Hilarious. As a french, le man is a perfectly accurate depiction of the average parisian lol. The patterns of john lemon seem fine. His attacks being destructible is a good idea, if the rng screws you over or you made a mistake, it still gives you a chance to recover untouched. I feel the two main problems are 1- the balance of the player's damage : with the normal attacks, it seems like it will take ages to kill him, but when i got a power up, i got him to half health in litteraly 20 seconds, it feels like there's almost no point in trying to aim as long as i don't have a power up. 2- as pointed out by others, the jump mechanic isn't really clear. I like the idea, it's an interesting alternative to the mario jump, but it clearly needs some explanation for beginners, and some visual feedback. The voicelines add a lot of rythm to the experience, and help the humourous tone to last much longer than the initial fun of some wacky sprites. The main menu is really nice, and having a sound setting on a jam game feels like a blessing. I really like that the fight seems to be made to feel like a war of attrition, a long endurance test, it reminds me somehow of the old monster hunter games design philosophy about combat. Finally, it's funny to see you also were really close to the deadline.
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John Lemon can't hurt you's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #17 | 4.042 | 4.042 |
Fun | #87 | 3.750 | 3.750 |
Theme | #191 | 3.708 | 3.708 |
Overall | #213 | 3.521 | 3.521 |
Graphics | #429 | 3.500 | 3.500 |
Innovation | #464 | 3.083 | 3.083 |
Game Design | #628 | 3.042 | 3.042 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The game is about the "it is not real it can not hurt you" meme
Did you write all the code and made all the assets from scratch?
yes
Comments
Wooow, I certainly did not expect that! Loved the quotes from the boss and its laser attack. The sfx were on point too!
But does the bosses' health bar really decrease when he gets shot at? Because it didn't seem like that. Besides that, it felt like the jump was getting delayed a bit? It didn't jump immediately after pressing the space bar. Also, I would have loved that getting on top of the platforms was easier, maybe not colliding with them when jumping from below would be a great addition.
All in all, what a great experience! The SFX really made a difference in this game. Top marks!
Thank you for your feedback! Yes the health bar should decrease. We know, the hit feedback is missing, so you never know if you hit him or the scaffoldings. Maybe it helps you to know, that unlike the bosses rockets, the players bullets are stopped by the surroundings. The jumping does feel delayed because it is on release. The longer you press, the higher you can jump. Maybe this can help you if you want to try it again :) Thank you so much for playing!
5 stars for the audio, it's too epic. This game reminded me of I Wanna Be the Boshy. A very challenging game but it was a great experience, fantastic work! Also, you submitted this game 2 minutes, 7 seconds before the deadline, what a mad man.
Hahahah! Funniest game of the jam so far! Great work, 5 stars in the fun category :D
Very funny game! Nice idea, the death messages are the best and the voice acting too!
While playing this, I questioned what I was doing with my life but this game is awesome! The voice acting is so strange yet funny at the same time!
Can't stress enough how much I love the design of John Lemon. Apart from that game is fun, dashing feels pretty good. Would have been good to have some sort of feedback when shooting John Lemon. First time round I thought maybe the game was broken and I just wasn't doing any damage, but then noticed the score afterwards
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