Nice art and mechanics! but a think the camera movement could be better and I found a bug in the third level. I cannot pass to the next level and every time I press the (W) the bank score increase.
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Antithesis Verge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #78 | 3.889 | 3.889 |
Innovation | #159 | 3.296 | 3.296 |
Game Design | #161 | 3.380 | 3.380 |
Fun | #245 | 3.074 | 3.074 |
Overall | #261 | 3.034 | 3.034 |
Theme | #392 | 2.731 | 2.731 |
Audio | #506 | 1.833 | 1.833 |
Ranked from 108 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Pretty intriguing concept! Loved the vibe this game put out with its art aesthetics. The transition to get through walls feels very well polished. Overall great game!
Really really great mechanics and cool art. The cam can stay too high sometimes which is annoying but other then that didn't get any weird bugs and enjoyed it a lot. Well done!
I had fun with this, switching dimensions to solve puzzles. Mechanics and clipping were well done, loved the art too. <3
I really like this game! The main mechanic of switching between the two perspectives to reach your goal feels pretty awesome, and the graphics, as well as the effects are great! I think this prototype can be easily extended upon - e.g., with some kinds of traps or alarm systems you have to deactivate?
Nice game with good visuals, maybe some sfx and music would have been a nice addition! I like the dimension hopping effect. The character controls a bit slow tho and imo the theme is not that pronounced.
But overall a nice game!
We tear Holes in the wall to phase between different dimensions, The whole game is around this mechanic! We don't need to have on your face holes to fit the theme, for me the theme should be incorporated in gameplay not the other way round!
Thank you so much for the feedback, this is just a playable demo of what I'm working on! Will expand upon this! A yes the soundtrack was ready but due to unavoidable reasons development was slow and had to cut corners !
Cool game, I think some good music would sell it better. Is the hole concept related to something that I'm not seeing? I can tell you put time into this, well done.
Gunpoint was one of the few games that ignited the game dev spark in me back in the day! And after-all it is a cyberpunk fantasy caper!
The lack of music is certainly killing me! We had a soundtrack ready, a really good outrun soundtrack! Too bad couldn't incorporate it! This is more of a playable demo and will expand upon this for sure.
The main game mechanic is a cool idea. The game is definetly missing sounds and music. I did not quite understand why you should loot things and how the game fits the theme. But anyways, it's quite a nice concept.
We tear Holes in the wall to phase between different dimensions, The whole game is around this mechanic! We don't need to have on your face holes to fit the theme, for me the gameplay should incorporate the theme not the other way round!
It's a heist game, this is just a playable demo of the game , We are a thief out there to steal to repay debt.
Sound and music was ready but due to some unavoidable reasons we couldn't really work on the whole game! I'm planing to expand upon this
sorry i cant play your game cause i have 32 bet pc but gonna rate it looks nice!
The game's mechanic of phasing through to the other dimension is really cool especially how you tie in going through walls, and being able to activate things in the other dimension. The effects were amazing and the art is really nice to look at. You would get stuck on walls which wasn't a problem but something I noticed. The dash looked really cool but it felt bad to use, the dash was too short and too weak for the jumps I was supposed to make. Spamming it a lot of small times felt bad vs a bigger burst maybe? But yes the graphics were amazing, you nailed the art. The phasing was really cool and could see you expanding on it.
Thanks a lot for the much needed feedback! Will definitely keep these in mind! And I too felt that the dash is underwhelming a minor tweaks will do it, I'm gonna implement an upgrade system where we can upgrade the dash too, the idea is that the player can dash some distance at first and eventually be able to dash up a trapdoor and seamlessly combine dash! I'm going to keep working on the game and hopefully I'll be able to make something worth playing!
Cool game but the lack of music makes the game a bit strange.
Really love the art style, you're very talented!
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