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OakTree Games

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A member registered 28 days ago · View creator page →

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appreciate it! just got some new updates in and changed up the Fate's Folly functionality to be an invincibility shield. Also added in regular clicks healing so you can control and progress on some harder mobs sooner if you're not afraid of some hand cramps. :P

Glad you enjoyed! Let me know if there are any features you'd like to see added! Got plenty more planned but not sure if I'll get to all of them :D

thanks for playing! Just released the second zone with the updated build! Still working on some things behind the scenes like scaling on the Fate Talents (Fate’s Folly way too overpowered at the moment) but let me know if you get a chance to check it out!

not sure what happened but just got a new build uploaded if you want to try it out!

already on my list planning that along with a prestige system to speed up progress and a timer that shows how fast you’ve cleared each area and at what prestige level. Also implementing unfocused play soon so you can have it run in the background!

Yea current build has some wonky scaling on the Feats of Fate giving a huge bonus. Also the transition to the next area wasn’t implemented yet but almost done working on the 2nd zone for additional content and another new boss and ability unlocks! 

Appreciate it! More updates coming soon! Got Health implemented on the Hero and working through scaling on enemy damage output as well as healing percentages now controlled through Fated Attacks. Also restructuring the unlocks to make more sense and guide you along in the beginning a bit better. More zones and abilities to come as well! Thanks for playing!

Agreed! I had some scaling I was working on and moving around the boss's HP which ended up being a little too high based on a test i was doing and forgot to revert when updated yesterday. New features just added though with Feats of Fate to spend tokens to activate temporary new effects! This marks the completion of mechanics for the first zone so let me know what you think! Did multiple rounds of testing myself and boss is defeatable now but still challenging when you get there!

i noticed that as well with some testing i was doing forgot to scale back the final boss. just updated it with improved responses to autoattacks and player clicks, final boss reduced difficulty, and Fated Arms Wheel is now scaled less for more rewards there earlier on. also reworked some UI elements that are giving me issues but appreciate you playing so far! Still just in the early phases but plan to expand from here!