Great visuals and sounds, really fit the theme, concept, and feel that the game conveys. Really feel like I have some personal connection with each character. Great work!
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Next Stop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #28 | 4.375 | 4.375 |
Audio | #89 | 3.719 | 3.719 |
Overall | #114 | 3.672 | 3.672 |
Theme | #212 | 3.656 | 3.656 |
Game Design | #235 | 3.563 | 3.563 |
Fun | #271 | 3.406 | 3.406 |
Innovation | #311 | 3.313 | 3.313 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
With the theme being "It is not real" i used it on the concept of the game being a dream, in which nothing that happens in there is real.
Did you write all the code and made all the assets from scratch?
Yes, except the music and the sound effects which were credited at the end of the game.
Comments
Great art style! Loved your story line, and the concept behind it. Nice work.
It's a really good game,
the art and visuals are really nice, the narrative is very well-made, and the overall polish is just really nice.
I felt that clicking on a pick-up and seeing a black screen for a bit was weird, especially that at some point the black screen just never went away and I was stuck😂
I think if it's more responsive and right to the dialogue it would be a bit better, if it's a loading screen then some indication would also be nice.
All in all, the idea is really nice, and the game is really well made.
Great job!
Nice polished presentation. Nice fit into the theme.Nice illustrations. I also liked how you can proceed the dialogues with simple clicks. Well Done.
Wow that was an awesome game ! You seem to have so much to tell, maybe you should continue that king of project ! I really enjoyed how you tell character stories in a very intimate way, that was really cool !
Alright, here we go.
Let me start with one very important thing. I don't play narrative games. At all! I don't really enjoy them and I tend to skip dialogs in games a lot.
BUT:
I made it up to day 5 in your game and that has one very important reason. The text moved soooo fast.
There is nothing more annoying in a videogame than slow text. I am not sure if you wanted it this way or if it was just a time constraint but I really liked it.
It felt responsive and gave me the opportunity to skip parts that did not interest me as much.
The Menu was absolut perfect for a jam game. I doubt there are more than a handful out there that have such a polished menu.
The art and music was beautiful. everything matched perfectly and I really like the little soundbits of the car engine in between scenes.
So in conclusion:
You made me enjoy a genre that I never liked and your game feels really polished!
The only little bug I encountered was the tutorial screen overlaying the first dialog.
Very well done!
Wow it is an honor to be the very first narrative game you enjoyed! :D
Yeah I've made it on purpose to be fast, because I also understand the annoyance it is when you play a game and the text takes forever to go, or even when it makes too much noise. Even more when you cannot skip it. x _x But reading your comment did give me an idea to maybe highlight the most important words or parts of a dialog, that way people can pay more focus on only the important bits if they wish to!
Also thanks for the bug report! I'm fixing all of them as I read all the feedback to update the game as soon as I am able to!
Thank you very much!!
That's such an awesome idea ! There is some huge potential ! The colors are really peaceful and coherent with the universe, and the stories are really well written and emotional. Please try to further develop it :)
I couldn't resist giving 5 stars to everything on this game. Despite not being a platformer or a top down or whatever, but just a text adventure pretty much, the mood is set perfectly, I felt like I really was inside a dream, for the music, the artstyle ecc. I also love the concept of helping people in what seems to be an "online dream". However there are a couple of bugs, the most annoying one is that when the music was finished, it didn't restart, it kind of killed the mood. Nice job, I'd appreciate if you played my game as well :)
Aahhh thank you so much!! It makes me so happy to read that it was an immersive and good game, even if it was mostly just talking <3
Also thank you very much for warning me about the music! I wasn't aware it didn't loop!! I'll fix it as soon as I can!! ò vó9
I'll definitely check your game out right now!
The atmosphere and art is very well made! The characters are interesting to listen to, and the choice of who to meet each day is pretty cool. There were a few technical issues, including dialogue not going automatically, dialogue appearing before the dark screen was removed, misalignment of text, and black screens not doing anything. Other than this, the game is pretty cool!
It's amazing how you were able to pull this one off for a game jam. The idea is really inspiring, I've never seen a game where you play as cab driver before, or where you play as a therapist. The visuals are great. Honestly, I'm in awe. Feels so solid! Just a few bugs with the depths of some objects, so it's at times difficult to read the names on the map.
But you really knocked this one out of the park. Well done!
nice graphics. the game is great. One thing I would point out is when each story start and end, there will be a black middle-sized screen and I wonder is this an issue or designed to be like this? If it is designed, I suggest the look can be alterred a little bit since it appears to feel like a bug when I encounter that black plain rectangular block.
very cool game!
awesome visuals
the story is really interesting too
great job man!
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