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Distant Past (Brackeys)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #126 | 3.355 | 3.355 |
Fun | #169 | 3.323 | 3.323 |
Game Design | #273 | 3.097 | 3.097 |
Overall | #285 | 3.075 | 3.075 |
Audio | #313 | 2.871 | 2.871 |
Graphics | #357 | 2.935 | 2.935 |
Theme | #374 | 2.871 | 2.871 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Going through the door changes how you play!
Did you write all the code and made all the assets from scratch?
Yes I did
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Comments
Nice concept, I like the perspective change. Good audio, though the weapon recharge was annoying when it ran out and there were too many enemies.
That was super fun. I was surprised when I went through the first first door and found myself in a doom-like. Great job overall.
The perspective change got me, I didn't expect that at all! Cool Doom style shooter, with some nice tunes to annihilate the aliens, well done 👍
Really like how it changes from 2D platformer to 3D doom style shooter. Love the vibe and pixel visuals. My only suggestion is to have some checkpoints at the platforming parts, having to restart from scratch was a bit inconvenient but that might just be me. Overall, well done!
I like how you combine 2d platformer shooter and 3D FPS. The vibe is there, a retro FPS game. The sound is great. But I think the difficulty curve is a little too steep, maybe it's just me, when there are a lot of enemies, I don't have enough space to avoid enemies yet the weapon is having a cool down. Overall, this a solid game, great job!!!
I love the mix between 2D Platformer and 3D Shooter. Great game, well done!
Like everyone else said, switching from 2D to 3D was unexpected and interesting! The graphics are simplistic, but they kind of take me back to my days of making basic 3D games in GameMaker.
Lots of stuff could be tightened up for sure, but overall it was an enjoyable playthrough.
Diagonal circle strafe to win!
I will try it in free time, but i can't download it right now ;(
I was expecting something different but I really liked it. Kinda reminds me of a game.
But the next big question is: Can it run Distant Past?!
Changing between 2D to 3D is cool, I did not expect that. The 2D part still needs some work but the 3D part is good just need a better crosshair to help us aim better. I think you have a great idea for a game here. Great job.
I know I thought I had more time with the 2d Stuff
Very fun game. But the 2d section could be a bit more polished
It needs a lot more polish I thought I had another 24 hours to work on it.
good game but I hope if the character was animated and there was a crosshair showing where the bullet will go and the physics was a little good in 2d (it's so floaty and I had a glitch where the moving platform was moving to the direction I was moving at which made the jump from a moving platform to another very hard and i had to retry) and I dunno but the weapon overheat was a little annoying to me but good game overall.
Yeah I thought I had more time for the 2D side of things. And I was thinking about the overheat part I think If i increased the damage it wouldn't be as much of a annoyance.
I agree.
I really like the 2D to 3D idea. The creatures looks awesome as well!
The combination of 2D and 3D is a really nice idea and i always dig games that do it. Though i gotta say there is still some polishing to do in terms of visual presentation, some lighting effects go a long way in games with this style. Gameplay felt a bit clunky but was overall ok. I really missed a crosshair in the 3D sections (or it was just barely noticable). Sometimes there were some hit registration issues (enemies didnt take dmg despite me clearly hitting them). Overall you should be proud with what you did. I hope you keep your promise to play all games that rated yours ;)
I love how this game looks, but it makes me sad that it's a bit clunky.
So first of all - artstyle is very inspired, 2d to 3d change is amazing, when I first got into 3d I gasped! Shooting is kinda weird, in 2d you can only rotate with keyboard, and in 3d your crosshair blends with the background - but I liked that Quake/Doom aesthetic it had! Overheating mechanic was a bit too overwhelming, and combined with how tanky and frequent enemies are, it was really difficult to manage.
I really loved the 3d area
Very nice idea! I just feel like the overheating mechanic is a little bit too fast sometimes.
Yeah I noticed, I'm working on remaking this game where most of the item drops are energy boost instead of health and health gives a bit more when it is dropped.
Great job! The change of mechanics is very nice. I like the old school mashup of 3d and 2d assets
Very cool the way the game mechanics change
Interesting changing perspectives in different rooms