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Deep Dive: The Caverns Unknown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #57 | 4.050 | 4.050 |
Graphics | #72 | 3.950 | 3.950 |
Audio | #194 | 3.250 | 3.250 |
Overall | #208 | 3.283 | 3.283 |
Game Design | #315 | 3.050 | 3.050 |
Innovation | #390 | 2.700 | 2.700 |
Fun | #427 | 2.700 | 2.700 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game, you are a cave diver exploring an underwater cave that goes deeper and deeper in a first person atmospheric adventure.
Did you write all the code and made all the assets from scratch?
Assets were used in the making of this game.
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Comments
awesome graphics and fun to play
Great game! Love the little jumpscare. I also love the graphics and music a lot. Given only a week to make the game, you did a pretty good job!
Wow the graphics are like and old game. Very eerie game
Nice game! That jumpscare with the shoal.... I will have nightmares xD
I want to rate this but would need a ZIP - this version is incompatible with my computer unfortunately. But it looks great!!
I love the graphics and the background, the gameplay is very nice to
The game's environment fits very well to what you wanted to let the player feel. Could you some polishing on some aspects but great job doing it this one week. Great job :)
Nice ambience, I liked the smooth and simple movement. I think If there was a alpha transition on light it would be better. Other than that it is a cool game!
Very fun, loved the artstyle and the concept
I liked it. The theming was good ^^
Thank you for playing!
I really loved the visuals. The game was extremely fun!
Thank you for playing!
Very good immersive experience! Love the dithering effect employed here - it did well to add to the atmosphere of the game. Sounds were minimal, but for a game like this, it is the perfect choice! I was a bit lost in the obelisk part(I honestly thought it was some kind of puzzle involving the Sphinx), but I managed to get past it after a bit more exploration. The cursor in the middle was a bit distracting and would have preferred if it was hidden, but this is simply a nitpick.
Thank you for playing! As for the cursor being stuck in the middle, it is supposed to be hidden the entire game until you get close to an object you can interact with. If it was there the whole time than that sounds like a bug! I'll look into that, thanks again!
Really cool! You nailed the atmospheric vibe I think you were going for
Thank you for playing!
One of my favs of the jam so far! Love the aesthetic.
Thank you so much! Really appreciate you taking the time to play it!
loved the pixelated look. honestly kind of interested how you did that because it would have fit well into my game. Overall cool little intuitive puzzle adventure game. Thank you for the kind words on my game too!
Glad you liked it! For the ps1 style, I used an asset called PSFX. It's a shader/tool that puts a film over the camera to give it that style. I think MIND:DIVE would be a perfect game to benefit from that shader!
Appreciate it!
Really interesting game! I love the pixelated style. However, I think I found a bug. In the red room with the four obelisks, the walls have no collision, so you can swim right through them.
Thank you for playing! Thank you for the bug report, I'll be fixing that as soon as I can.
I have to say i expected less, the adventure is very surprising, the graphics are amazing and each time you visit a new place it gets more and more interesting and intriguing. Well done!!
Thank you for playing!
Interesting game I liked the lighting! Mind rating mine?
https://itch.io/jam/brackeys-10/rate/2236674
Thank you for playing!
A very eerie game! Sadly there weren't many things to do, but it was nice to get a kiss from the shark once you got to the end. Scary submission!
Thank you for playing!
I've liked your game,
it was a little scary, and oppresing. But I'm blocked in a room where is a pyramid in the ceiling, idk what to do in this room.
Thank you for playing! Small game design flaw there, at the end of the room is the exit on the ground, opposite of the entrance.