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Game's Take on the Theme
The game its a boss rush where we play in a vegetables and fruits competition, as a the smallest one the Garlic. So every fight is a bossfight. The Spinning wheel select our next opponent. Our attacks its spin attacks and instead of normal dodge, there is spin dodge.
Did your team make the majority of the art and music during the jam?
No
If not, please link to any asset packs or resources used here.
https://freesound.org/people/Department64/sounds/668974/ https://freesound.org/people/qubodup/sounds/331381/ https://freesound.org/people/Dolfeus/sounds/57532/ https://freesound.org/people/joepie91/sounds/188349/ https://freesound.org/people/florianreichelt/sounds/683097/ https://freesound.org/people/RutgerMuller/sounds/51042/ https://freesound.org/people/brandondelehoy/sounds/494797/ https://freesound.org/people/Artmasterrich/sounds/345445/ https://freesound.org/people/denao270/sounds/346373/ https://freesound.org/people/MATRIXXX_/sounds/484036/ https://freesound.org/people/MrGungus/sounds/773872/ https://freesound.org/people/Contant_aghony/sounds/478179/ https://freesound.org/people/fons/sounds/103180/ https://freesound.org/people/faruku/sounds/120373/ https://freesound.org/s/753022/ https://www.fab.com/listings/441037c5-6e4d-4108-8ac3-d4b62e8c9a32 https://quixel.com/megascans/home?assetId=uhriag3va https://quixel.com/megascans/home?assetId=tlzkefghw https://quixel.com/megascans/home?assetId=tgmkaehpa https://quixel.com/megascans/home?assetId=ujdjfddjw https://quixel.com/megascans/home?assetId=uhqhbdshw https://quixel.com/megascans/home?assetId=vfendgyiw https://quixel.com/megascans/home?assetId=vmjhbix https://quixel.com/megascans/home?assetId=vlwmajm https://quixel.com/megascans/home?assetId=vghpabdga https://quixel.com/megascans/home?assetId=ukpgfbebw https://quixel.com/megascans/home?assetId=wbpveaydw https://quixel.com/megascans/home?assetId=wbendbz https://quixel.com/megascans/home?assetId=vhskccxaw https://quixel.com/megascans/home?assetId=xephfh3 https://quixel.com/megascans/home?assetId=vmhmaardw
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Comments
Such a silly premise, and I love how the stretchy animations add a sense of levity to the whole thing! The boss fights are hard and some of the attack ranges / hitboxes feel a little unintuitive, but overall this didn't spoil the experience or make it feel unfair after taking some time to watch the bosses and learn your own attacks. I think with some tuning to make your whole kit evenly useful, this could be something special
I clicked on this game as soon as I saw it because I adore the inherent absurdity of a boss rush that's a battle royale to decide the king of kitchen ingredients. It's a fun premise and the rubbery animation helps accentuate it quite a bit. I found that the best strategy for the game was to just camp and do the ranged attack, which I did feel was a bit unfortunate because that's the least fun of the attacks in terms of visuals and didn't feel very cohesive to the whole theme of a kitchen showdown. But other than that I think the boss fights were very intuitive, and I felt like I had all the tools to deal with them very well, and I also very much appreciated that you stuck to your guns and made the game a proper proper no regen no revive boss rush