Ah classic snake with a update. Too addictive for me :D
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TheMeanMole's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #182 | 3.265 | 3.265 |
Graphics | #207 | 3.325 | 3.325 |
Audio | #209 | 3.012 | 3.012 |
Game Design | #218 | 3.241 | 3.241 |
Theme | #220 | 3.337 | 3.337 |
Overall | #246 | 3.076 | 3.076 |
Innovation | #454 | 2.277 | 2.277 |
Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great job on your game. Art looks great and sfx. Would have liked it to have a BG music still great though. This would work great if made into a mobile game.
Lovely game! It brought memories of my old Nokia 6110 hehehe
Its very fun to play, but I agree ith the comments saying that it takes too long to level up. It would be cool if, for future releases, you implement different items other than the green apple from level 1, so you can get a wider variety of points.
I really enjoyd playing, congratulations on this one! :3
Nice game! But I think score 100 takes a bit too long for level up.
Great work!
My high score was 200 and I played for over 300 seconds, to give you an idea of how my game play was. Here are some things I think might make the game more fun.
1. Just like in the classic snake game, make each food item grow the snake more than it currently does.
2. Make the collection range slightly bigger for food items.
3. Give some sort of warning when a mole hole is about to appear. Make make the mole object slowly fade in for 2 seconds before becoming a hazard. Two seconds feels like sufficient time to get out of the way but short enough to keep you on your toes.
4. Shrink the playing area by about 50% to constrict the player's movements more and make the player worry about running into themselves.
Well, it's Snake. There's not much to say here. Overall I say the main things that I thought were the game's strongest aspects were the magnet power-up and the looks. The level-up aspect makes the game slow and boring, and the mole holes don't pose too much of a threat. It's cool that you made Snake, but you didn't really put a "Holes" spin on it enough to make it feel unique,
It's like snake, but slower.
Also zoomer music in the background which, admittedly, sounds pretty funky.
I like the art style of this game - the additional mechanics like the magnets are a nice touch as well. Great work!
it played like snake although it made no sense to me that mole digging into the the holes that he dug himself would end up in a game over - with snake it makes sense because snake crashes into itself. lack of music was a downer. SFX were good, controls felt tight and visuals were okay.
The game is nice and relaxing, but feels too slow-paced for me. Your graphics are nice.
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