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Glass-Eyed Sheriff's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #340 | 3.420 | 3.420 |
Graphics | #346 | 3.617 | 3.617 |
Audio | #391 | 3.198 | 3.198 |
Overall | #483 | 3.158 | 3.158 |
Fun | #591 | 2.975 | 2.975 |
Innovation | #603 | 2.889 | 2.889 |
Game Design | #739 | 2.852 | 2.852 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You have to shoot bandits scattered around the map to tell if they're Real Bandits or Fake Bandits.
Did you write all the code and made all the assets from scratch?
Yes, apart from the music. But the songs used are all royalty-free, and the game gives due credit to the artist for it's amazing work.
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Comments
I had fun despite not being able to differentiate the real vs fake bandits; if there were certain marks to look for I think it would vastly improve the game. Got a little spooked when a bandit appeared behind me when I turned around on a previously clear path haha
Cool game, fun to play. I wish I could tell how many Bandits I'm after. I'm not sure whether they respawn.
I mean, is there a way to win, other than beating my previous best score - otherwise the only way forward is to eventually run out of ammo?
In any case - I loved how fast it works and looks. Well done!
Cool, I like how dramatically the objects react to my bullets. Good job. :)
Cool game! I wish there was an easier way to tell which ones were fake and which ones were not.
Good game! I just wanna know if the enemies spawning on top of each other is a bug or not.
Check mine pls?
Not exactly what I was expecting out of this jam, but an interesting take nonetheless. Though I am a bit confused on how to actually win, since the models of the fake and real bandits seem to have absolutely no difference. I really tried to check and I found nothing.
I don't know if I'm just missing something, if it's something to do with placement, or some sort of change in them etc., etc. I even tried hiding around a corner to see if they'd move (ya never know). Unfortunately though it really does seem to all be random chance from what I was able to tell.
Overall though the game has a nice western atmosphere, some decent controls and a interesting concept gameplay wise with a cool way to get a highscore. The only issue is that if there are differences then they're definitely not readily apparent. Some different hats or coloring possibly hinting at whether they were real or fake could help maybe? Just some sort of difference to spot basically.
Very Challenging game!
Make sure to check my game ~~
This is a cool concept! I feel later into the game it becomes somewhat random however. Maybe slight variations to help tell which ones are real from fake?
very good graphics, i don't see how it fits the reality theme but good job
I loved ducking in and out of houses trying to find the actual bandit, however the game quickly became random chance. Overall quite fun, the mechanics worked well and I quite liked watching the fake bandits fly through the air
Fun graphics, pleasing to the eye. Loved the effort put in to make it feel like you're a sheriff in the wild west
Color me impressed partner! I never would have thought that a wild west game would fit in this theme and yet here it is! I love the concept, there is so much charm and potential here. I'd love to see what this game could be with even more time maybe it could be even more frantic. YEEHAWW!!
Cool! The game had a great "wild west" feeling. I think a bit more visual effects when you hit a real enemy would have improved the moment to moment gameplay. Well done!
I like the idea but like a few people mentioned its really hard to tell who is fake and who isn't good job though!
Cool aesthetic and sounds! However differentiating between real and fake bandits was not very clear which made the experience feel kinda random. Good job otherwise though!
I think some more distinction between real bandits and fake one is needed, it's seems kinda random and it'ld help marking the ones we think was fake. Good feeling with the movement
Cool idea! It was a really awesome game experience, but it felt a bit random. I don't know how to know if a bandit is real or not until I shoot them.
Really liked the west theme, and the low poly assets are really nice. Great selection for SFX and bg music. The map was really cute.
I didn't know how to differentiate the real from the fake ones before shooting, so it seemed like it was a random election with a low percentage of actually being a bandit. If a real one died it had a special sfx and you get 3 extra bullets. Maybe adding a timer to kill as many real bandits before it reached 0 would have been better, and making the real ones more obvious (because I really didn't know there is a difference between them).
Looks nice and feels smooth, it would be nice if you could "mark" the things you think aren't bandits, would make it easier to move around and keep track of things.