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A jam submission

The Keep of TIMEView game page

A game where you play as a human who fell in the Keep of Time.
Submitted by Fire_Master9990 — 1 hour, 27 minutes before the deadline
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Play The Keep of Time

The Keep of TIME's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#2573.8373.837
Theme#3493.6633.663
Overall#3693.4323.432
Innovation#3913.3573.357
Game Design#3993.4293.429
Fun#4633.2763.276
Audio#5903.0313.031

Ranked from 98 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
When the player dies they rewind their mistakes while keeping what their progress done in the keep.

Did you write most of the code yourself and made all the assets from scratch?
Yes, I did write everything from scratch.

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Comments

Viewing comments 58 to 39 of 78 · Next page · Previous page · First page · Last page
Submitted

Really fun platformer. Comments

  • The art is really nice, had some good animations & lighting too! However the main menu tutorial was somehow over-scaled in
  • It has some really good challenges of a platformer. Started to struggle when i reach the point with multiple stairstep jumps, then at the highest point, there was a wall and couldn't figure out where to go, until i realise that I had to wait for the green platform to drop, before jumping again.
  • Nicely designed music BPM & the bullets shooting seemed to sync together
  • Nice take on the theme, but still feel that the rewind concept done here is pretty similar to normal game "checkpoint" mechanic

Overall a good game, thanks for letting me play this !

Submitted

The art style and atmosphere of the game is really nice. I like the slowly uncovering of the map through rewinding back in time :)

The only thing I struggled with was the character movement. Even the basic jump (just tapping) is to far for a lot of the level objects and the character stops to slow. But other than that it is an enjoyable game :D

Submitted

It was a pretty good game. Only thing I’d complaint about, would be that the UI is all over the place. I’m guessing that the different resolutions are the cause of this. But aside from that, I liked it! Congrats on your submission!

Submitted

The controlling of the player was a bit problematic..Other than that it was great. The art and player animations were nice. The theme implementation was also good. Great job.

Submitted

love the aesthetics and feel of game just the control issue, everything else is awesome😁

Submitted

I don't really have many comments/critiques that haven't already been said. Although I will repeat what people have said about the fog of war mechanic: it was really cool and in a game where you die and restart continuously it was a great way for the player to be able to still make progress while dying. Good work!

Submitted

Played and rated.


So here's what I like and dislike.

What I Liked:

  • Cute art style
  • It was cool that you could essentially paint the darkness away with your character! Definitely made my deaths feel less punishing, because I would uncover more of the map every time I died.
  • I'm glad you actually put some kind of story behind your game, instead of not explaining what was going on.

What I Didn't Like:

  • Feels like the movement in mid-air is too hard to control. Most of my deaths were me overshooting platforms because I couldn't adjust my character accurately enough.
  • You already have a checkpoint system in place, but you don't have a save/load system in the game. I got frustrated by the movement and quit, but if I decide to continue later, now I can't because I'd have to restart from the beginning. That makes me not want to start the game a second time because I'd have to re-do everything I already did.
  • Music was great at first but slowly started to get annoying over time. Probably because it felt like the notes for the song were random and it didn't feel like a true music loop.  


Overall though, great job! The game works perfectly fine and I never ran into any problems other than the movement!

Submitted

Great game! Love the painting effect and the jumping stretching of the character. Congrats!

Submitted

Cool game! The player movement feel good. 

Just one thing, If you survive for a long time, then the rewind will ber very slow. 

I liked your game.

Developer

I am looking for a way to fix that. Thanks for the feedback!

Deleted post
Developer

Thanks!

Submitted

It's quite laggy so maybe a downloadable version would have been good. It has a problem that some other games with this mechanic have, that is, the rewinding is quite slow, and mixed with some unforgiving controls (like not being able to change direction while in mid air) it tends to get boring. But anyway it's a nice idea and I see the effort put in the presentation. It has potential

Submitted

game was a little difficult for me but the art was good. nice work

Developer

Thank you for playing!

Submitted(+1)

The atmosphere is very good, the game is fun in itself, and I like that the rewind is fast, since it does not bore the player.
Excellent game!!
Please rate mine
Submitted

Nice job!

Developer

Thanks!

Submitted

This art is really, really cool! The fog was a smart and VERY cool implementation. Great job!

Developer(+1)

Thanks for the feedback!

Submitted

I really like the way this was done! The art is really cool!

Developer

Thanks for playing!

Submitted

Sweet game! The rewinding was well implemented and the "fog of war" that unveiled itself as you explore the level was brilliant.

Developer

Thanks for the feedback!

Submitted

Great job! Loved the fog effect and lighting. The play on rewind was a good touch too.

Please rate and play my game too: https://itch.io/jam/brackeys-4/rate/723414

Developer(+1)

Thanks for the feedback!

Submitted

good game, I really like platformers. I would suggest to make the player less slippery. but I like the idea of exploring through the darkness.

Developer

Slippery-ness is a known issue and should be fixed in the future, Thanks for the feedback!

Submitted

The idea is cool and original, great game!

I have only 3 suggestions:

1. The platformer controls feel a bit off and I think I found out why - there is no (or almost none) air friction. That means that if you jump and release the left or right key you continue in a perfect parabola. Check a different full fledged platformer and experiment with that - and you will quickly see that is not the case. Because of this it is much harder to land jumps. You jump and let off the right or left key, expecting to fall down, but instead you continue to move and miss the platform.

2. Small thing: why not add other controls and allow people to jump with 'w' or up arrow? It might feel more natural to people. 

3. I think you should explain things a bit more at the start. And mainly I think you should not use old style English. In the end it doesn't matter that much but I know I don't like it and I think many people also feel that way.

Developer

Thanks for the feedback!

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