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The Phoenix's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #36 | 4.077 | 4.077 |
Audio | #85 | 3.487 | 3.487 |
Overall | #207 | 3.128 | 3.128 |
Fun | #255 | 3.000 | 3.000 |
Innovation | #281 | 2.821 | 2.821 |
Game Design | #312 | 2.923 | 2.923 |
Theme | #405 | 2.462 | 2.462 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
yes
Did you write all the code and made all the assets from scratch?
yes, we have drawn all the assets from scratch using procreate but the sounds are from free sound org.
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Comments
Nice game! Very good visuals and overall artistic style. Like others have already mentioned, the flying is a bit unresponsive and could be improved (double tap requires the second tap too fast, flying power should be reset instantly after you die - is it even needed at all? etc.), so I would love to play this again after the jam if you're gonna update it a bit; great job overall!
I really liked the design, as someone mentioned below, the game is indeed really good looking.
Very good looking, but the flying system feels kinda awkward. Not sure if the flying power is really mandatory.
Still, nice game !
Visually amazing. I had a lot of issues with the flying. It wouldn't activate and then when it did activate I couldn't get it to work correctly. Still a really cool game!
good game bro
nice movement and camera. but for my was the flying to hard. didnt understand how that work
Very fun! Nice concept. I love the movement.
Great art & animations, love the camera panning onto points of interest. But I couldn't figure out how to use the flight mechanic consistently
Love the camera dynamic!
I like the graphics, and the attention to detail, but I'm not sure if the game fits the theme. Fun game! :)
The game's look is awesome and I really like the animations. I didn't understand how this game fits the theme though... Good job! I enjoyed the game.
Cool game u got here the atmosphere and those diologue zoom ins really added to the games feel. Was a lot of fun found the flight/jumping a little hard sometimes though but overall great game well done
Jumping feels weird and the game kinda lacks checkpoints
thank's for your comment , we will do the best in next one
Man that Phoenix sprite work is *chef's kiss* The UI and zoom ins were awesome and gave the game some unique style.
I will admit, it was a tough game though. I couldn't finish it because of that. I'm notoriously bad at platformers though. I was a little confused by how the flight mechanic all worked - it sometimes felt unpredictable. However, it was enjoyable. Great job!
thanks for your comment , we will do the best in next one
omg this phoenix is so adorable..very cute game ^^
Wait this game is super cute. Lighting is amazing and I love the zoom into the text. Bonus points for the super cute phoenix! 6/6
appreciate it ,thank you
I like you used the 2D light system. But i did not get how i can fly. The movement is nice and smooth.
appreciate it ,thank you
Very visually appealing game! You used Unity's 2D lighting very well, and the pixel art is good. I would usually advise to keep the pixels per unit consistent across sprites, but it honestly doesn't look too bad here as there isn't that much of a difference between the most and least detailed sprites. My only critique of the art is that the spikes don't exactly look like spikes, they sort of look like awkward 45° slopes... try making them pointier!
The game mechanics and platforming are kind of annoying though. There's no way to do high or low jumps except with the flight mechanic, which isn't exactly well executed. It takes forever for the flight power to recharge, and the flight power should regenerate while you die, not be wiped (although it occasionally does regenerate?!). If you want to jump high you have to perform insanely fast double-clicks of spacebar since it simply reduces the player's gravity - maybe perhaps try capping the player's fall speed to a glide while spacebar is held? It would also be nice if it didn't require a second press of spacebar, and you could simply hold to do a long glide-jump. Also, please add checkpoints of some description next time (not sure how it would have fit in with the whole random lever thing in this game though...). I acknowledge that this seems to be your first platformer (at least on itch.io) though, so these are just some tips for the future!
thanks for your comment , we will do our best in the next one
Graphics and style were top notch. Tons of character. But the game was extremely tough to play.
thanks for your comment , we will do our best in the next one
Hi!
I love the graphics and overall style of the game, also the text cutscenes look really nice
The controls feel really slippery sometimes as if im not in control of my character, and (as far as im aware) the only way to regenerate fly power is to wait, even if you die it doesnt charge.
The designs and ideas are pretty cool and the level design is great.
Overall, great game
thanks for your comment , we will do our best in the next one