Great game design! Good picture and sound! The only thing I would like to see is a button for collecting all resources. I had the whole field covered in rabbits and I didn’t have time to collect carrots)
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Hopper Isle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #33 | 4.250 | 4.250 |
Audio | #34 | 3.861 | 3.861 |
Game Design | #85 | 3.667 | 3.667 |
Fun | #110 | 3.528 | 3.528 |
Overall | #159 | 3.384 | 3.384 |
Innovation | #200 | 3.111 | 3.111 |
Theme | #611 | 1.889 | 1.889 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Explore and expand your island by discover what's behind each door (tile)
Did you write all the code and made all the assets from scratch?
Most of the code is made from scratch except for some quality of life extensions from my older projects.
I made most of the art with some works from older project and free internet assets.
Audio is free stuff I found online :D
Comments
super underplayed! The atmosphere is great! Amazing audio! Awesome visuals!
I think my biggest critique is on the pacing. Near the end, it feels like the game slows down a LOT when the prices get bumped. Dunno if I had too few settlers. I had about enough so I could be constantly clicking them without waiting for them to recharge. On this topic, I would also suggest a harvest-all button. Also the theme could've been integrated in a more effective way probably.
Ok so it looks like I have a bunch of critiques but only because the game was fun enough for me to spend like half an hour playing it and giving lots of thought to constructive feedback. GREAT GAME
Very interesting game!! It would be a little easier if there was some upgrade to collect the resources or just by passing the cursor above it instead of clicking in the hex.
Everything about this game is super well made, the graphics are simple but cute and effective, the music you chose is very fitting of this chill atmoshpere, the sound effects are on point as well, the UI is very effective (even though I would've liked to be able to see the tiles' effect just by hovering them, without having to drag a rabbit on top.
I kept playing and playing, I was really into into, I wanted to discover everything, it was really engaging and then it hit me... I was like "Wait, this is a game for the jam, where is the theme?", I wen to check on what you wrote and... Yeah, sorry, that's not a valid answer xD
It's a super fun game that I could see myself play on my phone while on the train or something, it just doesn't fit the theme at all, but that's alright :)
Thanks so much for playing! You can actually click and hold on a tile for a bit to show the effect, I was worried showing them on just hovering over can be annoying after a while :D
What you said about the theme is fair enough, can't get them all right I suppose (lol).
I really appreciate all the feedback, it absolutely help out a ton :D :D
This game is all round very relaxing. music and sound design are insanely good. An all round very polished product. Amazing work on the jam!
I love this so much! It's so relaxing and fun :) The graphics and audio are amazingly well done. I can play this game all day long ngl ^^
Very fun game, you can take some inspirations from Colonist game. I bet that + this would make one hell of a banger game. Nice game, but couldn't really find a theme for game jam
I got close to revealing the entire island but ended up with a lot of ? blocks all stuck by themselves. Since the explorers costed 6000 it made it difficult to afford them. I ended up quitting with like 5-6 because my hand got tired and I wasn't getting enough carrots from the few that were left. I really enjoyed the game it just needs a little tweaking to prevent getting stuck like that.
I would also like a way to collect the carrots from each place faster. I also wouldn't mind clicking to do things instead of dragging things to where they go.
I seemed to have issues getting the adventurer guy (3rd card) to let me buy it, it had the 2nd guy and more than enough carrots (it said 1600), but I couldn't get it to let me buy it.
I probably played this longer than any other game in the jam and would love to see it get updated :)
I never made it to any doors unless I just didn't notice any.
Thank you so much for playing, i really really appreciate it!! I had a lot of fun making this so all the feedbacks are super helpful when I got the chance to update and tweak stuff after the jam :D
I kinda don't wanna do conventional door so I thought how about making an island where you reveal what's behind each door (tile) so there's definitely no normal door in this :D
Loved the juicyness! The audio is very fitting for the carrot pickups! Love the easing effects on everything.
Set my own goal of revealing the whole map (since there was a progression meter at the top too), which I did, don't know if there's a win state afterwards, there wasn't any fanfare when I got the progression meter filled.
The Adventurer I could ever only buy one of then no more no matter how much carrots and explorers I had, not sure what the Adventurer does either? For a very long time I tried clicking on the carrots (which didn't always register) until I realised it was the tile you were supposed to click instead.
Good game, well done!
I loved the cozy vibe and got addicted to open more slots and add a lot of cute bunnies! Really cute design and cozy audio
With a bit more of progression tooning this game would be perfect, I love it
I think there's something really cool here, I just cannot figure out how to progress or what anything means. I'm getting explorers sometimes, and then other times getting none.
The sound and art is great though, and I'm sure if I could figure out how to progress I would lose a lot of time mindless clicking those little carrots. (Not entirely sure what it has to do with doors though, but maybe I'm being a bit too pedantic?)
The art is really cute and the amount of polish is mind-boggling. How did you manage to make this in a week?
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