Play game
NotAlone Inc.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #6 | 4.214 | 4.214 |
Overall | #7 | 4.129 | 4.129 |
Innovation | #8 | 4.190 | 4.190 |
Game Design | #9 | 4.155 | 4.155 |
Theme | #14 | 4.238 | 4.238 |
Fun | #29 | 3.905 | 3.905 |
Graphics | #64 | 4.071 | 4.071 |
Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The dead are not alone... But neither are the living
Did you write all the code and made all the assets from scratch?
All code, music and sounds were made from scratch during the jam.
The 3D Models were downloaded and credited.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Very impressed by the overall quality of this game! The concept is fun, original and well implemented. The introduction of new mechanisms kept the gameply fresh, without overwhelming the player. I absolutely loved the atmosphere and the whole narrative you developed around Not Alone Inc, the voice over was great and the little introduction of each level felt like the right length: not too long, while giving us a simple but sufficient reason to scare those humans! (not to mention I loved the humor) Interface and controls are clear and well presented.
After the first two levels I did struggle a bit because of the addition of the door (I like the idea though!). To give you some (hopefully useful) feedback on how it went for me: I found that it was faster to use keyboard controls (1,2,3) to switch between ghosts, however I would then often miss the E key on my keyboard (so maybe using right mouse click instead of E would make it easier?). And I also found it easier to play with the game NOT in fullscreen, since each object was closer to each other (faster to select object), and it made clicking on objects vastly more accurate (I played on Firefox). Maybe not allowing ghots without energy to enter objects would also help (I would sometimes not be able to close the door on time because I had one ghost without energy stuck in the door, and another one with energy but that couldn't enter because of the other one…).
But overall, congratulations for what you achieved in such a short time: great game mechanics paired with great atmosphere, and already pretty polished! It definitely has the potential for more.
First of all, I would like to thank you so much for taking the time to write such a detailed review and feedback! Comments like yours are invaluable to allow us to make better games so I will say it again: thank you! <3
Now some pieces of information from the inside. We definitely know the controls are far from perfect, we noticed it when playtesting and it's one thing that reviewers told us a lot too. We've been brainstorming of sorts since then to try to rethink the controls but we haven't found a perfect solution just yet, something to keep an eye out.
As mentionned on the game page, playing on Firefox in fullscreen leads to weird hitboxes offset for some unknown reason, maybe you being more comfortable in "windowed" maybe comes from that? But the global detection of the pointer and objects hitboxes is also frequently brought up by testers (and we totally agree!).
Finally, when a ghost's energy is fully depleted, he is kicked out of the object it is currently possessing. maybe the lightning icon was a bad choice because it's hard to see when very low on energy because of the narrow shape of the icon. There is alternatively the gauge in the bottom left corner. But now that I'm thinking about it, maybe the ghost should be kicked out as soon as it drops below the energy cost, something to keep in mind and heavily test.
Anyway, enough rambling, thank you again for your very nice comment and feedback, rest assured that it is very appreciated and really appreciated! :)
This is an amazing game with amazing mechanics!
All done in 3D, very impressive!
When you run out of energy the first time, it would be nice to be reminded that you can recharge next to the tomb. I didn't get that the first time I did the tutorial so I had to restart.
But the interactive tutorial was really nice, very well done!
The only thing I'd personally change is the camera speed, it moves so fast, it's almost impossible to move the camera to where you want.
And even though the stories for each level are very captivating, I would like them to be told shorter and more compact. In the beginning it's nice to have explanations and guidance for the tutorial, but afterwards it feels like you're listening more than actually playing the game and having fun!
This is a great game, and could be developped into a professional game with more time and polish!
Nice one.
Thank you so much for the kind words and detailed feedback, it really means a lot to us!
I couldn't agree more, there is some tweaking to do, in several parts of the game, but you gotta submit the game when the deadline hits... :)
But I agree for your points, the camera is too slow with WASD and too fast with the middle mouse button. And I promise you we tried to keep the stories as short as possible, we still wanted the game and the gameplay to make some sense. So we were kinda worried about the talking/playing ratio but... It is what it is.
But thanks again for taking the time to give us your very detailed impressions, it's really appreciated!
Yep, deadlines are tough! ;)
Good luck and well done again!
This is a great idea, considering it was made in 7 days, it is awesome. With some polishing and some minor fixes this can be a finished game!
Thank you so much! We definitely agree that some tweaking and balancing could do wonders for the game but you know how it is, you have to submit even though you know it's not perfect. But we're still glad you enjoyed our game in its current state!
Such an original concept for a game, and wonderfully executed! Great graphics, audio, even voice acting! Everything feels really polished. Well done!
Thank you! Maybe we could do a crossover game between you and us and YEET some ghosts :D
I'm just fooling, we're so glad you liked and game and thank you for the very nice words! :)
Great game and complex. Good job! All the best!
Thank you for your feedback!
amazing game! the only problem is with how hard it is to possess some objects. you try to possess something but the ghosts just move there instead. maybe a bit of leniency could have been given regarding timings or speed, but idk im just blabbering. overall very fun and cool!
Thank you for your feedback! I'm gonna have to agree with you on that one! The hitboxes could definitely use some tweaking but you know what the deadline is :(
Ooooo wonderful game! The voice acting got me impressed! It's innovative and a great concept, i loved it, very well made!
Thank you! Glad you enjoyed our voice lines, it was very fun to make them! Glad you enjoyed our game!
Such an awesome and high quality game for the time frame! The cutscenes and voice acting really enhanced the whole experience!
Thank you very much! Glad you enjoyed our cutscenes as much as we did by making them :D
Cool game! A very unique idea I haven't seen before. One thing that would help though is more clear differences between Nancy and the other.
Thank you! We really wanted something a bit different so we're glad you got that feeling :)
Agreed on Nancy, let's say she might be aware of the NotAlone Inc. and she's just trying to protect her dear Alfred ;)
Love the game! the artwork is amazing and it coralates with the theme better than all the other games i played! Good job!
Thank you! We really wanted something that fit the theme quite well but also didn't want the obvious choice like a lot of games ended up.
So we're glad you noticed our efforts! :)
OMG! I’ve played through this whole thing without audio and was like “Oh, it would be nice if this game had narrated directions so that I don’t have to read so much”. Then I listen to the recording. facepalm
Chapeau-bas, messieurs et mesdames; de moi, chapeau-bas!
I’ve played this probably the longest I’ve played any game thus far. It’s a trend setter. I might actually play it again, now that I know it has sound. Or I’ll just watch the full recording. 😂 https://www.twitch.tv/videos/1577195162
Thank you so much! We LOVE seeing people playing our game! It's a shame you didn't have sound though, I would have loved to have your opinion on the sounds/voices/music, if you ever replay or rewatch your video, please update us with your opinion! :)
I'm sorry you ran into the issue with the guys hanging outside and never coming back in :(
We like to say that's it's a feature, you scared them so much, they don't wanna come back inside xD
But thanks again for the very nice review and the video <3
Yeah, I rewatched it, it’s hilarious! It’s like I’m the deaf guy in the room reading the slides out loud, after the presenter has said the same thing. 😂🤣
Your game is brilliant! I’ll probably go back and try to finish it this week. 😁
Other dev here =p! Watching you was both really enjoyable AND really interesting, because it highlighted a lot of things that we can improve in the game!
We will probably release a patch post-jam to fix the IA problem (thanks to your video, I think I know what is the problem!), and maybe add some quality improvements ^^.
Thank you again for your video and your nice words, it means a lot to us =)
One of the best games on this game jam. The most impressive is that you have great tutorial with cutscenes and voice acting. Gameplay is exciting. Sounds and visuals are also nice. Absolute gem!
Thank you so very much for your very kind feedback, we really appreciate reading comments like yours <3
Nice done! Innovative gameplay, and the ghost looks amazing, impressive work for a gam jam!!!
Thank you! I'm glas you liked our game!
Game looks and sounds amazing. Well made and highly polished for a 7 day game jam entry. I could see this becoming a full released game.
Thank you very much! Glad you liked it! We're brainstorming ideas to see how we could expand on the idea.
Maybe it'll go somewhere, maybe not! Feel free to follow us to be notified if it does :D
Wow I played this one for a very long time, I was just so busy with scaring :D It´s so cool! It only took a little long if the ghost had no or very low energy left. Had to wait for a long time then but I guess I should´ve planned it better :D Still really, really cool and enjoyable :)
Thank you very much, I'm very glad you enjoyed our game and played it for a little while!
Just as a reminder, you can place a ghost within the blue circle around the tombstone to recharge your energy way faster! :)
Jop that´s the thing that I missed :D Thanks for telling, I´ll try agin now with this information :D
Awesome! Maybe that part in the tutorial lacks emphasis, that might be why you forgot.
Hope your next play is better with this knowledge! :)
Oh yes it was way better :D
And the game remembered wehere I stopped the last time, that was a huge surprise!
Awesome! Glad to hear that!
Just don't use the "Main Menu" button in the pause menu as it contains a bug that will delete your progress xD
Very good and polished game! I enjoyed the gameplay and appreciated the tutorials.
Good job!
Thank you! We spent a lot of time to try and teach you the game mechanics in a fun way so it's nice to see you like it :)
An incredibly polished game. Huge job, great tutorials, camera work, interesting quests, and voice acting! best game I've seen so far)
Thank you very much, it really means a lot to us. We're so glad you enjoyed our game :)
I liked the concept for this game. Looks really polished as well.
I would appreciate it if you rated my game.
Thank you for your comment!
Really amazing game, but the third level almost broke me. Joe always leaves no matter what I do. Sometimes when I click an object the ghost doesn't possess it.
You have to lock the door to prevent Joe from escaping and being able to rest :)
You can have a ghost ready by the door to prepare for that!
Agreed on the sometimes hard to click hitboxes though.
But thank you for your feeback!
Wow! You guys did an amazing job on a technical level! I think it is pretty original and every aspect from the voice to the graphics are great! I wan't very convinced with the controls, tho. But for 1 week work, impressive!
Thank you very much!
I'm sorry to hear you didn't like the controls, care to give us your take on how you would have implemented them? Always good to hear things like these :)