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Memoriam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #17 | 4.000 | 4.000 |
Graphics | #51 | 4.075 | 4.075 |
Overall | #56 | 3.673 | 3.673 |
Game Design | #64 | 3.707 | 3.707 |
Fun | #78 | 3.579 | 3.579 |
Innovation | #156 | 3.256 | 3.256 |
Theme | #287 | 3.421 | 3.421 |
Ranked from 133 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our team chose to interpret the theme “Diving Deeper” metaphorically, and opted for emotional storytelling through narrative, audiovisuals, and mechanics as our game’s core pillar. The player dives deeper into the character’s subconscious in order to reconstruct their memory: an omniscient narrator guides you as you navigate a liminal world. Take on the form of a raven, representative of the protagonist’s soul, as you dive deeper into yourself and uncover the mysteries of your own mind.
Did you write all the code and made all the assets from scratch?
- Everything you see in the game is made from scratch, barring some of our 3D environment assets, and the fonts. All were downloaded for free.
List:
“Low poly styled rocks” - Daniel Robnik / Unity Asset Store
“Hospital Bed” by rokerilla / TurboSquid
“3D Window" by KOROLEWSKIY / TurboSquid
"Medical Trolley" by Wyreframe on CGTrader
"Medical Drip Stand - Free" by Kacper-Brzeczek on CGTrader
"Under Arm Wooden Crutch asset" by crazyyuan on CGTrader
"Hanger towel rack with sheet of paper" by qorfydeh on CGTrader
"Lupina" Font from BeFonts, "Acier BAT, Condensed" from Adobe.
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Comments
Awesome entry. The story telling is amazing. My only critique is what some others have already mentioned about the explosion being OP. Overall, incredible entry. Well done!
Thanks :D We love good stories
Awesome graphics! I loke the black and white style! what a great game!
This was a stellar game, I forgot I was playing a game jam game for a while. Really looking forward to seeing if this project grows from this!
Thank you so much that means the world! Hopefully we have time to polish after, we're not a pre-made team!
Loved the art, loved the audio, the controls felt really good. All around awesome game, only thing I have to say is the voice acting was really quiet, and sometimes hard to hear over the music. Other than that solid submission!
Oh wow! We actually thought it was quite booming / loud! Do you mean for the Memory Fragments rather than the Prologue / Epilogue? I think the VO and music are mixed together, but you could try messing around with the settings pop-up too where you can adjust music, SFX, master etc :D Thanks for the feedback, too kind of you!
Very cool art\music design! Ambient and relaxing therapy.
Absolutely stunning! Everything feels extremely polished and well made! From the graphics, story, movements, and audio! But something I'm not sure was intended was the ability to spam shoot and the explosion ability, it was funny at first but seems a bit unfair for the enemies lol. The final ability had me questioning why it was there before the ending just answered it for me. Very amazing! :applause:
Thank you for the kind words! We intended to add a cooldown for the explosion ability but we ran out of time unfortunately.
Great Game! The Low poly art made it even better!
Simplistic art which works really well with the game. Great audio too.
Very very good job all. This game is beautifully made.
Loved the concept behind this and the voice acting was phenomenal! It was definitely fun spamming the left-click to kill the enemies as well. It would make this game more exciting if you added different enemy types or even a boss to unlock more memory fragments. Other than that, this game is amazing.
Amazing art. Loved the voice acting. Music and sounds are nice too. Excellent level designs. But I just spammed left click and right click. There wasn't different enemy types like in my game :/ And enemies that spawning inside me was annoying. Other than that I was jealous when I playing :)
Can you try and rate my game ?
Thank you for your kind words and the helpful feedback! Will check out your game too.
Thank you for your amazing feedback! I will absolutely check out and rate your game.
So concise and cohesive! Very well made game!
Great little game here game was very polished and felt complete. Art style was lovely the black and white with the vibrant glow from the raven and its abilities. The music and narrative aspects were nice too and added to the game. The combat system is nice the player feedback on it is amazing but I feel it lacked a little substance. For example the enemies heading straight towards the player and there being no delay between the abilities. You could spam the explosion and you would be basically invincible because the enemy would die before reaching you since there was no cooldown. But that's my only really criticism the rest was great and complete well done
Love the black & white athmosphere! I did this as well for our game EUR01 :). It is all extremely polished: the music/audio, level design, tension, it all comes together very nicely. Congrats and good luck with your studio!
Thank you, StudioRightside for your amazing feedback!
really a very nice game. The only flaw is that enemies can spawn on you but knowing that the difficulty is not high, it's ok.
Very polished and smooth gameplay experience.
I really liked the ambience and art style :)
I liked the way it was designed
But a strange jump
GooD gaMe
It's the best game from this game jam I have played yet.
Wow thank you so much!!
Amazing graphics and UI, great sound too, well polished game all around.
Thank you so much, I worked on conceptual UI :)
The visuals are great, the UI is on spot, the SFX and music fit in very well, and overall the game is fun and polished. I really like the voice acting and how you slowly introduce more abilities to the player. I do have some feedback though: The player's movement looks a bit goofy, which doesn't fit in the eerie style you were going for, more enemy variety would have been nice, maybe a ranged enemy? Also, once I obtained the explosion I found myself standing still and spamming right-click since it was the easiest way to defeat enemies. Overall, the game is great. Great work!
Thanks so much, we worked hard on UI, SFX, music! And thanks for the comments on the voice acting :) We were going for "cute hopping" but perhaps we could've gone a darker route too. As for the enemy variety, totally agree, we ran out of time and forgot to add the cooldown for the Explosion! Thanks for your comment! :D