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A jam submission

FunnelbustersView game page

A game about flying into tornadoes and collecting items.
Submitted by Copperhead Game Studios — 5 hours, 4 minutes before the deadline
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Funnelbusters's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#5182.9262.926
Audio#5442.9632.963
Theme#5553.0003.000
Overall#6102.9262.926
Fun#6382.8702.870
Game Design#6452.9072.907
Graphics#7202.8892.889

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You're a pilot who dives into tornadoes to retrieve cargo and materials. The calm is represented by the chill music during the time between missions when you're relaxing and upgrading your ship. The storm is the chaos of the tornado when the music ramps up, you're speeding toward the ground, everything is swirling around you and you're frantically trying to gather enough cargo to complete your objective.

Did you write all the code and made all the assets from scratch?
With the exception of the fonts (fontsquirrel.com), all art, music, sound effects, and code were created by me.

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Comments

Viewing comments 48 to 41 of 48 · Next page · Last page
Submitted (1 edit) (+1)

I told you everything on discord already haha,  so nice game!!

Submitted(+1)

This was really cool! It's super impressive that you made all the assets on your own, and they really come together to form an awesome project! I especially liked the music, which added a really fun and slightly intense energy to the runs while inside the tornado.

I agree with a handful of the other comments that mention it's a bit disorienting, but I still found the experience very fun.

Great work!

Developer

Working on updating stuff as we speak. Fleshing out the upgrade system, adding some dynamic hazards (lightning strikes, large debris, etc) inside the funnel, updating the aircraft speed and handling, and changing the environment overall to make it easier to tell which way is which. Thanks for checking it out and taking the time to leave feedback!

Submitted(+1)

this was a decent little game! it would be nice if there was a horizon to orient myself with, or some other visual reference point, cuz it was a tad disorienting. the gameplay was pretty good overall though, nice work!

Developer(+1)

The visual reference thing is number one on my list of things to add, working on that and a bunch of other upgrades as we speak. Once I fix that a few other upgrades I've got planned, I'm aiming to turn this into a full on demo version of the game after updating the visuals, then working on building it out from there. Thanks for taking some time to check it out.

Submitted(+1)

I think you made a pretty interesting game! I felt a bit dizzy because I felt I had no control of the aircraft. But well done! 

Developer

I've heard from several that a visual reference point to tell which way is which is a big thing that folks need. It's been great feedback to get because I only have my own experience with the game to draw from initially and I guess since I built it and just inherently know how to maneuver inside the funnel, it's not something I notice lol.  I've got that on the top of my list to fix. Thanks for checking it out!

Submitted(+1)

I'm a terrible gamer, but I gave it a shot! Love the idea :) I reviewed it on my stream:

Developer(+1)

Awesome! I appreciate you taking the time out to play and rate it. I'm glad you dug the idea. I'm continuing development and hope to turn it into so much more.

Submitted(+1)

I think the concept could work, but I found that the ship lacked agility, the process of collecting boxes becomes a bit tedious. Additionally, a little variety in objects such as obstacles could also work to give the game more dynamism.

Still, the artistic part is quite good. good job! :D

Developer(+1)

I appreciate you taking the time to play and rate! I've got a bunch of stuff planned for this so I appreciate the feedback and will definitely be updating essentially every aspect of the game. Thanks again!

Submitted(+1)

I liked the concept but it was very hard to keep track of the direction i was moving in and some times i couldn’t even tell if i was moving at all

Developer

I appreciate you taking the time to play and leave feedback! The sense of direction thing is definitely something I'm working on correcting. It's probably the biggest thing people have mentioned when playing. Thanks again!

Submitted(+1)

Well done! as other said, maybe it would  help to get some visual clues of where we are, but it's a cool concept :)

Developer(+1)

I appreciate you checking it out! I'll definitely work on adding more indicators as to direction, and more of a sense of speed/movement. Thanks!

Viewing comments 48 to 41 of 48 · Next page · Last page