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Razmik The Rat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #75 | 3.250 | 3.250 |
ART / VISUALS | #110 | 3.500 | 3.500 |
BOSS DESIGN | #116 | 3.036 | 3.036 |
FUN | #117 | 3.036 | 3.036 |
Overall | #125 | 3.065 | 3.065 |
SOUNDS / MUSIC | #143 | 2.964 | 2.964 |
CONTROLS | #198 | 2.607 | 2.607 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Razmik the rat must exchange attachable items to battle the animal bosses, and can also exchange material for upgrades. There is also a final choice involving exchange of sentience for freedom.
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
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Comments
I really love the art style, I’ve never seen a game that looks like this. It’s so absurdist and strange, but in a really intriguing way. It gives me 2008 flash-game vibes.
I wasn’t able to kill the bird, I must be doing something wrong but it felt like it would take ages to chip it down with the goo cannon. The other two bosses were both really visually interesting, and the destructable terrain was cool too.
Also I love the intro cutscene. Everything about the art in this game is so cool and different. Nice job!
The story had me hooked instantly! I am RUBBISH at the combat haha
But really liked the destructible terrain, thought the sound design was v well done too :D
Everything about art s so random but not in the bad way.
Terrain destructable super cool.
Combat need some improve. but not bad overall.
This game is really fun. I loved the art which was really unique. Good Job. I enjoyed playing this game a lot.
If you are interested, could you please play my game. I would really appreciate it.
It's a fun game, love the visual style of it, very unique.
Combat system needs some work. Addition of story elements make the game better, Good entry.
Very nice game nostalgic for me, u ask me why?? becoz it reminds me of the old flash games who had a ton of greaaatt art and static mechanics. Pretty Funny game tbh.
Cool game! I like the story book feel to the art, it was interesting to look at. Fun game! Thanks for making this
Pickle Rick Simulator, great concept and visuals reminds me of cruelty squad, and a cyberpunk touch, the gameplay is very strange, the game has a lot of bugs and the systems doesnt work properly, besides that its a funny game.
Really nice visuals! Also, great job making the destructible terrain, makes the bosses way more dynamic. Good job!
its a wild one :D love the aesthetics. but i didnt made it past the first boss and i got frustrated over having to restart it always over again. i also somehow landed into a bossfight without weapons once? it has potential, the destructive level had me nostalgic for worms armageddon loved that and the character animations where awesome.
something i would look into is the speed of the player. it feels a bit heavy and draggy, im sure to make him a bit faster and more responsiv would increase the fun a lot. but maybe thats just me
Interesting art style, the bosses felt a bit too fast compared to the player for me, I would also endup lost some times but I guess is because I forget to use the zoom lol, nice intro-cutscene and tutorial, good job!
Bosses felt dynamic, and it was cool how the levels were destructable
Fun, quirky story with charming art direction. I couldn't quite figure out the upgrade system, but it was an interesting take on the theme overall!
A hint (current bug?): The health upgrade can be purchased between every round. Weapons and boot upgrades must be exchanged. The final few hours before deadline brought forth interesting last minute priority decisions, and there is much content yet to be implemented.
Whoa! I was not expecting this game to have fully destructible levels. This was awesome, very gross, but very awesome
Rat good!
The art design of your game is NEXT LEVEL!!! Good job :D
I really like the art and music, but I don't enjoy having to restart the game from the beginning after death. I was also a little confused about how the upgrade system worked and which parts would switch out with each other.
Yes, the restart level after death was something I wish we tackled before the deadline. Once we can update the game it will be included! Thanks for playing
The game reminds me of a live action Worms, I'd love to see more.
I found this to be very entertaining and abstract! Made me laugh with its artistly and goofiness! 3.7/5
Still great and funny, gave you an extra star in fun!
Hey there, I am trying to get other to re-submit their reviews for my game if possible...it was deleted and removed from the Jam on accident based on a technicality which was solved between the Jam Host and a particular asset used in the game...please if you have time, energy, and/or generosity to re-saved your ratings/reviews for the game. I am going through and re-saving yours given my browser kept your rating saved data on my end...but it looks like I lost all 73 reviews and ratings from my end.... :( best of luck to you in the Jam
Sorry for the inconvenience if you have a chance to rate/re-rate
The art dirrection is so wacky and good. I love the UI for the inventory. Wish there was a way to restart each fight from the menu.