Very creative idea, Seems a little short though. An improvement would be to know what abilities we have each stage of evolution.
Play game
Dewind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #170 | 3.943 | 3.943 |
Innovation | #173 | 3.668 | 3.668 |
Graphics | #336 | 3.721 | 3.721 |
Audio | #347 | 3.346 | 3.346 |
Overall | #351 | 3.452 | 3.452 |
Game Design | #576 | 3.214 | 3.214 |
Fun | #807 | 2.818 | 2.818 |
Ranked from 280 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
When you move, you accumulate TimeSlide that can be used to evolve (or devolve), with each evolutionary stage having different abilities.
Did you write most of the code yourself and made all the assets from scratch?
CODE + ART + MUSIC + SFX + GAME DESIGN :: 100% made from scratch during the Game Jam.
Comments
I liked the concept! It has a lot of potentional for different abilities, aside from the height of the jump, only complaint I have is that the “stage bar” moves way too slow going forward in comparison to the speed while going backwards. But aside from that, the game looks great! It’s awesome that you’ve made the 100% of the assets during the jam
The Music and art are great, and the idea is super unique! I feel like you need to wait to long to switch between teenager and cyborg though.
Love the game idea, just probably needs some polishing like the gravity pull of the jumps other then that nice !
Really cool idea for the theme! The double jump feels a bit off, maybe because gravity is too high while not holding space. Other than that, really solid entry
Please help I cant get past the tutorial! It says the cave man can jump super high but it wont let me jump high enough to reach the higher ground! I really like the audio but i cant play at all with this problem!
Interesting concept. I think the jumping needs just a bit of work. It pulls you back down too forcefully when you let go of [space]. I like the art style and the music matches it really well. Good project!
I do like the idea of going back or forth in time as a character only ability to gain advantages. However it doesn't feel dynamic switching between them. Just standing and witing for time to rewind feels off. If it would have been some sort of ability you have to trigger by pressing a button. Adding the health bar as a sort of punishment for the player for rewinding too often in a certain time period would have been possible then too. But anyways, i'm not here to judge you or your idea behind it. It has potential though.
The main idea behind the game is very cool. Also really liked unique abilities of player forms. Only what I'd like to have would be flipping our character to our mouse position on screen (especially with teenager form) - shooting the boss was hard, but hey, no-one said it has to be easy! Overall, great game, wish you continue developing it post-jam, big potential I feel. :)
The game looks and sounds great! The concept is charming as well but the tutorial is pretty harsh. Dying at all sets you all the way to the beginning so you have to redo portions of the game that have already been covered. This also happens a lot because the platforming is pretty tight. You also can't move on quickly even if you know what you're doing because your stages are intertwined with movement, so stopping is required in order to properly advance.
Essentially, the idea and execution are stellar. The pacing early on can be grueling though, which is a shame because the game as a whole is great.
The innovation on the theme Rewind is really unique and interesting! However the progression bar is too long or it decreases/increases too slowly which adds to a lot of waiting or just walking back and forth. I would also like to shoot bullets in the direction of my mouse so I don't have to jump or wait for the enemy to come to my level. It would also benefit the player by adding they could double jump at the very start. Very amazing graphics and color palette but I wish the enemies would flash a certain color/make a sound if I was damaging them. Great job!
Great game, I like the idea of sacrificing evolution to get new powers, but of most of all I enjoyed the art. Nice work, so much little details!
I did art for my game, but I abandoned all hope for some little things because of time. Also this is like my second time using pixel art, not very confident yet. So I can appreciate ;) By the way I love the walking animation, so smooth, I would just maybe make back leg more in shadow, probably all of it, to have bigger difference and can better see the movement.
Leave a comment
Log in with itch.io to leave a comment.