Here's my playthrough
Play Armor of God
Armor of God [Project 2021-2]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #28 | 4.128 | 4.128 |
Fun | #119 | 3.795 | 3.795 |
Innovation | #128 | 3.744 | 3.744 |
Overall | #170 | 3.662 | 3.662 |
Audio | #220 | 3.487 | 3.487 |
Graphics | #508 | 3.436 | 3.436 |
Theme | #582 | 3.385 | 3.385 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
This game fits the theme in a few ways.
1. The player character has a mind and heart meter, both need to be above 0% otherwise the player takes a damage penalty.
2. The Narrative of the game involves the main character "Paul" becoming strong enough to resist the devil through coming closer with God.
3. The Physical items, the 'Armor of God' all make the player stronger when used together.
Did you write all the code yourself and made all the assets from scratch?
All code was written by me.
Art is a customized version of the Kenny 1-bit assets.
Most music and all of the sounds are not made by me.
Comments
This was a great game! I only wish I had played it during the jam. I went full Faith build, still not sure what it did mechanically in this game. I noticed a few typos I figured I would list for you.
Oblivion instead of oblivian and at one point one of the demons said something about praying on someone, which is actually spelled prey not pray. Might have been more that missed my eye. That said, I really enjoyed the splash of humor and narrative!
Thanks for the feedback! I'll try to fix those typos as soon as possible!
The faith attribute is meant to be more of a mysterious attribute and something you have to trust in to get a reward out of, kinda like real faith. Since the jam is over, mechanically it does two things, for each point it decreases the amount of health enemies spawn with and gives you a small XP multiplier. It's two things that are hard to notice but have a super big impact on the game if you invest into it.
Thanks for playing! I'm glad you enjoyed it!
Ooo, I like the way Faith works mechanically! Makes me wonder what the final boss' health would be at without any points in the stat. Though it sounds like a full Faith build was actually be a bit detrimental for my run as a more balanced build would have probably made the game a bit easier for me to get through, lol. Originally, my guess was that Faith secretly raised a multiplier for all the other stats, but I figured out that wasn't the case by the time I got to the end.
I think I considered doing the 'secretly raise all stats' at one point but I can't exactly remember why I didn't go that route. The final's boss (as well as other bosses too) health is actually dependent on the player's damage output. No matter the build, I think it was 5 or 7 perfect attacks would kill him. I did run into issues where it was way to high to be reasonably possible so I tried to scale it like that to be more fair. I still may make some adjustments to the game going forward, did you defeat the final boss?
Good game, it has good intentions but I felt lack of unique or different attack patterns other than hitting in the right moment. Moreover, its a bit bothersome to click with mouse instead of clicking with Spacebar, for example.
In the map where you get the boots you can go out of the map, there should be some limitation of the map so you can't get out.
But overall it's very interesting how you designed the game and put so much effort in it with all those bible lines. Cheers!
Thanks for the feedback! I've patched the out-of-bounds glitch on the boots map for the post jam version. I'll try to add spacebar as a way to use the dodge/attack minigame. I'll also play around with other variations of the minigame. I was aware it gets old but felt it was better then leaving it up to pure random chance.
Thanks for the amazing feedback!
Nice work on the story, also I liked an option to turn off random encounters.
I wish that each bosses has some kind of unique attacks, but just my opinion. Overall, nice RPG game!
Thanks for the feedback! The bosses technically have a unique attack but in reality it's just a different description. For example the "Demon of Anxiety" will specifically attack you with loneliness and doubt. I can try to add in some specific animations to show that better for the post jam version.
A really complete game with a unique fighting system, I liked it !
Wow, this was really fun with an immersive story! It's amazing that you did all of this in only a week. My only feedback is that I feel the UI animations could be a little quicker, but that doesn't matter much.
Well done. Impressed with the story, dialogs / narrative. Really feels like normal polished RPG.
Wow. I am glad that I found this game. Really well done. The combat is nice and I like the option to turn down random encounters for those can be annoying.
The Storytelling is great! Good job on the intro.
The Bible Verses fit really good where they are. And I think being stronger with God is the best fit for "stronger together".
I am really impressed how much you did in the one week. This has a lot of potential.
Thanks for making this game and god bless you.
YOUR GAME HAS AN INTRO!! Bravo on pulling me into the story ...your theme is a bit heavy handed though. The quick time events during attacks and blocks are a nice touch!
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