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Spin The Wheel: Boss Rush's itch.io pageRate this game
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Game's Take on the Theme
Each boss stage triggers a spin-the-wheel event, granting either a bonus or a penalty to the player.
Did your team make the majority of the art and music during the jam?
I worked on this game by myself, I used some pre made art and music.
If not, please link to any asset packs or resources used here.
In game bio, I will list here aswell: https://darkpixel-kronovi.itch.io/undead-executioner, https://darkpixel-kronovi.itch.io/mecha-golem-free, https://elska.itch.io/water-bending-magic, https://anokolisa.itch.io/dungeon-crawler-pixel-art-asset-pack,
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Comments
Rated! ;)
Visuals: 10/10!!!
Thank you, if you check out and rate mine as well!
All the best!
I really like the nice graphics you have here, reminds me of 16 bits games that were awesome, I find the golem really hard to beat but its so well made, mechanics work really nice, I rate graphics and fun on top but i like everything really, also if you have some time, please rate my game too, thanks!!
Simply nice game. The golem boss one hit kill me with golem smash although I am certain I avoid the AoE lines. :/
Interesting concept, a little bit slow paced but cool music/ graphics :)
Fine boss fights but a bit too slow for my taste.
There is a glitch with golem, I can attack it from distance before it starts moving and it will just stay unless whell makes it move and start really fighting :)
I loved the visual aesthetic! I think it would've been nice to implement a little more of the spin theme into the game, instead it just being the wheel you spin. But I still had a lot of fun playing!
+1 on the intuitive controls. It was easy to pick and learn how to play which is a really important component!
We ended up creating a move system that's uncommon in other games which makes it hard to learn, so i'll definitely take a page from your book next time!
controls were intuitive and easy, boss was too spongey though.