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A jam submission

Shoot 'n LootView game page

How far you can get with only one arrow?
Submitted by RickZinho (@Rickzin_o) — 6 hours, 56 minutes before the deadline
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Shoot 'n Loot's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#913.5233.523
Game Design#1163.5003.500
Overall#1723.2203.220
Audio#1823.2053.205
Innovation#2262.9772.977
Graphics#2473.2503.250
Theme#2682.8642.864

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
When you die, you can upgrade and start a new adventure

Did you write all the code and made all the assets from scratch?
I wrote all the code and made almost all the assets. All the credits are in the game page

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Comments

Viewing comments 17 to 1 of 37 · Previous page · First page
Submitted

Really fun little roguelike.  I love the 1 arrow concept.  Makes for some very though out attacks.  Excellent job for sure!

Developer

I'm glad you liked it, thank you!

Submitted

Fun and addictive dungeon crawler. Good job!

Developer

Thanks <3

Submitted

Nice game!!

Developer

Thanks!

Submitted

its a nice first step in the roguelike genre, may be somewhat slow since you only have one arrow but overall great art and dungeon generation !

Developer

Thank you!

Submitted

Not bad, the gameplay is pretty fun, though a few suggestions would be to make the maps less sprawling, there are a lot of meandering empty rooms, which combined with frustratingly thin hallway entry points makes navigating a bit tedious, and the damage powerups seem to do extremely little. I had it and after the first 2 floors still couldn't kill the floating eyes with a full draw. Could also have done with either a little more enemy variety or at least a recolor for enemies who had bigger health pools than they did on previous floors. Overall fun game with some room for improvement.

Developer(+1)

Thank you for the feedback!

It's my first time making a game like this, so I couldn't make a good generation in time. I even tried making some details to fill the rooms, but it was breaking the game and idk why, of course i can try again in the future

About the damage, I didn't calculate it well, I'm sorry :((

Submitted(+1)

It's all good, for a first attempt at this kind of project I'm impressed you had a procedurally map that functioned as well as it did.

Submitted

I didn't expect this game to be really fun, but I found myself playing it more than I planned to. It has so much potential to be better an-in-all I enjoyed it. Good work looks like someone put some effort into this.

Developer

Thank you, I did my best haha

Submitted

The overall game is alright, but that heart beating sound effect don't make me want to play further. There isn't any heart pickup as well.

Also why is the hero mogus drip ?

Developer

Thanks

Actually there's a small chance of getting heal items, but i agree that after a long time the heart beating gets boring lol

Also, amogus

Submitted

Really cool game very impressive u got all this done. loved the artstyle gameplay was fun and all the ai was cool too felt like they were alive. i did keep losing my arrow though so a suggestion would be that it goes back to yuou after a few seconds of being lost Great otherwise though

Developer

Thanks! I know you can lost the arrow easily in bigger rooms, so I'll try some changes in the future :D

Submitted

Nice game! I am just wondering how you made a full rouge like in a week.

Developer

Thank you! I was wondering that too haha

Submitted

Nice game, and good limitation of the arrows. Personally I prefer dungeons in games that are connected to fewer rooms, (1 or 2). In this game it feels like there are a bunch of "pointless" rooms, that could be combined to one. Also some more variations in the dngeons would b enice. I can see you added some small details here and there, but I think more is needed. Perhaps you could also have different envoirments for each "dungeon level". 

Otherwise nice game!

Developer

Thank you!
Adding lot of details was one of my goals, but somehow it was breaking my game, so i had to remove :/
I can try again in the future, maybe, i feel that the enviroment is a bit empty too

Submitted

The game was really good and its really cool that you managed to make a roguelite in less than 1 week. Good Job!

Developer

Thanks, I put a lot of effort in this game

Submitted

Sounds and Music are nice. The Idea is cool and only having 1 arrow makes it challenging and fun.

Developer

Thanks! 

Submitted

Nice game, with cute pixel-art style. Kinda slow and a bit unclear when u can dash, but overall very good!

Developer

Thank youu

Submitted

Nice game, the graphics and audio were good, and it was fun. Only thing to complain was that it was sometimes really hard to dodge the enemies to get the arrow back

Developer

Thanks a lot, and i hope the enemies didn't spoil your experience 😅

Submitted

Very polished and responsive, feels great to play!

Developer

Thanks :)

Submitted

I feel like in a future version there should be the option to buy another arrow.

Developer

Well, the main point is to have only one arrow

Submitted

Great job and a great game, to me it felt a little slow and unpredictable, but then again I really like fast paced games. Good concept though and you got a lot done in a week!

Developer(+1)

Thank you :)

Sorry for making it slow, I'm not a fan of fast paced games haha

Viewing comments 17 to 1 of 37 · Previous page · First page