.
Anyways, nice game!
There is something really strange and unique about this game. The whole vibe of this got me hooked. I'm not sure what, also destructible terrain was something I was not expecting, just adds to the experience. Telepathy slug, abduction and rats. Nice work xD