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Nani's Dreamworld's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #9 | 4.561 | 4.561 |
Theme | #52 | 4.035 | 4.035 |
Overall | #172 | 3.567 | 3.567 |
Audio | #259 | 3.368 | 3.368 |
Innovation | #409 | 3.158 | 3.158 |
Game Design | #476 | 3.228 | 3.228 |
Fun | #543 | 3.053 | 3.053 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Nani can see into the dream world, which is not real, and through this gift she can move in this world.
Did you write all the code and made all the assets from scratch?
I made everything from scratch.
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Comments
Wow, this game is stunning! I loved the graphics, the style you used, the consistency of the arts, and also the soundtrack fits so well!
My two cents: although the mechanics of having a second reality is not new, I think you implemented it in the right way. Some games go for "what you always see is not real, but you can briefly see what's real", resulting in a moltitude of fake platforms and hidden holes, which could lead to a frustrating game experience.
In your game, however, I appreciated the fact that everything I was seeing was really there (I could trust the world around me!), and in addition there were invisible platforms which could help my path. In a nutshell, I felt like the game was not trying to deceive me. Thank you for that :)
It's so beautiful!!! 💕
this is a very inprasife game!
Hey, this was a very pretty looking game. I love the way you have archived the looking glass aspect.
I do, however, think it takes a little too long to recharge. I got stuck quite a lot just waiting :(
Could you please rate my game too? Trying to get some more votes so I know what to change next time :D
So cool! One of the best looking game so far!
Totally love game art. Our game have similar game mechanic. Cool game)
You can check how we use this mechanic in the link below))
https://itch.io/jam/brackeys-7/rate/1420585
Awesome art, I also liked how the reveal mechanic works :) The controls were somewhat confusing for me as I keep smashing the space bar for jumping, but probably it's me playing to much FPS/TPS :D Anyways, it is a great game, congrats!
The art style is very cool :) And the game idea is good too! I am just a little frustrated by the slow charge of the energy bar when you don't have crystal.
Thank you :) Yeah I will make the energy recharge faster, so that it is not so annoying.
The idea is pretty cool and matches the theme well. I really love the graphics and art style. They go well with each other. However, I think the mana bar is a little bit restrictive, even with the leaves that instantly recharge the bar. The rate is slow, and there is little to no point that the player should just stand in one place for a long time just to wait for it to refill. The scaling of the sprite mask in accordance to the bar did not help :( Also, due to be restricted like that, I could not get a good grasp on the level layout. Lastly, there was this high platform at the top that was too far away from any other platform - this made the jump from that one into a blind jump. Luckily I guessed correctly and went hard right.
Pretty good game though. I hope that you would understand what I was trying to point out. I also made my Jam game with the same mechanic, but I was a little bit less restrictive with the sprite mask mechanic. I would love to hear your opinion on this though, even though I myself have already thought about the sprite mask implementation a lot.
Much love <3
The art style was impeccable! The music just added to the soothing vibes of this game. Great work.
Thanks a lot :) Happy like it!
Beautiful artstyle and general atmosphere! I would improve the movement and the colliders, as they were a bit laggy sometimes. Probably add a physical material 2D for that, which has a lower friction. And lastly I would provide some more information for the player, what has to be done and how the mechanic works. Keep it up!
Thanks for the feedback. I plan to wirk a bit more on the movement :) Good point to add a bit more information of what to do.
Beautiful game, I played it to the end and really liked the hand-drawn art, and the colors used for the click-through world are really nice as well. On a few platforms my player would get stuck walking across a curved surface, perhaps there are some box collider edges sticking out or similar -- I hope that's helpful feedback. Great work!
Thanks for the feedback. Yes my groundcheck doesn't work right on curved ground, have to fix it^^ and I think that some areas on the ground have some part if the pollygone collider sticking up a bit, stupid that I didn't see it.
The music and audio are very appeasing and give a good atmosphere, so even when I didn't know where to go I enjoyed walking around in this beautiful world
Thank you so much, I am happy you liked it :)
Cool game!
One thing I didn't understand is why did you add boosters? I don't really see any usage in them.
But graphics are truly amazing! I enjoyed playing this game. (Completed a few times)
Thanks for the feedback :) I though it would be a fun way to have collectibles that would be usefull in a way^^
Fantastic and nice game you have here! It is visually appealing and have nice aesthetics in my opinion.
What made it boring in the end was probably that their was a lot of wait time for the "super power" to regenerate which made progression somewhat hard. I struggled a lot with finding where to go and the double jump failed me sometimes. Also the "powerups" where nice but a lot of times I pressed space and was excepting to jump but then one of these got used instead which was sad as I could probably used them better elsewhere haha.
But on the bright side it is a fun game, If the "super power" would have been generated faster, I would probably be able to play this for hours, just my type of game! Actually, I would with some bug fixes and some calibration with the mechanics buy this game for a amount of money, as it gives a good feeling while playing despite the wait time and wonder where to go(which would be fixed with more superpower as tracking forward progression would be easier).
But in general, a great game with a lot of potential. Keep it up! :D
Thanks for your feedback :) I'm already on it to fix my jumping problem, that's so stupid^^ Also the regeneration time for the energy will get faster. I totally understand that the waiting gets annoying, I had the problem, I think I got too used to my level that I didn't realize that you need the energy more when you don't know where to go^^
Absolutely understandable and as I said, I bet it will be a great game! Excited to see what will be changed and how the improvements will turn out! Best of luck to the game and cant wait to test it out after the jam when maybe an update will be out! :D Keep it up my friend! :)
T'was a pretty game, I wish I could make something as visually appealing as that. Your puzzle design needs a bit more work but other than that I love the idea of having 2 different realities, played a few like that already :)
Dropped a review, come give my game a try! :)
Thank you so much for the feedback :) I will have a look at your game when I get home :)
Hi there!
I like your core mechanic. It's very creative! I wish there were levels or more challenging obstacles, i.e., puzzles, enemies, etc., but overall, I really enjoyed it. The art for the game was really beautiful too. It is what initially drew me to this game. Great job and thanks for sharing :).
Thank you so much! It was planned to gradually get harder, but as always time just ran away from me^^ but I'm thinking of fixing some things and adding more :)
Really cool mechanic and great art.
Thank you :)
Great art! But the level and the waiting time make me a little wired. Hope the game will be better
Thank you for your feedback. I will fix some things after the jam :)
The game is quite fun. I especially love the art here. It's romantic and cute at the same time. Overall, I really liked the game.
Cheers!
Thank you, I am happy that you like it :)