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A jam submission

Glass-Eyed SheriffView game page

This town is too small for the... 2? 3? 20? ...of us?
Submitted by Jotaceh — 9 hours, 38 minutes before the deadline
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Glass-Eyed Sheriff's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#3403.4203.420
Graphics#3463.6173.617
Audio#3913.1983.198
Overall#4833.1583.158
Fun#5912.9752.975
Innovation#6032.8892.889
Game Design#7392.8522.852

Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
You have to shoot bandits scattered around the map to tell if they're Real Bandits or Fake Bandits.

Did you write all the code and made all the assets from scratch?
Yes, apart from the music. But the songs used are all royalty-free, and the game gives due credit to the artist for it's amazing work.

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Comments

Viewing comments 40 to 21 of 48 · Next page · Previous page · First page · Last page
Submitted(+1)

Graphics and audio are amazing, but as far as I can tell there's no way to tell the real bandits from the fake bandits before shooting them, making the game completely luck-based.

Submitted(+1)

Cool idea with the theme. It seemed pretty random though. I think it needs something that makes it more based on some skill or observation. Maybe he tries to fire at you and hide if you aim at him or something.

Submitted(+1)

Really good music and a really fun idea, best I could do was 15

Submitted(+1)

Great game :D

Submitted(+1)

Very cool game! Was very fun to walk around and shoot !

Developer

Wow there are lots of comments! From the bottom of my nerdy heart, thank you everyone that has been playing, and giving feedback to Glass-Eyed Sheriff!
It's my first time making a game for a Game Jam all by myself, and finding the time to develop whilst working was no joke either.
So again, thank you all very much for playing!

Show post...

cool game!!!

Submitted(+1)

Fun and looks good.  It would be cool to see a bigger level maybe enemies shooting back. Having something that would make it possible to figure out the difference between a fake and real enemy while they are shooting at you could be really fun. but overall good game. 

Would you like to try our game too? You can compete against all the players and put down your own highscore.

Submitted(+1)

I loved the way everything looks, and with my like, 10 hour experience working with blender, I can appreciate the fact you created all of this in a week. However, I don't think I'm qualified to give any criticism on that since I'm not very experienced lol.

Gameplay-wise, I think there's a couple things you could've improved on. First of all, having some distinguishing feature between real and fake enemies would make for more engaging gameplay, and the player isn't just running around shooting whatever they see. Some possible examples I can think of that are more subtle would be:
    - The props around the map turn into fake enemies rather than just random spawning. This makes it         so that the player can maybe try and think that if its a fake, what it could've possibly have been                 before. But this makes it so that at some point, there will be no more props to turn into fake                         enemies.
    - Only the real one can't be pushed. Maybe add a timer with this solution as well so players feel the           need to go faster and don't just take their time to run around and push everything.

Secondly, it felt really unbearable for me to play (assume its because of diff resolution) since my mouse speed in game was moving at a turtles pace in a fast-paced FPS game. I think I read another comment below on this as well so yeah, unfortunate that you didn't have time to fit a mouse sens. slider in.

Submitted(+1)

Great game and also cute sfx and it looks like a prop hunt game, but anyway great job!

Submitted(+1)

I love the "pew" Sound <3

But its a little bit annoying that i can´t figure it out which bandits are real and which doesn´t.

Submitted(+1)

This looked great and had fun with the prop hunt nature of it. Wish there was a way to "hunt" the bandits though. Was just wildly guessing. 

Submitted(+1)

I had fun despite not being able to differentiate the real vs fake bandits; if there were certain marks to look for I think it would vastly improve the game. Got a little spooked when a bandit appeared behind me when I turned around on a previously clear path haha

(+1)

Cool game, fun to play. I wish I could tell how many Bandits I'm after. I'm not sure whether they respawn.

I mean, is there a way to win, other than beating my previous best score - otherwise the only way forward is to eventually run out of ammo?

In any case - I loved how fast it works and looks. Well done!

Submitted(+1)

Cool, I like how dramatically the objects react to my bullets. Good job. :)

Submitted(+1)

Cool game! I wish there was an easier way to tell which ones were fake and which ones were not.

Submitted(+1)

Good game! I just wanna know if the enemies spawning on top of each other is a bug or not.

Check mine pls?

Submitted(+1)

Not exactly what I was expecting out of this jam, but an interesting take nonetheless.  Though I am a bit confused on how to actually win, since the models of the fake and real bandits seem to have absolutely no difference.  I really tried to check and I found nothing.

I don't know if I'm just missing something, if it's something to do with placement, or some sort of change in them etc., etc.  I even tried hiding around a corner to see if they'd move (ya never know).  Unfortunately though it really does seem to all be random chance from what I was able to tell.

Overall though the game has a nice western atmosphere, some decent controls and a interesting concept gameplay wise with a cool way to get a highscore.  The only issue is that if there are differences then they're definitely not readily apparent.  Some different hats or coloring possibly hinting at whether they were real or fake could help maybe?  Just some sort of difference to spot basically.

(+1)

Very Challenging game!
Make sure to check my game ~~

Viewing comments 40 to 21 of 48 · Next page · Previous page · First page · Last page