That Escalated quickly Very addictive, would have been cool to get an upgrade after the firts level,
Found your game in discord server
Consider checking out my game, fun little adventure.
Cheers
Play game
Spacetime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #573 | 3.063 | 3.063 |
Fun | #634 | 3.049 | 3.049 |
Theme | #681 | 3.155 | 3.155 |
Game Design | #753 | 2.986 | 2.986 |
Overall | #804 | 2.894 | 2.894 |
Innovation | #975 | 2.556 | 2.556 |
Graphics | #1044 | 2.556 | 2.556 |
Ranked from 142 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You can rewind the game in 2 ways. Pressing space (minor) and collecting the clock powerup to rewind to the checkpoint on death (major)
Did you write most of the code yourself and made all the assets from scratch?
All of the code and art is by me and my team (check credits). The music, however, is from Eric Matyas at soundimage.org
Comments
Wow this is really fun! I wish that the weapons would add up to make you more powerful over time! Also the controls didnt feel that responsive. Aside from that it was really fun to shoot. Nice!
nice art! the boss is a little tuough but other than that everything is good! :D
So please don't take all the negative feedback too personally!
I just really suck at this game and never got past the 2nd enemy before giving up.
Things I liked:
- This bullet hell game never felt too unfair! It was challenging but surmountable. I'm definitely amazed at how well this game played for only being worked on for a week!
- The music is dope. Combined with the black grid and simple graphics, you definitely made an environment that really felt like a computer simulation! So the setting for the environment is great!
- From what I can see in the screenshots (since I suck and couldn't get very far in the game), it looks like you have a lot of enemy variety and level variety too! It looks like each level is its own unique challenge, and so it'll keep the player engaged. Which is obviously very important!
Things I Didn't Like:
- Everytime I press the space bar it feels like I'm rewinding too far back. This was probably intentional for difficulty, but it made the rewind feature feel more like a nuissance than an advantage. So I tried to avoid using it.
- When you die, you immediately get sent back to the main menu with no delay. I thought the game was glitching out, I didn't realize that it was sending me back because I died. Maybe you can make the player explode, and then wait 2 or 3 seconds before reloading to the main menu?
- Maybe make the powerups grow and shrink in size quickly instead of making them static images? That way I know that they're interactible. I honestly didn't know they were powerups on first glance, but figured it out pretty quickly!
- Not being able to shoot an enemy if they were off-screen. I should be allowed to shoot the enemies when they're off-screen since they're able to shoot me off-screen.
Overall, great job! Feels like a full fledged game even if I didn't get the chance to play most of it!
Nice game. But it is harder than i'm think. You can also check out mine:
cool game though pressing space is just like a restart
rated your game could you check mine out https://itch.io/jam/brackeys-4/rate/724639
The game really only lacks graphics, but other than that the game is amazing!
Great looking game. The graphics look sick and the audio is nice and lively. Im not really sure of the goal of the game but maybe it can become a much better game if there a specific levels for players to go through or randomly generated ones for the players to beat. But nice game overall! :)
Cool game, i like the music and sound effects. It fits into the theme well and is fun. I just cant finsih it cus the second guy too hard.
Hey! We just made the opposite games! I yours, you rewind, but enemies don't. In mine, you rewind them. Nice coincidence.
Nice bullet hell! It's a really hard game though, I would've liked it if you increased the player speed and fire rate up a little. I'm also not sure what the point of the rewind is, since pressing space essentially just restarts the level.
This is a pretty fun, simple game. I don't think the rewind mechanic adds that much to the genre. My character's sprite kept getting misaligned in level transitions, which was a bit off-putting. The aesthetic and music are both really well done.
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