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Spinborne's itch.io pageGame's Take on the Theme
Main Mechanic + Other subtle elements such as Attack Patterns and Animations
Did your team make the majority of the art and music during the jam?
Yes
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Comments
WHAT’S UP, CHAMPIONS? ;) Only half an hour left, and I’m here among the top 20 highest-rated entries to give you all an extra boost - may the best one win! Everyone gets 5 stars from me as a gift! The jam is almost over, and I hope everyone’s hard work pays off!
Go, champions!!! 🎉🔥
Congratulations on the fantastic creations you’ve worked so hard on! It’s amazing to see such incredible work come to life! :)) ALL THE BEST!
Nice game, bosses are cool and intresting, art and lighting too, there is just sometimes hard to control your weapon with mouse. Great job!
Cool game! It does incorporate the spin in a creative way, and it feel cool to spin your weapon around. It did seem to skip/stutter sometimes when spinning the weapon fast.
Well, whaddaya know, this does look like it was made by 20 people, haha! Very well polished and full of interesting ideas. Different weapons feel noticeably different, upgrades are simple but make sense, boss attacks are reasonably well telegraphed and understandable (although I don't think I could have beaten this if the rapid swing didn't bounce bullets lol).
I did have a lot of trouble with the controls, however. Not in understanding them, but in actually using them effectively. The movement and momentum idea is cool in theory, but it gets quite tiresome during the actual fights, and especially for the Hammer, it feels like it's too easy to get the hammer pointing in the opposite direction of the mouse (because the momentum is so slow), and it takes ages to course-correct and start swinging again, during which you're super vulnerable to the bullets.
If you have time, please consider trying out our game too ^^
thank you for the feedback! we plan to do some updates after the jam to clean some things up and our number 1 priority is to address the controls and make them the best they can be.
interesting, but don't have fun
Game visual and lighting effects r awesome! Controls and boss designing pretty nice.
Nice use of the theme, the controls are quite original. Good work! Although I must say, I started to get tired of spinning my mouse around at some point. Very good game though.
Really good job on this game. Nice music and visuals. Perfect use of theme.
However I didnt pass the second boss, not because he is hard, because he isnt, but because how long this fight is. Simply in the middle of boss HP I quit.
I feel like the game have some bugs, because we can only deal the damage, when I am aiming the enemy by our cursor, and this cursor is moving.
The spinning ability is a bit confusing for me, because of inconsistency. Initially, we have to spin the sword by our mouse, then we can release its ability and while its working we do not need to spin anything. I feel like this game will be much more fun, if the spin ability wont exist, instead we will have to spin the sword manually and the damage will be bigger if the velocity of this spin will be longer.
really enjoyed playing this! each of the weapons felt unique and loved the boss fights and combat system. all around felt really well polished and enjoyed the upgrade system that was implemented! wish there was more!