Very fun game, loved it!
However, this is a personal gripe of mine - don't take it at heart ^^
There is nothing more infuriating to me than getting stuck on a pixel and not even being able to turn, being forced to reverse only to get stuck on another pixel. This happened several times.
The rage only made the ending better.
(Edit: I gave it a really high score! I just wanted to share! Great job man :D)
Play game
Cool Diving Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #150 | 3.760 | 3.760 |
Audio | #289 | 3.000 | 3.000 |
Fun | #316 | 2.960 | 2.960 |
Overall | #332 | 3.030 | 3.030 |
Game Design | #344 | 2.980 | 2.980 |
Innovation | #435 | 2.600 | 2.600 |
Graphics | #451 | 2.880 | 2.880 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must collect crystals underwater so they can buy more oxygen, so they can go deeper and collect more crystals and so on down to the bottom of the cave.
Did you write all the code and made all the assets from scratch?
Credits:
The game was... uhhh "inspired" by Feed the Deep by Luke Muscat
Font by Tiny Worlds
Keyboard symbols by Kenney
Music by GWriterStudio
SFX by Dustyroom
Comments
Nice game, amogus man has a seizure when moving. i had a rare bug where i could dive in the air, that was cool.
things i liked :
- amogus man
- upgrading system
- controls settings
- atmosphere
things i didn’t like :
- no saving system ( maybe intentional )
- the music for the most part felt like a 4th grade music band, everything is cluttered with mess, but 8Bit music isn’t the easiest to make, so i’ll cut you some slack
- no generation, i do get it that it was a week, but the generation is one of the main mechanics of a diving game, diving in the same map all the time can lead into just grinding the triangle over and over again.
Overrall : 2 cans of soda/10
I liked the atmosphere, the music was a bit jarring, it has hard to learn controls. due to them adding force which the force can change from right with 0 degree angle to up with a 90 degree angle. using the transform with some smoothness would of worked, but i dont mind it :)
if it’s your first game jam or only have a year or two in game dev, then Bravo! this is awsome for such a small time, improvements can be here and there, its not like my game is any better with its bugs..
Overrall again : 8/10 first timer!
The bug you described I only saw once and I still don't know how it occurs lol.
I had planned saving system, and cave generator, but this is my 2nd ever gamejam (btw the first one wasn't really a succes) and while I was learning new things I run out of time, so I hope you understand. If I decide to continue working on this project I will definetly add these.
Thank you so much for feedback!
Cute graphics, music is matching with the game. I couldn' find out how to buy upgrade :( And it was too hard for me to move around with that size and wall colliders. Love the idea. Good job!
Really love the simple style and mechanic, it works really well. Had a lot of fun and nerve wracking moments when doing a deep dive.
Only thing i'd point out is to make the game a bit shorter for a gamejam, maybe make the player win the game at level 5 or so.
Great work!
The game is simple with a simple mechanic. The audio and visuals are coherent. However, I find it kinda annoying to play, especially with the controls and the high friction between the player and the walls. Also, it could use a little more spice, like maybe different upgrades instead of just max o2. Overall, it's a good game, and with a little bit of polishing, it could become great time killer.
I liked the graphics and sounds. It was easy to get stuck in walls, and the backwards controls were a bit confusing, but I had fun.
Swimming till your legs don't work!
Things I enjoyed ✔️
- I like the retro aesthetic while playing the game, the overlay effect mixed with the killer background music was amazing!
- I liked that you used the capsule as the main character, it actually worked out very well in this game.
- I enjoy that you had the more expensive gems in the harder to get places, made the high risk high reward and addicting concept!
- I like how visually simple the game is, it is really easy on the eyes, and matches the retro aesthetic im guessing you were going for.
Things I would like to possibly see with your title. 🤷♂️
- I felt the controls could have been a little more polished I saw myself getting stuck on the walls, and it made it really hard to swim in some areas.
- I don't know if it was intentional but you are able to grab gems even when there is a wall between you and the gem/crystal.
Overall 📓
I liked your game, it was simple, yet fun! I feel if you polished it up a little more I could definetly see this being a payed experience, again, great work!
This game reminded me a lot of my child hood games from miniclip.com and mostfungames.com. The ending was unexpected and funny XD
Great game! really enjoyed the controls which felt really intuitive. The music was really fun as well.
i died :( getting completely stopped by the walls was a bit infuriating, but if thats what you're going for, you did a good job.
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