Play ButtonRunner
ButtonRun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #151 | 3.970 | 3.970 |
Fun | #196 | 3.545 | 3.545 |
Audio | #210 | 3.424 | 3.424 |
Innovation | #228 | 3.364 | 3.364 |
Game Design | #248 | 3.470 | 3.470 |
Overall | #259 | 3.399 | 3.399 |
Theme | #782 | 2.621 | 2.621 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The city was normal and in peace (Calm)
but a day a international criminal deployed bombs in the city so you have to stop them by pressing and punching all the buttons to deactivate them before they Explode and all buildings collapse(Storm)
Did you write all the code and made all the assets from scratch?
All the assets and code were made by me, but sounds were extracted from freesound.com, (all credits on the menu)
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Comments
Very interesting one! I did find it to be more anxiety inducing then calm, but it's a fun game!
It seems like a lot of work went into this game. The graphics and the design of the locations are absolutely beautiful. I love how different the gameplay is from other games.! ☺ ♥
Thank you, I hope you enjoyed <3
Yes i enjoyed a lot thank you! ♥
I button Mashing fighting games too
1. fast, frantic action, keep going past obstacles and hitting targets to the beat of a timer
2. Gorgeous art everything is readable, the character, the background, the objects you need to punch, theres a lot going on here and it's easily distinguishable on the art side what's going on
3. you wouldn't think just mere buttons have gameplay depth, but here it does! the buttons are like enemy variety in this game, a) theres simple buttons, b) colored button where you need to match up the arrow, which slows you down a lot c) switches, make sure not to double hit d) hidden buttons, make you keep your eyes open e) kill buttons, dont hit these or youll destroy the city, hopefully these don't exist in real life! The different button times are what changes this from a simple game into something with much more layer and depth, and keeps the player on their toes!
4. music was action packed, i never felt it droned on too long, a good background beat to play too
5. thank you for giving a lot of health, sometimes gamejams are not generous enough with health, and dying too easily to obstacles would detract from the games core mechanics, health is substantial here allowing the player to have fun with the systems, I appreciate that
great game keep jamming
Thank you, I'm impressed about how you looked at every detail of the game, that makes me happy, I really appreciate it, I will try to make it a much more big game with more stuff in future after the game jam, thanks for playing <3.
great art and idea for gameplay. It was fun. I would only change balancing and add more clocks at the beginning of the game. Overall really good game
I had a blast playing your game! The level design was well thought out, and I appreciated the variety of challenges. The art style added a unique charm, and the mechanics felt smooth and responsive. I found the puzzles engaging, and the pacing kept me hooked until the end. Overall, it was a delightful experience!
Nice adventure! fun gameplay
Really great game, loved the game took me a few tries and the art and the city collapsing was very cool, great job :D
Super fun - took me a few tries to finally make it through the whole thing. And that last hidden "killer" button.... you got me haha
The controls felt great and it was super smooth and polished. The only feedback I have (maybe more of an opinion haha) is maybe some balancing here and there with the clocks. It might just be me and my skill level, but the beginning felt challenging without a clock right off the bat, but then it got to the point where I had more than enough time at the end.
One of the few I played to completion though - great work!
Very funny game and cute artstyle. I like the "mission failed - screen" I really get the vibe of a collapsing city. Well done.
I feel like the weakest part of this submission is the theme, which is in its self still a compliment - this is really, really good! The only thing I wish was different was being able to play the game entirely on keyboard :D Well done!
Really amazing level and character art. Good physics action, all felt very polished. Really wonderful entry.
I really liked the pixel art, the game really reminds me of super meat boy; just with punching :)
All in all very well done game, very polished, easy to understand, with a fluid mechanic and flow
the pixel art and the game is nicely polished , if it had a difficulty level it would have catered to more people thats the feedback i could give, have fun if you try further development
Thank you, I wanted to add more traps or towers, but the school take some of the time for it, but I will vontinue with it, thanks for playing <3
Good take on a speed running game. Assets and gameplay fit very well together
The game is very fun and a pretty interesting concept I haven't seen before. The art is very well done, and I really liked the UI in the game. The tutorial was simple and sweet, and that helped really prepare me for what was next. The only feedback I have to give is that, the sawblades being the same color as the door kind of threw me for a loop, and led to me not seeing them a lot of the time. I also didn't quite get the calm aspect of the game, as it mostly felt like just the storm part. Anyway, great job, and looking forward to seeing the growth!
Thank you, I'll keep that in mind for the future <3
The soundtrack is an absolute masterpiece, perfectly complementing the game's tone and setting.
This was such a fun game! The graphics and art were really good, and I love the idea!
It's fun :) Love the art. Having physics on all the little objects is a nice touch. Great job :)
I really enjoy playing this game. The graphic is smooth. I think basic were made super and tutorial is great also. Only one thing isnt so great - movement. It feels a little bit weird, maybe a little more gravity
I really enjoy playing this game. The graphic is smooth. I think basic were made super and tutorial is great also. Only one thing isnt so great - movement. It feels a little bit weird, maybe a little more gravity