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A jam submission

Time StoryView game page

Submitted by sashbros (@sashbros) — 1 hour, 5 minutes before the deadline
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Time Story's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#4603.2003.200
Fun#5093.2103.210
Game Design#6613.1243.124
Overall#8032.8972.897
Innovation#9722.5622.562
Theme#9952.6762.676
Graphics#10102.6102.610

Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Moreover to the obvious idea of rewinding the time in the gameplay... the story in this game is about time travel.
(SPOILER ALERT) Check this game's description if you didn't understand the plot of the game.

Did you write most of the code yourself and made all the assets from scratch?
Yes. All from scratch. Apart from the Audio Manager by Brackeys. Obviously XD

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Comments

Viewing comments 70 to 51 of 70 · Next page · Last page
Submitted(+1)

Really nice game! The idea and the story are really cool. The jump is a bit delayed from the moment you press the key, which makes it a bit weird, but apart from that great entry! Good job and keep it up :)

I would really appreciate if you could check out my game and leave a rating, thanks!

Submitted(+1)

nice game , when I fist started it  I was WOOOH fast too fast XD 

I loved the music and the SFX , good job !! 

Submitted(+1)

Nice game. Specially like that you used a comic format to present a storyline.
The controls are kinda slippery (but I think that was the idea).
The theme is more on the story than on the game mechanics (which may be good enough).
Sometimes, since the player is a cube with no face, eyes... I lost the sense of direction, and I didn't knew in which direction the sword was swinging. (Those deaths were a bit frustrating).

Submitted(+1)

the story was amazing except that the jump could do a bit more polishing everything is amazing specially the ending

Submitted(+1)

I really liked the feel and the aesthetic of the game. I would recommend adding parallax effect to the background. But apart from that, no complaint. Really good game.

Could you please take the time to rate my game too? It would mean a lot to me if you did.

Developer

Sure!

Submitted

Thanks :)

Submitted(+1)

 Cool take on the theme lol. Loved the Death Note track too :P

Submitted(+1)

Love the game, character acceleration curve felt a bit drastic, as in they accelerate too fast and i didn't know where i was going. Overall, enjoyed the story

Submitted(+1)

Cool game! I finished it. :) I love the cut scenes with comic style. And the story was also surprising. =D

Enemies could warn you somehow before they shoot. Now it was a bit unfair because you could not tell when they will attack.

Submitted(+1)

I love the story and the cutscenes! The graphics are a bit too "simple". If you create a little character and animate it, it would look great. Also the colors are a bit oversaturated. The mechanics were all in all good. Improvements for the mechanics/controls: Lower the speed of the player. If it's a fast paced game and you can't change that, you should make that the camera is fixed on the players position. The music is great and I love it! All in all good work and with some more polish it would be even better!

Submitted(+1)

Great! It is a fully finished game and you manage to do everything in 1 week. You've been smart to focus on the gamplay etc...without many worries to use a simple pink square as character ahahah The movements are fluid. The technical part is well executed. The only bad thing that comes in mind is that the REWIND mechanics is just e simple restart of the level. But, overall, well done! ;) 

Developer (1 edit)

Wait! There's more than just the "REWIND" in gameplay.. Play the full game and see how the story goes..

Edit-  Time travel stuff is going on...Check the main page if you didn't get the story :)

Submitted(+1)

I think this could work with a bit of improvement, such as making it so the camera isn't so far to the right of the screen, making sure enemies are shooting you from a further range, and in level two the jump is almost impossible to do so you may have to tweak some things here and there but apart from that the game has potential.

Submitted(+1)

Great story setup. I wish the movespeed wasn't quite as high, as it gave little time to react to what you're running into. Other than that, very enjoyable, nice work!

Submitted(+1)

I really wanted this to be a speed run game lol! but even still the swoosh and platforming were pretty satisfying to get down and you did a great job with a story theme! I would suggest the enemies showing they are going to fire though, was hard to make it past them when it felt almost random when they shot.

Submitted(+1)

Game is good and fun.Player is moving too fast,maybe player can go much slower.Good job!

If you want,you can play my game:

https://mirzadeveloper.itch.io/cornis-adventure-of-life

Submitted(+1)

I liked the story! Comics were a nice touch. Sword fighting felt solid too. I think the addition of the screen shake when you chop something was a good idea. The character is way too fast though in my opinion. It's hard to control when I can barely see in front of me. I think it would help if the levels were longer and the camera zoomed out once the player reached a certain speed. That should help keep the "momentum" it seems like this is trying to produce while also letting the player keep track of their surroundings.

Developer

That's a really good idea!

Submitted(+1)

Loved the game. Controls are a bit "quick" but all in all a good submission. Great use of an in game tutorial

Could you please play and rate my game too?

https://itch.io/jam/brackeys-4/rate/723414

Submitted(+1)

Hehe nice game ^^ Think what i liked most about the game is actually the narrative. Comic book storytelling. Found it really fun and immersive, adding to the gameplay feel. I like the simple visuals.

Some constructive feedback:

  • The controls i found  to be pretty good. But little less smoothing so more friction would be better so the character slows down a bit faster, and the camera panning more towards the direction would help somewhat to see where you are moving towards.
  • The music was good, but became very repetitive and annoying after a while. Think something lighter might have worked better for your game. Then maybe for the end use this type of dramatic music.
  • My biggest issue with the game were the enemies. They shoot when you enter a certain range, which is usually almost within the jumping range, making it hard to time your jumps and kill them. Sometimes they'll shoot right when you land etc...Think it would be a lot better if they start shooting as soon as they enter on screen.

Anyways, good job on the game ^^

Please have a try at my game too.  Would love to hear your feedback  :)

Submitted(+1)

Pros: 

  • The comic book artstyle was cool!
  • The post processing effects and screenshake gave some great OOMF to the game; the first hit of breaking that wall feels so nice and crunchy! 
  • I really liked the music too (did you make that as well? was quite nice)

To improve:

  • As some people have mentioned, the controls are a bit hard to get used to, and while I agree, I think the bigger issue is the camera placement. It would be better if the camera panned further in front of you so you could see upcoming enemies sooner. I feel if you could see further up it would give a nicer flow to the game and remove a bit of frustration (it was frustrating when I died from jumping onto spikes/enemies that I couldnt see when I had started the jump; but it was cool when I knew what was coming and was able to execute it all as i wanted to, sort of like Super Meat Boy). 
  • Add some 'coyote time' to jumps; this is one of those things which maybe is hard to fit in during a game-jam, but which always helps any platformer. (Coyote time is the term used for platformers where there is a bit of extra invisible room for jumping after a player runs off a ledge; i.e. if you go of a ledge and press jump almost immediately its better for the player to jump even if they weren't TECHNICALLY on the ground than to fall to their death).
  • Dont allow necessary objects to be destroyed. The walls are fun to break due to the screenshake, sounds and particle effects, but, you shouldn't make them destroyable if you need them to jump on to proceed. This happened a couple of times where i had to kill myself in order to try again because I had destroyed the wall. 
  • Rewinding was spelled wrong :P 

Overall:
I quite enjoyed this game (I played it to the end, which I haven't been able to do for all the games I've reviewed so far)!

Submitted(+1)

If you do decide to play/review/provide feedback on my game (which I'd appreciate, but in no way expect), you can play it here for the WebGL version (it's exactly the same, bugs and all) to save you having to download anything: https://moocow17.itch.io/rewind-bullethell-web-version
(but please leave any review/feedback on the official jam link: https://itch.io/jam/brackeys-4/rate/724985 )

Developer (1 edit) (+1)

Thank you so much for this detailed feedback.. Really appreciate your efforts. Thanks again :D

Edit: will surely play and give feedback to yours..not as detailed as you did :P but I'll try my best to.

Submitted(+1)

Thanks! I really appreciate it! Haha, I'm not expecting people to write essays like I do, I just tend to get carried away hahaha. 

Submitted(+1)

Very good to add narration to the game, but you also have to take care of the gameplay, you can improve the design of the levels so that it is not so linear, overall good job.

Viewing comments 70 to 51 of 70 · Next page · Last page