The game is very good! The animation is beautiful, I loved all the attack styles! The music also fit well with the game. Anyway, the points that I noticed that can be improved is only in the damage balance that the bosses give, there are attacks that are very powerful and let me beat the boss so fast that they don't even have a chance to kill me because of their low damage. Other than that, I thought the game was very good! Congratulations on the game!
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Geared Fate's itch.io pageGame's Take on the Theme
Break free from a Steampunk Factory in this top-down adventure. Our game uses spinning gears, enemies, attacks, clock hands, and even radial cooldown indicators!
Did your team make the majority of the art and music during the jam?
Yes
Comments
The art in this game is absolutely MAGNIFICENT!
The dancing automaton puppet is so delicately animated! Well done for that! And the fight against her is really bewitching :D The music is really beautiful too!
In general, the boss battles are all very different and very interesting. My computer started to lag a bit on the last boss. Too many little robots, perhaps?
Anyway, it's a very nice game, bravo :D
Pretty cool art style! The music is cool too. The bosses are pretty cool visually, but I think the gameplay would need some balancing, the fights are pretty quick and just a matter of smashing the attack button. Good work!
PS: I had some performance issues in the ballerina boss, maybe it was because of the web version, I've face something like that in my game too :/
Also, it feels a bit weird that there are no collision boxes in the main hub before starting the game (the barrels, crates, benches, and so on)
Yes, we definitely have some balancing to do, didn't get to play test much before submission. And we are aware our objects colliders broke before submission haha.. oops!
Regarding the performance issue, you want to make sure you have the 'HARDWAR ACCELERATION' enabled in your browser when you play WebGL games online. It might also fix your gameplay online.
Thank you so much for providing feedback and the play/rate!
Visually, it's really cool, and the gameplay is fun. Unfortunately, the melee attack deals so much damage that it's possible to just facetank the boss. Otherwise, it's really cool and challenging.
A dynamic and very enjoyable game! I really liked the ballerina boss — it was awesome how she stays in place but sends out waves in all directions. The only downside for me was that some object and ledge collisions felt unclear at times, so I’d end up running into invisible barriers without realizing it. Other than that, I really enjoyed the game! :)
Fun game! Animations are very well done but the visual clarity is bad at some places, everything is so blue, some tiles are outline which makes them stick out for no reason. The player and the boss should deffinetly have some kind of outline just so they stick out more. The sprites are really nice tho!
Game was very fun, music and visuals are very good, but some decoration blends into the surroundings and thus create invisible walls.
The art is pretty gorgeous, skills are bit hard to get value out of other than melee. music is nice bit louder than sfx, boss design is neat. Well done!
The game is very cool ! The only thing I would say is that arenas level design are a bit boring after 10minutes on the game. But that not a big deal ! Congrats to all !!
The art was really nice and I liked the lore bits tying the game together. I did find most of the attacks difficult or clunky to use, and spammed melee through every single boss fight. I think if the other skills were adjusted to be easier (or have certain benefits) to use, and bosses had more counter abilities against certain attack types (rn just chasing boss and spamming melee kills them all), that'd bring good variety.
The art is amazing, I can see all the love and effort that went into each pixel. I think the different attacks are not super balanced and I'm really only able to use either the short melee or the ranged gear, because the flamethrower and the big flame circle are extremely slow at activating and the first two bosses are really fast. Perhaps if you were able to move at a reduced speed during windup, it would make them feel a lot better to use. Awesome work overall.
I liked the music and the small introduction of the history. The game was easy but I prefer so than an unplayable game <3
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