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Robot Annihilation Arena 1.7's itch.io pageRate this game
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Game's Take on the Theme
Spin your weapons, the faster they spin the more damage you do.
Did your team make the majority of the art and music during the jam?
Yes
If not, please link to any asset packs or resources used here.
pixelbay for music and sounds https://pixabay.com/music/upbeat-halodrome-120606/
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Comments
I like a lot the visuals, the customization is very impressive, to make all these aspects and parts to make us feel we have our own personal robot in game is really a great idea, the game mechanics are quite good, i love the interface you have, its very clean, I would add some contrast to buttons, I mean when button is light grey make text black, but just maybe my personal liking, also the gameplay feels great, all well done!! I rate graphics, fun, control and music the most, but all is great!! also, if you have some time, please, rate my game too, thanks!!!!
There's a lot of game here, I love how juicy it is! You have great sound effects in particular. I really appreciate how much customization there is, both in how the robot looks and the build you use!
Even though you do have a dash, I feel like the player character moves a little slow. I'd be interested in seeing how the game feels if the player speed is turned up just a tiny bit.
Awesome job!
Building up your squad progressively is quite rewarding. Even more when it’s composed of robots that spin weapons xD
We love the aesthetic of this game! It's completely beautiful! Such an interesting approach 🖤🌻
This is so awesome and well-rounded! There are tons of different skills, perks, and boss levels. It’s the kind of game you can sink hours into, smashing those robots left and right.
Amazing work! Huge respect to the creator! 👏
A fun game with a well-executed spinning theme! The bosses aren’t too difficult, and I really like the variety of weapons to choose from. Visually, it somehow reminded me of the old Contra on SEGA :)
Simple, dumb fun at the most primal level, just smashing robots and blowing them up, sometimes that's all a game needs to be enjoyable.
I like the idea of spinning the mouse to spin your weapon, incorporating the theme into the control scheme is always nice, but I pretty quickly gave up doing it and ended up just holding left mouse most of the time. Also is there a strategy to beating your doppelganger? I managed to win eventually but it felt like it was just up to luck no matter what perks or weapon I had equipped.
Anyways the game was a good time overall, and the customization was a nice touch :)
I AM AWARE of a glitch that prevents you from going to the win screen after beating all 4 bosses, it doesn't seem to always happen however =/