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That's No Ghost!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #135 | 3.821 | 3.821 |
Innovation | #159 | 3.571 | 3.571 |
Overall | #272 | 3.440 | 3.440 |
Audio | #366 | 3.232 | 3.232 |
Game Design | #369 | 3.375 | 3.375 |
Fun | #373 | 3.268 | 3.268 |
Graphics | #509 | 3.375 | 3.375 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The ghosts that you see are sometimes not real!
Did you write all the code and made all the assets from scratch?
The font of the game was found from an external site. The music is made by ExpoDev. All others are made from scratch.
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Comments
Personally I found it pretty hard to be able to run away from the ghosts and be able to aim to shoot at them x_ x;; But that can totally just be a me thing!
Also maybe adding a life bar to the enemies could be a good idea since I had no idea how much i managed to hit or missed when shooting at them.
But even so, it was pretty fun! And also it was a very different idea from what I've seen so far! Great job!
The camera movement makes me feel dizzy and has too much text. The shooting is nice and the audio is good.
the game is good, but I think putting some hp for the enemies is a great idea and the music is very lou but overall goodjob!
Cool game! I like the concept of the hallucinations and the ghosts being shaped as objects or people. It makes it really hard to discern what is a ghost and what isn't a ghost. I also like how you have to interact with real objects or people to keep your morale up, its an interesting mechanic!
Cool game, the camera effects could be a bit lessened, but, other than that, good job. :)
Very nice concept! I love it, great game!
I just rated your game, maybe you can do the same on mine ^_^
cool game! the camera shake is a nice touch but the text was a bit long and frustrating to read. anyways this was well made, good job!
I like the lighting effect and interacting with the people. The mechanic is fun but the camera movement is a little weird sometimes. Overall really nice game!
I like the lighting effect and interacting with the people. The mechanic is fun but the camera movement is a little weird sometimes. Overall really nice game!
Really fun ! The audio give me vibes to kills everything around me, so I dead many and many time lol
That recoil was really hard to shoot.
But yep I like how you design interaction with object in the game. Nice game bro!
really cool game design, art and sound effect. The theme match perfectly well. I don't like the part where camera vibrate when you shoot tho, a bit annoying. Overall good stuff u made :)
Gotta give the audio five stars because I may or may not have done the music and I may or may not be biased but This game is really fun and the artwork is very interesting! Also a great concept!
Hahahaha. Thanks for making the music, man!
I really enjoyed your art style (especially how the light interacts with the walls to limit vision) and the core mechanic of finding ghosts and maintaining morale. The only minor suggestion is to replace the text with some images to speed the player up in understanding the game. Good work overall!
Its so cool and spoopy at the same time, good game.
It's a unique concept and gameplay! The feedback for when the player is low on morale actually simulates the stressful tension that the in-game character would be feeling when he's low on morale. Some levels could have been more populated/detailed though, maybe even different colour palettes.
Overall, amazing game!
nice game design and art style
really enjoyed the gameplay too
nice job man
Very good game design having things appear as ghosts from a distance and with low morale. Keeps the game challenging and interesting. Great game that suits the theme very well.
Thank you for the feedback!
I don't have the nerves not to shoot everybody :D Cool Idea and nice soundtrack . The camera shaking make's it more dramatic but it feels a bit too much after a while.
Thank you! The camera shake was a bit tricky to implement, but I should've lowered the intensity early on.