Loved it! Only sensitivity is too high, but otherwise amazing! :)
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Dimensional Perspectives's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #9 | 4.252 | 4.252 |
Game Design | #86 | 3.899 | 3.899 |
Fun | #162 | 3.704 | 3.704 |
Overall | #304 | 3.487 | 3.487 |
Audio | #665 | 2.912 | 2.912 |
Theme | #774 | 3.107 | 3.107 |
Graphics | #783 | 3.050 | 3.050 |
Ranked from 159 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
2 players work together, one 2D and one 3D to solve a series of puzzles.
Did you write all the code yourself and made all the assets from scratch?
No, all sound effects and music are mine, TV assets, and Monitor shader are premade. Some code is from youtube tutorials but most was made from scratch.
Comments
pretty cool idea! i think it would be good if i could go back to the tv mode even when i dont need to go to the tv
I really liked the game. a very interesting concept, nicely done.
I like to leave a little constructive feedback, so here I go. The blocks "in the real world" are a little to easy to rotate by accident, I would change block movement method to something more precise.
but again interesting concept, and a genuinely fun game to play. great work
I was genuinely taken aback by the concept of this game once I discovered it, truly ingenious stuff that just had me keep thinking "Wow, this is so cool". Really the main problem I had with it were some of the aspects surrounding this mechanic however, such as the level design getting sort of repetitive by the end where almost the exact same solution was being applied to multiple puzzles. This combined with the edit mode feeling a bit clunky with having to push blocks around made for a less compelling game, though still good. I also struggled to really connect this to the theme much beyond the idea of both worlds needing to be utilised, though said theme still didn't really feel conveyed too effectively within the game. Even so, there's no doubt that conceptually this is absolutely stunning and that there's so much potential, with some cool puzzles throughout to keep things interesting despite there probably being a few too many of the same sort of puzzle solution. Keep up the good work though, this was awesome.
Awesome idea, I really liked the concept of two dimensions. Sometimes when a jump close to the wall, I stop of moving, but that's only a detail. Nice job!
Great idea and concept. When I hit the E key for the first time, it surprised me, and revealed the awesomeness of the game's idea. However I can't see how it fits to the theme. Probably if it would be really a two player game, with split screen and different controls. Nice work!
in the start i was thinking, "i can't belive he did that" and after descovering the main mecanic i was, "WOW i can't belive he did that", man that game ideia is super reative and well made.
would ask if you could to look at my game too, but don't think i can compete with that.
Awesome game! Nice idea and execution, the art is simple but cohesive and the difficult's ramp works well, also like someone says, first time I press E key was a surprise!
Congrats! I added the game to one of my itch's collections.
i liked the game, the only problem i have is that a solo player can acheive the same results of 2 players working together at the same time, so i don't think it fits the theme very well, but the ideia behind the game, the art style and sound design are great!
This game's concept was phenomenal, It had a clear focus and a really good progression of levels. It really was really fun to play I was blown away when I first clicked E. The instructions were unclear at first but it was easy to get the hang of it. The biggest problem I found was the controls and hitbox for the 3D, it was hard to get a platform out of a corner, although it was doable, maybe a pulling method or a change in the hitbox would be good. Another minor inconvenience was clicking E, it was annoying to have to look at the screen again. A restart button would be helpful too.
This game has an amazing concept, which I really like. The clear focus here was on getting the core mechanic set up, and it works really nicely and I had a lot of fun with it! The graphical element I think is the only place that could really do with any work. The CRT effect on the TV is neat, but makes it much harder to tell where the edges of the platform are (and your square character seems to have a circle collider, I think? Which, for me, being someone who is notoriously bad at platformers, made it very difficult). Apart from that, it was a really fun game and the central mechanic was brilliantly executed :D
You have a great idea so I really hope you push this further. Definitely top 5 for me
Awesome game idea! The inclusion of a "reset level" button would make it even better!
Really cool main mechanic, although it could benefit from some colour coding. Maybe make the end platforms red and static? It can be quite a nuisance if one of them accidentally gets out of place and you cannot get it back because of the walls.
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