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Clickaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #24 | 4.136 | 4.136 |
Fun | #35 | 3.977 | 3.977 |
Game Design | #74 | 3.841 | 3.841 |
Overall | #88 | 3.708 | 3.708 |
Innovation | #104 | 3.727 | 3.727 |
Audio | #216 | 3.432 | 3.432 |
Graphics | #670 | 3.136 | 3.136 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Tons of player's clones stay against tons of geometric bugs. Killing a bug makes new clone. It is VERY chaotic as all my friend say. I believe them.
Did you write all the code yourself and made all the assets from scratch?
Yes! Was crunching for all the week.
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Comments
Amazing game ! I enjoy it ! it's really chaotic ! good job !
The idea is very very engaging, loved to see how killing the black cubes spawned more of me but the gamedesign has a major flaw, since that every cube you kill spawns a copy of you in that same position, in later stages of the game once you get down in soldiers it is practically impossible to come back, killing the cubes spawns more of you but they instantly get eaten up by the other black cubes around it, this wouldn't be a problem if movement was more permessive in the game, the fact that the space where you can move is so small makes it so that you can't even skillfully stride away from the enemies, also the having such a small space leads you to just corner yourself when you have many copies of you and restricts you into having one single strategy option right at the start when instead at the start you want the players to be able to experiment in this kind of endless games and come up with a strategy that suits them and such strategy tested in the late game, think it like Call Of Duty Zombies, the gameplay is pretty straight forward but what add variety to the gameplay is movement strategies, guns, bonuses and enemy types and by the 30 round you have a set of weapons and perks that indentifies you, look into one those aspects when you'll upgrade your game and also make the map bigger or make it bigger based on how many copies there are of you or of the enemy!
Many thanks for such a detailed and valuable review! I'm still going to comprehend the right way to make movement better. Of course the main goal is to give players the possibility of inventing their own tactics. Game with a simple yet engaging idea plus a variety of tactics is indeed what makes a game design solid. Having lack of time we decided to stick to fixed small map size and of course there's a lot of bugs, but in future we definitely should think on the map size and bonuses and other things that identifies player, as you said. Once again thank you for the feedback! This is our first gamejam and feedbacks like this one is something that makes the gamejam experience so valuable!
Super cool idea! The difficulty curve is too steep in my opinion, but maybe I was just lazy clicking. There is definitely not lacking chaos. What I missed was the possibility to use different strategies. At least I could only find one winning strategy: Click, click, click...
Very straightforward idea and cleanly executed. This is a great jam game. Well done!
At first, I thought this was going to be 'too easy' in that I could just sit in a corner and machine gun down anything that spawns before it could even reach me, but the progression in enemy health here was executed in such a way that you're always just a few hits short and you end up losing guys and it can snowball pretty quickly. It has a nice arc to the whole experience.
I know the game is called "Clickaos", but there should probably be a hold-to-fire option for accessibility. My poor hands can't click continuously like they could before and I couldn't play this for very long because of it. Games requiring buttons spams often don't actually require them to be long term.
Overall, great job on this. Congrats on making something this cool :)
Thank you for playing! Yes I totally agreed and some of commenters have also mentioned that auto-fire or hold-to-fire feature is needed. I'm gonna add this in future along with fixing some bugs and some other polishing.
This is our first jam, so there's still a lot to learn, but I want to say it's a great experience in all areas of gamedev at once. Be it game design or programming or making effects and music. And even marketing and promotion. The further the better!
good game lol. after some time I had so many troops I was worried I am going to cover up the whole screen! good job!!
Nice game! It is very lucky that the enemies turn into one of you when you kill them, Otherwise the game would be impossibly hard.
Def on theme, fun game with interesting mechanics. Good job!
It fits the theme but it's also quite buggy, I even went out of bound once
Very fun game. Fits the theme well and it's quite original. Great job!
As others have mentioned, it would be great to be able to just hold mouse to shoot
Wow, really fun. you check all the boxes, all 5's from me!
Well made and chaotic as it should be .
This game was really fun, and it fits the theme really well.
Cool game! My best score was 2793.
Interesting concept! I found some things you could improve:
Thanks a lot for valuable response!
My hand hates it. My CPU hates it. I love it! This game is sooo fun to play and replay and replay, as long as my hand as my mouse resist.
This last round I posted (7692 points) I was completely overwhelm by 6 big cubes. Trying to avoid them at all cost. The good part was I had soo few players left my computer stop lagging so I could survive a little longer :)
Music is perfect for the mood of the game.
Great job! Congratulations!
Wow this is incredible result. Actually they always catch me up near 5k points! I guess I need a new mouse lol.
Thank you so much for such a motivating feedback!
I enjoyed it but my carpal tunnel did not. Just kidding, it was surprisingly fun!
A clicker game with shooting mechanics, nice combination! I reached over 308 pts.
The game is really chaotic to the point that the game start lagging for my pc XD
pretty fun game to play with cool art, definitely click and chaos!
Pretty fun twin-stick shooter, and the name is very fitting (there is a lot of clicking). Good entry.
I think I was starting to get carpal tunnel lol. By the end there was so many I was just killing my mouse.
Well done. It's definitely chaotic.