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Until Oblivion Hits's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #464 | 3.136 | 3.136 |
Innovation | #627 | 2.773 | 2.773 |
Game Design | #641 | 2.909 | 2.909 |
Graphics | #647 | 3.045 | 3.045 |
Overall | #680 | 2.841 | 2.841 |
Fun | #723 | 2.727 | 2.727 |
Audio | #821 | 2.455 | 2.455 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Its about a dying universe
Did you write all the code and made all the assets from scratch?
All of it was created by me, except some ambient sounds, and sound effects
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Comments
Really fun idea, had fun playing this great job!
Haha great I idea, this reminds me the Banana click on Steam, Great graphic and background sound ! Good job guys!
Loved the idea and the gameplay you implemented, it fits perfectly with the theme of the jam! I’d definitely play it if it gets ported to mobile! For the future, it might be a good idea to add some rogue-like elements to the game. I think they could fit really well!
Interesting game concept! I am curious about the tower defense part. Would it have happened when the timer expired or at the same time as the clicker part?
Thanks!
For the tower defense part, It will happen at the same time as the Oblivion timer. There will be rogue orbs that want to accelerate the end of the universe since they concluded that the most optimal state of the universe is absolute nothingness. While your orb wants the universe to continue indefinitely. The rogues will come in waves, and each wave is more difficult than the last, just like in typical tower defense.
Good game idea, nice graphics and vfx well made
Here is my game if anyone wantsto check:
https://abdullahsevin.itch.io/allican
I had fun figuring out how to delay oblivion! It took me some time to stop getting absolutely destroyed in just 2 minutes, but once I figured out the tactic to earn more research points in a shorter period of time, it was satisfying to see my time increase or slow down. I'm really looking forward to the future contents of this game. It has a lot of potential to be addicting, and I'm here for it.
Can't wait to see the tower defense aspect of it in the future! But so far, I love the smoothness and the visuals. I don't really have much experience with clicker games but it was fun racking up points and using the power ups to rack up more points.
Really a masterpiece in context of artwork. The music seems really nice. Well Done.
The graphics are nice, the sounds on the background are too, but without the mechanics of tower defense it's boring, and since the clicker is very good, good job!
Simple but pretty fun, I liked the different upgrades, great job on this game!
I love a good clicker game :) I'd like if the upgrades had some visual impact on the orb.
Its a super fun spin on cookie clicker! I loved coming up with new ideas and trying them out!
I was involved in it for a good 20 + minutes. Well done.
The graphics are amazing! The game play felt a bit lacking, but I saw you are adding more later, so I suppose that'll come with time. Can't wait, such a beautiful opening, and so much potential!
The game fit the theme well and the orb looked really nice. Personally, I didn't get enough feedback to get the same response from a game like cookie clicker.
Hee-ho. Cute game, nice art
Thanks!
I'm curious to see how this becomes a tower defense in the future I like the idea of the clicker game being integrated in with a tower defense will definitely be coming back after the jam to see what you do!
That's good to hear! The tower defense part will not involve "towers." Instead, it will take the form of upgrades for the Orb and drones that you can materialize as long as you have enough "matter," a key resource in the game that was cut too. The only way to acquire matter is by destroying asteroids or rogues. The Orb you're defending is a massive "Dyson Sphere" built around the last supermassive blackhole by all the remaining intelligent beings. The Rogues, also intelligent beings, have the opposite goal: to let oblivion happen. That is why they want to stop you. The lore sounds interesting right?
Done! Interesting idea, it got straightforward after understanding what I needed to do.
Loved the colors and artstyle, but I didn't really understand what to do from just playing. I didn't see right away how the clicking relates to the future? I've read the instructions afterwards and it makes sense now and i like it :) But just wasn't very clear from the get go :) Good stuff.
Thanks for the Feedback!
I'll try to make the game mechanics/controls more intuitive.
Really lovely game. I love the look and feel of it, the experience was absolutely amazing. Welldone.
Thanks!