Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

SpinborneView game page

Spin to attack and defend in this charming boss rush roguelike.
Rated by 89 people so far
Add to collection

Play game

Spinborne's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

Game's Take on the Theme
Main Mechanic + Other subtle elements such as Attack Patterns and Animations

Did your team make the majority of the art and music during the jam?
Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 70 · Previous page · First page
Submitted(+3)

Great game! I really enjoy how some of the projectiles move and I think it makes for a pretty fun boss fight! Parrying projectiles with the auto spin feature also feels good, and every boss is pretty well designed and fun to fight.

Developer(+1)

The bosses took so long to make, we went through at least 4 rounds of iteration per boss (some bosses had more). I'm glad you found the boss designs fun! Thanks for trying out our game.

Submitted(+4)

Absolute gold star submission right here, this game is absolutely brilliant. Wears its inspirations on its sleeve, yet still does something really cool with it. I found the boss design to be really engaging even if the giant sandworm is gonna haunt me for the rest of my days, and everything about the game feel is just A++. I did feel like the roguelite-esque upgrade system felt a little superficial, particularly because when I saw them I immediately got the impression that this was gonna be a one death and you restart type boss rush when that wasn't really the case. I think if you're gonna continue to build this, then do away with the passive powerups and instead have all your powerups be dependent on the weapon you're using IE hammer raising your HP by a lot, or the sword increasing your stamina gain significantly. I just think that'd help streamline the experience and put the entire focus on the weapons and spinning. 

Phenomenal job overall though, this is a proper proper indie project in the absolute best of ways and I had a complete blast playing it!

Developer(+2)

We planned to add quite a bit of items that are weapon specific, but we weren't able to get them good and working in time. Glad you enjoyed the game!

Developer (1 edit) (+2)

I absolutely agree on the upgrade part. We initially had a more ambitious upgrade system that did what you suggest, but we cut it in favor of doing more polishing on the bosses. Maybe we'll do a post jam update and flesh things out a bit more :) Thank you for playing!

Submitted(+3)

Very fun game! Big fan of the hammer weapon, great job!

Developer

I'm happy the hammer is getting the love it deserves. Thanks for playing our game and I'm super glad you got to enjoy it!

Submitted(+1)

The controls and the way you attack were very difficult to get used to, it generally didn't feel that good to try and do damage and focus on dodging at the same time. It felt like I had to fully commit to one or the other otherwise I'd either have no damage or take hits. The worm boss also felt a bit tanky compared to the other two. The deflect mechanic seems a bit overtuned as you can deflect basically any boss attack and not really learn the boss attack patterns or movesets.

I do like some of the smooth animations on the arena in the final boss though!

Submitted(+3)

hammer forever, love the game fun to play

Developer

AS A STAN OF THE HAMMER, I have to agree. It doesn't get enough love. Thanks for playing our game and I'm glad you enjoyed it!

Submitted(+3)

Great art and music. Fun mechanic. All the weapon have it advantage and disadvantage, make a different playstyle each. I think the base movement is a bit slow and the dodge consume too much stamina. Overall it's really well done!

Developer

I'm glad you got to try all the weapons. (Though I have no idea if you are also including blade storm after you beat the game). I'll send the dodge feedback back to the developers but I'm glad you enjoyed our game! 

Submitted(+3)

Obviously a great use of the theme, nice job I think I played this game at least 3 or 4 times now, it's definitely enjoyable.

Developer

It took us a while to get the loop just right, SO I'm glad you got some enjoyment out of it. Honestly makes our day, and we're glad you got to have fun playing our game!

(+3)

Sick game y'all, awesome art and music - very fun! Hammer is goated.

Developer

Hammer is always goated. I'm glad you enjoyed our game!!

Submitted(+3)

Good game, I personally don't vibe with the player's controls, which is completely personally and doesn't reflect on the game's quality. Spritework is great, the sound design is great, and the boss design is pretty cool.

I feel like outside main way of attacking, 'Spin' isn't too big of a focus in the game, which isn't a flaw. I feel like being able to deflect bullets in a large AOE around yourself for an extended period of time kinda makes it so you don't have to learn bullet patterns or anything, since you can deflect almost everything.

Developer

I do see how deflecting is kind of a crutch. Though it seems like the game is still difficult as is, a good chunk of our first time players don't get past the worm and have to try to learn the worm's timing to play the game. Though we are working on rectifying and reworking the difficulty issues and the deflect mechanic. 

Aside from that I'm glad you liked the game! 

Submitted(+3)

Fun game, love the artwork! Controls are a little confusing at first, but I like when games use both mnk for controls, it’s a good challenge. Hammer feels good to use when you get used to it though, good weight

Developer

We do admit that the controls aren't the typical boss rush controls. Though I'm glad it was easy to get used to. I'll relay your kind words to our amazing art team and I'm glad you had fun playing our game.

(P.S I also love the hammer, its how I beat my first run soooo)

Submitted(+4)

You found a lot of ways to incorporate the theme! Spin attacks, spinning weapons, spinning hazards... and they're all done really well! Great job!

Developer

To be honest, we had so many ideas but we're waiting until after the game jam to implement them.  SOOOO if you're excited about other weapons that fit the theme, potential bosses, etc, stay tuned! Aside from that I'm glad you enjoyed our game!

Submitted(+4)

Really cool art ! And I love the feeling of the hammer ! had a lot of fun with it.

Developer(+1)

It took forever to get the hammer right, though we always knew that we wanted a heavy weapon in the game. I'm glad all the time we put into it paid off, and I'm glad you had fun playing!

Submitted(+3)

Love the art and the whole vibe, super high quality! The controls are quite interesting, a bit clunky perhaps but a great take on the theme regardless!

Developer

We built our game around a momentum based system so the controls would've always been kind of clunky (depending on the weight of the weapon). I'm glad you liked our take on the theme tho! 

Submitted(+4)

Vey creative take on the theme, the art and gamedesign are very well done too!

Developer(+1)

I'm glad you liked the art style. Took us a long time to figure out something that meshed well together.  Game Design wise, is there something specific or did you just enjoy the loop in general? 

Aside from that we appreciate you playing the game! I'm glad you had fun.

Submitted(+2)

I like the pressing the clicking to reflect projectiles mechanic, its a cool tech that adds to the loop of dodging the boss' attacks

Submitted(+5)

Great spin mechanics! i played an early version, loved to see how this ended!!!!

Developer(+1)

Stay tuned we might have something new coming up. Aside from that I'm glad you liked our game!

Submitted(+5)

The scythes turn you into a human angle grinder.  Amazing!

Developer(+1)

I'm glad you had fun with the scythes, Took a long time to balance all the weapons. I'm glad all that time paid off, and thanks for enjoying our game!

(+5)

So cool, it was amazing!

Developer(+1)

I'm glad you enjoyed it! 

Submitted (1 edit) (+4)

I love how creative the theme is, loved the music! I can't the 1st boss's theme out of my head, the bullet defecting was a nice touch. It also reminds me of Enter the Gungeon (my favorite roguelike). Overall i really enjoyed the game :)

Submitted(+6)

I really like your game! The theme is very well implemented, and the bosses feel very entertaining to fight! (hammer go spin)

Developer(+3)

We had a full backlog of ways to implement the theme. It might take us a while to bring it all into the game, but the team is looking to do small updates here and there. Stay tuned and I'm glad you liked our game!

(+4)

samba lady silly i like her gun spin move

Developer(+2)

We tried so hard to make sure all her animations were smooth. I'm glad you liked her design!

Viewing comments 20 to 1 of 70 · Previous page · First page