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Glass-Eyed Sheriff's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #340 | 3.420 | 3.420 |
Graphics | #346 | 3.617 | 3.617 |
Audio | #391 | 3.198 | 3.198 |
Overall | #483 | 3.158 | 3.158 |
Fun | #591 | 2.975 | 2.975 |
Innovation | #603 | 2.889 | 2.889 |
Game Design | #739 | 2.852 | 2.852 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You have to shoot bandits scattered around the map to tell if they're Real Bandits or Fake Bandits.
Did you write all the code and made all the assets from scratch?
Yes, apart from the music. But the songs used are all royalty-free, and the game gives due credit to the artist for it's amazing work.
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Comments
This is a cool concept! I feel later into the game it becomes somewhat random however. Maybe slight variations to help tell which ones are real from fake?
very good graphics, i don't see how it fits the reality theme but good job
I loved ducking in and out of houses trying to find the actual bandit, however the game quickly became random chance. Overall quite fun, the mechanics worked well and I quite liked watching the fake bandits fly through the air
Fun graphics, pleasing to the eye. Loved the effort put in to make it feel like you're a sheriff in the wild west
Color me impressed partner! I never would have thought that a wild west game would fit in this theme and yet here it is! I love the concept, there is so much charm and potential here. I'd love to see what this game could be with even more time maybe it could be even more frantic. YEEHAWW!!
Cool! The game had a great "wild west" feeling. I think a bit more visual effects when you hit a real enemy would have improved the moment to moment gameplay. Well done!
I like the idea but like a few people mentioned its really hard to tell who is fake and who isn't good job though!
Cool aesthetic and sounds! However differentiating between real and fake bandits was not very clear which made the experience feel kinda random. Good job otherwise though!
I think some more distinction between real bandits and fake one is needed, it's seems kinda random and it'ld help marking the ones we think was fake. Good feeling with the movement
Cool idea! It was a really awesome game experience, but it felt a bit random. I don't know how to know if a bandit is real or not until I shoot them.
Really liked the west theme, and the low poly assets are really nice. Great selection for SFX and bg music. The map was really cute.
I didn't know how to differentiate the real from the fake ones before shooting, so it seemed like it was a random election with a low percentage of actually being a bandit. If a real one died it had a special sfx and you get 3 extra bullets. Maybe adding a timer to kill as many real bandits before it reached 0 would have been better, and making the real ones more obvious (because I really didn't know there is a difference between them).
Looks nice and feels smooth, it would be nice if you could "mark" the things you think aren't bandits, would make it easier to move around and keep track of things.
Very fun game and great concept. Great looking models. I would only recommend that you make it a bit more obvious which are real and which are fake
Fells very smooth+cool artstyle
I think this game is fantastic! It has a very Deer Avenger feel to me. I loved the art, and sound and overall feel of the game. I would have loved some way of figuring out real from fake, but other than that, wonderful game.
I hope there is some way to differentiate real enemies between fake but I couldn't find any, anyways nice game
I did not really figure out how to detect the real ones to be honest, but somehow i managed to get 6 of them. Not sure if this is good or not haha :D I really liked the level and overall style of your game.
I love bright colorful games with a theme and your wild west was super fun! Kinda difficult to tell apart real enemys from fake ones, but i guess that's the point! Haha
I'm still having trouble understanding what the stuff on the UI means (is it the number of real bandits on the map?) or what determines losing like if it's time based or how many bandits you shoot or what. That said, I still had fun and I think you did a great job. I like the map (although if I'm being nitpicky, it bothers me that i can't see out the windows to shoot coz I'm too short) but everything fits together really nicely. The music and art and the level, it's all really fun even without understanding the UI or rules entirely XD awesome work.
Thank you very much for playing and for the tips!
UI can be confusing at first, but it shows the number of real bandits you defeated! Also the ammunition is what defines when the game is over or not (shooting real dudes gives you more ammo, reaching zero ammo ends the game). But anyhow, thank you again for playing and for the criticism! It's very appreciated!
Ah I see. I got confused because I restarted the game and the number up top was 3 from the beginning, so I thought it can't be number of real bandits that I shot. Now that I understand what determines game over, I wanna play again ^-^ also it made me laugh that there are cactuses just chillin in the houses, lookin like bandits XD
This is really addictive lol. Took me a while to understand how it work. Very cool sound effects. It would be better if you can change your mouse sensitivity. Good work!
Thank you very much for playing! I was going to add a sensitivity slider to the game menu, but before I knew it, Jam submission time was almost over... bummer. But thank you for playing anyway!
Definitely!