Very fun and really cute story! The different mechanics are really nice, every area has their own unique thing you can do with ghost girl, really interesting. Cool music as well. Only thing is the visuals which are a bit bland, and colliders with moving platforms. Other than that, it's a fun experience!
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Slime Boy and Ghost Girl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #93 | 4.095 | 4.095 |
Innovation | #143 | 3.714 | 3.714 |
Fun | #260 | 3.571 | 3.571 |
Game Design | #315 | 3.524 | 3.524 |
Overall | #328 | 3.468 | 3.468 |
Audio | #515 | 3.095 | 3.095 |
Graphics | #957 | 2.810 | 2.810 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The theme was stronger together. Slime Boy and Ghost Girl need to work together to collect the gems. It is impossible to beat the game with just one character so they are stronger together.
Did you write all the code yourself and made all the assets from scratch?
I wrote all code myself, all artwork is from myself, game design is mine, but music is copyright free, royalty free music.
Comments
Fun and cute ! I just had a few bugs where the character had some "pauses" in his movements. For exemple i was pressing the right arrow button continuously and Slime Boy would start moving, they sometimes just stopped there for half a second before starting moving again. Not like a frame freeze but more like an input lag ?
I also had another glitch when running into the cliff when falling in the moutain level i just got teleported to the top of the screen and wasn't able to move anymore, and everything started lagging at this point so i had to close the game.
I'm currently on my old macbook that i use for work so maybe it's just my computer that has a problem with unity physics, i don't know haha
Well done !
I noticed some of these bugs too, but couldn't fix them due to time limit. When the player is in the level (which senses the platform engine) the platforming code I made freaks out and decides to lag everything to death. The 1st example of this was me adding slight extra code, that makes the spots most likely crash the game, less likely crash the game, and just cause a small programming overload.
Really cute story with a surprising amount of diverse mechanics! I really like how many different use cases you found for the ghost, I wish the final level used all of them at once. The controls for the ball felt really good, though jumping off slopes was a bit finicky (but slopes are notoriously difficult to manage in platformers, so it's understandable). Very well designed and endearing, great entry!
Super simple but very good! I didn't expect the change on mouse mechanics, clever levels, and the cutscenes gave it a nice touch.
This is adorable :) and fun to play. Controlling the character felt nice.
I really enjoyed playing this game, it had charming characters and the innovation/mechanics were really cool and engaging! Awesome work!
Really charming and mechanically interesting puzzle platformer. The use of the mouse reminded me of those sections in Mario 3D World where you had to use the touchpad to move and reveal platforms. The dark section was interesting mechanically but very frustrating at times, especially since jumping can feel unresponsive on the slanted platforms. Overall, a really charming and inspired platformer!!
so cute :) I loved the way it fit the theme, and having to play as ghost girl to see whilst moving slime boy was really cool :o good job :D
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