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A jam submission

Antithesis VergeView game page

A Cyperpunk Fantasy Heist Caper!
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Antithesis Verge's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#783.8893.889
Innovation#1593.2963.296
Game Design#1613.3803.380
Fun#2453.0743.074
Overall#2613.0343.034
Theme#3922.7312.731
Audio#5061.8331.833

Ranked from 108 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 33 to 14 of 93 · Next page · Previous page · First page · Last page
Submitted(+1)

I love the cyberpunk style that you used, the puzzle like thing to go to the other side to pass through gates and etc are preaty nice and the character design as well.  The game is a little bit too slow for my taste, but it's personal. Good Job!

Developer(+1)

Glad you liked the setting of the game. Thanks a lot for the feedback, we'll definitely keep the speed in mind when expanding the game!

Submitted(+1)

I liked the aesthetic of this game a lot and the animations are pretty cool too. It was fun to play!

Developer(+1)

Thanks a lot! We're going to expand a lot in the game so please do follow!

Submitted(+1)

Beautiful graphics and artwork. Would love to see a more difficult game mechanic or challenge presented, and audio.

Developer

Glad you liked the artwork. And yeah the rhythm of the game jam couldn't let us add many more constraints as we planned. The complete game will have all, of these so make to sure to follow along 

Submitted(+1)

A Other side music effect is must needed to be added! The visuals alone are enough to make this game interesting to play! Well done

Developer

Thanks a lot! And yes the lack of music is killing me, we wanted to do so much including music! We're working on expanding it!

Submitted

Wonderful game !! Mechanic felt smooth and polished.. Great game.

Developer

Very Happy to see that you liked it! Make sure to give us suggestions when we get the devlogs ready! 

Submitted(+1)

Very interesting concept, I love the dash effect, it looks so cool! Feel like the player should just run at default rather than walking to speed up the game play, otherwise it's a pretty good game

Developer(+1)

Pretty sweet idea, will make sure to keep that in mind!

Submitted(+1)

The mechanics are great and would love to see the game polished and get more levels. Great work!

Developer

Thanks a lot! We're working on it! Do follow the project, feedback is always a BIG YES!

Developer

Glad You liked it. Yes, we would love to see you play our game when done ! Thanks .

Submitted(+1)

Great work! I love puzzle-platformer games! Is this the end of the game though? Seems I couldn't pass this point:

Developer

You could try the level 4 and 5 from level selection menu (UI mistake) and do try them out, they introduce to many more mechanics in the game! And this is just a playable demo / prototype! this is like 0.01 % of the game, we are working on it and you can follow the development!   

Developer

No this is not the end level , the continue button for this level is bugged! Try playing other levels from the level selection menu, and happy to know you loved. Looking forward to see you play the full game! Kudos!

Submitted(+1)

This has a lot of potential, hope you will continue to build on it.

and nice art work :D

Developer

Thank you so much! And yes we will add much more content in the game and expand upon this! Do follow the project, we'll be posting dev logs ! 

Submitted(+2)

Hey, this is ntwiles from the discord channel.

Cool mechanic! Reminds me a little of Gunpoint, which I loved. Really terrific artwork. That’s impressive to have pulled off in such a short time. Thanks for sharing.

Developer

Thank you, glad you loved it , yeah we had sleepless nights to be honest!Cool to find out you were following us out!

Be Sure to Critique again when the full game releases .

Developer

I'm glad that you liked it! We will be adding a lot more content in the game, will surly expand upon this!

Submitted

The visuals and "the other side" were rather cool. You can definitely expand on this more. As of now there isn't really much ,besides getting used to the mechanics in the game. Also, maybe you could add a little more force to the dash mechanic. Hope to see more from you :)

Developer

Thanks for the much needed feedback! And yes there's a lot more to be done in the game, think this as version 0.1, do follow the project we'll be adding a lot of content ! 

Developer

also if you can, do try the level 4 from the level select! This levels shows how we could use the mechanics to make different challenges!

Submitted

A nice game. But it had no challenge. No time limit or even time count (for speed runs etc.) and no enemies to worry about. But I've heard that you plan on evolving it into a full game which is very nice! With a bit more polishing (can sometimes get stuck on walls) and a bit more challenge (maybe tie the dashing to the power bar?) it could be a very cool game with a nice mechanic

Developer(+1)

Thanks for the feedback! And yes there's a lot more to be done in the game, think this as version 0.1, do follow the project we'll be adding a lot of content ! 

Submitted

Hey, some pretty cool effects! If you're still developing it, I spose I'll give some more critical analysis. Like others say, the camera is actively fighting you, and needs to better focus on the player. I'd also like to see more use ofthe 'other side', cos even tho the idea is cool, this demo fails to explore the mechanic in any interesting way. It'd be cool if you had to actually move fast to avoid overheating the other side. Also, the delays on collecting stuff wasn't a huge problem but felt kinda weird being delayed. Maybe if there was an actual threat that made the time taken collecting stuff tense? 

Anyways, neat foundation for a demo, and I really love that screen distortion effect when transitioning between dimensions. I must ask, how did you do this? Did you literally distort the mesh, or was this some shader magic? I see this is a Unity game, so did you use shadergraph or somethin?

Developer

We would love to have a critical analysis from you. And as in flow of the game jam, most constraints we thought of giving the player when playing the level were not implemented. Really glad that you like the visual effects! As for the details get in touch with us.

And we are sure planning to expand upon this. Be sure to make a review when we Finish this one!

Submitted

Nice art and mechanics! but a think the camera movement could be better and I found a bug in the third level. I cannot pass to the next level and every time I press the (W) the bank score increase.

Developer(+1)

yup the UI in level 3 is not fixed, I've written about this in the game info. But I do Suggest you to play the level 4, it's quite good! 

As for the camera, yeah a bit of minor tweaks ought to do it! Thanks for the feedback I'll do keep this in mind!

Submitted

ups.. sorry! didn't read about the lvl 3, my bad. I'll give another try later!

Submitted

Pretty intriguing concept! Loved the vibe this game put out with its art aesthetics. The transition to get through walls feels very well polished. Overall great game!

Developer

Thank you so much! I'll keep working on it and expand upon it!

Submitted

Really really great mechanics and cool art. The cam can stay too high sometimes which is annoying but other then that didn't get any  weird bugs and enjoyed it a lot. Well done!

Developer(+1)

Thank you so much for the much needed feedback! I'll keep working on it and expand upon it! 

Ah yes the camera, a minor tweak ought to fix that, definitely something to be noted!

Submitted(+1)

I had fun with this, switching dimensions to solve puzzles. Mechanics and clipping were well done, loved the art too. <3

Developer

Thanks a lot! I will expand upon this for sure! 

Submitted(+1)

I really like this game! The main mechanic of switching between the two perspectives to reach your goal feels pretty awesome, and the graphics, as well as the effects are great! I think this prototype can be easily extended upon - e.g., with some kinds of traps or alarm systems you have to deactivate?

Developer

We do have traps and cameras and turrets and much more in mind! We want to give time on each mechanic and not rush in! Spoiler - we even plan on added a custom map maker!

Developer(+1)

And Thanks a lot mate! Loved your game too!

Submitted

Nice game with good visuals, maybe some sfx and music would have been a nice addition! I like the dimension hopping effect. The character controls a bit slow tho and imo the theme is not that pronounced.

But overall a nice game!

Developer (3 edits)

We tear Holes in the wall to phase between different dimensions, The whole game is around this mechanic!  We don't need to have on your face holes to fit the theme, for me the theme should be incorporated in gameplay  not the other way round!

Thank you so much for the feedback, this is just a playable demo of what I'm working on! Will expand upon this! A yes the soundtrack was ready but due to unavoidable reasons development was slow and had to cut corners !

Submitted(+1)

Cool game, I think some good music would sell it better. Is the hole concept related to something that I'm not seeing? I can tell you put time into this, well done.

Developer

We tear Holes in the wall to phase between different dimensions, The whole game is around this mechanic!  We don't need to have on your face holes to fit the theme, for me the gameplay should incorporate the theme not the other way round!

Submitted(+1)

Well done! I assumed this was the case and did enjoy the art style a lot. I know you can't update during jam, but a weird check mark button kept showing up on my screen with no way of removing it. Something to maybe look into :D. Again well done on game.

Developer(+1)

Yup, The check-mark was not suppose to be there! I have no Idea where that came from! and Thanks for the much needed feedback! Cheers mate!

Developer

And the lack of music is certainly killing me! We had a soundtrack ready! too bad couldn't incorporate it! This is more of a playable demo and will expand upon this for sure

Viewing comments 33 to 14 of 93 · Next page · Previous page · First page · Last page