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Deepward's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #10 | 4.346 | 4.346 |
Graphics | #22 | 4.269 | 4.269 |
Overall | #22 | 3.910 | 3.910 |
Game Design | #29 | 3.962 | 3.962 |
Fun | #30 | 3.923 | 3.923 |
Audio | #82 | 3.577 | 3.577 |
Innovation | #103 | 3.385 | 3.385 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Deepward is a game about diving into the deepest ocean abyss and confronting the horrors that lurk at the bottom.
Did you write all the code and made all the assets from scratch?
All code and artwork and was created from scratch by me (CTS_Makto).
Music was borrowed from Unity asset packs by Kalend Music and Breitbarth.
Comments
Loves the art, game is very simple and fun. I wish there would have been an endless version.
Solid entry! Fits theme perfectly, nice mechanics, the feedbacks are clear. Good game overall!
"This game is good. Love the pixel art, good UI, animated boss, and cool doors for upgrades. Here are some easy-to-implement tips to make this game even better:
- Explosions and Particle Effects: Adding explosions and particle effects would be amazing. They will contribute significantly to the overall "Game Feel."
- Hit Delay (Freeze Frame): Consider adding a super short freeze frame when a hit occurs. This small delay can enhance the impact and make the gameplay more dynamic.
- Money Disappearance/Sinking Mechanic: Make the money disappear or sink slowly. This can introduce a gameplay mechanic where players have to go deeper to collect their rewards.
Please don't feel offended by these tips; you've already created an awesome game. I just wanted to provide some points for improvement.
The sprite work is some of the best I've seen in this jam so far! Absolutely loved the enemy designs and the eldtritch boss at the end. I think the bullets could deal a little more damage, as it got to a point where killing the eye fish without spending all 3 missiles was very difficult. You guys could also make the boss flash white like the rest of the enemies when it gets hit, just to make it more clear that the player is damaging the boss over time. Given a little more time, this could become an amazing mobile game! Congratulations!
Thanks for the comment! I did plan to make the boss flash when it takes damage, but I ran out of time on that. Each other other sprites have an overlay that I just toggle on and off for that. The boss has a whole bunch of sprites that I just didn't get a chance to make overlays for. In hindsight, I probably should have just did the flash using some a shader parameter or something.
The game is very well-balanced and addictive. Although there are a few enemy types, it provides great variety in gameplay. Would love to see more features added to the game as it already has a basis for something I would play regularly. I appreciate the retro-inspired gameplay.
THIS GAME IS AWESOME!! I was sold inmediately with the graphics! Very adictive gameplay and very solid game!! 10/10
Wow this is really polished! Love the graphics and enemy design, I'm surprised at how different each enemy plays! Very fun game, amazing work!
nice game, cool pixel art, the enemies are quite unique and different from each other, and the boss at the end is looking great and very surprised me, when I smashed into him at full speed XD
This is by far one of the most polished games I've seen. I absolutely love the artstyle and the boss design is amazing! I also really liked the shop addition I think it makes killing enemies very rewarding. I'm just not to sure how to kill the boss. I've been shooting it like crazy and neither my bullets nor my missiles seem to be doing anything against it. After 3 tries I just gave up, which is a shame cuz I really wanna see the ending. But incredible job nonetheless!
Nice game, fun gameplay. The shop is a fun addition makes me wanna kill more enemies.
So polished game! Great pixel art and smooth as butter gameplay. I got surprised and murdered by those damn giant worms things over, and over again :D
Nice submissions ;) good, coherent entirety. Gotta like the overall feel of the game, a little bit reminiscent of Downwell
:thumbsup:
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