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For Science's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #88 | 3.480 | 3.480 |
Game Design | #113 | 3.520 | 3.520 |
Fun | #127 | 3.400 | 3.400 |
Overall | #199 | 3.153 | 3.153 |
Graphics | #253 | 3.240 | 3.240 |
Audio | #310 | 2.800 | 2.800 |
Theme | #395 | 2.480 | 2.480 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
At the end of the game, there is a message from your boss about how this is not the end of your journey, but the beginning.
Did you write all the code and made all the assets from scratch?
I wrote every line of code. A friend made the sprites from scratch. I composed the song, and sound effects were taken from assets from the Unity Asset store.
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Comments
Interesting cool concept. I like the idea how the game starts to introduce player with the mechanic. Personally I don't like that type of games, but graphics, innovation and soundtrack is beautiful for me.
Good job!
(btw I am the 20th rate, so can you repay me and also give me a one?)
lol sure, thanks!
That is a good game concept for this type of game, well done!
Thank you! :)
Thank you so much for your feedback! Double clicking a card to match it with similar types is a great way to clean up the board! I knew when I built that I wished I had been able to add some feature to let players tidy the board faster, but I hadn't even came up with an idea for a good one. Thanks again for leaving such valuable feedback! :)
I think what I'll end up doing is releasing an update based on player feedback after voting. I'm also trying to start working a hypercasual survival horror game, so I probably won't end up adding much content to For Science, at least for a while.
Heya! I wanted to link some of my other projects that I've recently uploaded to itch here. If you like For Science, maybe you can try the others after the game jam voting is over :)
Grapplin' Man: https://kevopatra.itch.io/grapplin-man-demo
Tax Evasion Simulator 2013: https://kevopatra.itch.io/tax-evasion-simulator-2013-demo
If you play em, hope you enjoy!
nice
Look, I'm not trying to call you out, and I appreciate that you take the time to comment on other's games, but if you do, please make sure that it is:
a) about something relevant to the creator/game or feedback on it
or b) not just to get people playing your game, it's kind of a scummy thing to do :(
actually I like all games and didn't find any big because I just started and don't know but i like all the games
ok yeah that’s cool, there are just a few people that spam the same thing in peoples games to get theirs seen, so as long as you’re not doing that then you’re fine :)
thanks
Nice game! Your take on the theme is quite strange tho lmao.
lol
WARNING: SPOILERS AHEAD, READ IF STUCK!
---
Human Store:
This is a button used to buy Vanilla Humans. The cost of the humans escalates as you buy more, and the exact cost can be seen my looking at the number at the bottom of a card, which can be seen by holding right mouse whilst you are hovering over the Human Store
---
Sell Stack:
Drag cards onto the sell stack to sell them for coins. A card's value is listed on the bottom of each card, and can be easily seen by holding right click when mousing over a card.
---
Crafting Recipes:
Any Human+Metal Detector
Vanilla Human + Primitive Antenna + Attuning Table
Vanilla Human + PNY GeForce RTX 3050 + Attuning Table
Archeologist + Primitive Antenna
Scamcoin Miner + PNY GeForce RTX 3050
Any Humans(The more the better) + Paranormal Forest
Paranormal Telephone + Paranormal TV + Paranormal Rocking Horse
Fun little card game! and I loved the pixel art
it's a good idea with good art!
Thanks! Your game was fun too!
I absolutely love this game! It fits perfectly in jams theme! Well done!
Thank you!
Loved it. But as you mentioned here the animation is problem. I thing simple progress bar would work better, it would immediately shows when interaction is possible.
Didn't get to far, I was stuck on too pricey humans.
Thanks for the feedback! :)
Very cool idea, everything seems to work very well.
Thanks, liked yours too! :)
I was hooked once I knew there was an end game! I finally ended up stopping at around day 21. My scamcoin miners were working hard and I had tried placing what I thought was every person on every item, but ultimately I think I didn't know how to interact with the purple or red cards to progress. Cool overall!
Thank you for your feedback! :)
I think that if you indeed tried every person on every item, then it is probably my fault for making the crafting animation too slow. The speed is set dynamically based on the length of the craft and Paranormal Forest+Vanilla Human takes 30 seconds(You can speed up the process by adding multiple humans to the forest.) Anyhow, this means that it is not at once obvious that you're crafting anything at all. Perhaps I'll make an alternative crafting animation that has more immediate visual results. Again, thanks for playing!
was it possible to speed up other tasks with multiple people? It seemed to make intuitive sense to me that that would be the case but I was unable to do anything with multiple people per antenna/graphics card. If you'd rather not share too much either that's totally fine! I just really enjoyed the process and it there is an ending I'd like to try again and find out what it is :>
You cannot speed up other tasks. I can see why that would make sense, but my thought was that a tool like the metal detector, gpu, or Antenna, would be too small to share, and actually speed up production, whereas sending more than just one guy to search a whole forest seems more reasonable. There is an end game, hinted to in the opening lore document. I don't want to spoil too much, but I can promise that there is an end goal.
Really nice soundtrack!
Thank you!
Really nice little stacklands-type game. The music complimented the game nicely and I like the little right click to see card details feature. Sometimes when the coin cards got taken away and I had them all in a giant stack it would cause some shenanigans to happen with their stacking behaviours suddenly being broken. The main menu just being a tutorial for the game was great and the details of your humans being killed off and you needing to adapt to that as well as the professions you give your guys was good
Thanks for the feedback! I regret not having time to clean up some of the bugs that occurred when you destroy coins to pay your employees. I hadn't tried anything in this genre before, and it turned out to feel slightly overscoped. Glad you enjoyed it :)
A neat little pseudo-idle game.
Pros: cool concept, simplistic design, cool art and audio, satisfying mechanics
Cons: it was a bit difficult to understand the card stacking mechanics without specific instructions but that may just be me, I don't often play this type of game. The game got repetitive very quickly and it was unclear if there was an actual endgame, I wound up quitting on I think day 9 after I hadn't discovered anything new. Additionally, the inability to sell workers made it so that you could build unsustainably and it was unclear what the benefit of extra workers actually was since you only had one metal detector and one workbench.
This may feel like a lot of criticism but overall this was a well-polished game and given the one-week deadline it's very good for what it is. Not my type of game but objectively it's very well put together and I'm sure it would have plenty of appeal to its target audience if it were updated after the jam.
Thanks so much for the feedback!
I can see why you would quit in those conditions. Basically, the metal detector can dig up other tools, like the Primitive Antenna and the PNY GeForce RTX 3050. These can be stacked with Vanilla Humans on the Attuning Table to produce specialized workers, who can use the tools they studied to advance, and reach the end game.
Again, thanks for playing the game! :)
I initially figured out how to make the specialized humans but I never realized they had to be stacked on the items alone to perform different jobs. I played again and got all the way to day 40 but nothing new was happening so I gave up. You would think I'd have learned my lesson the first time but it took a very long time for me to realize I had to put people on the paranormal forests. It's possible there was another combination to progress. Overall though it's a fun gameplay loop and now that I've experienced it properly I'm updating my rating. If I may make a suggestion maybe give more detailed instructions for dumb people like me? I know you can't update the game during voting but you can add a description to the game page which would still help.
Thank you for your feedback! After reading other comments, it doesn't seem like your alone in not quite knowing what to do. The game just doesn't really inform people enough, perhaps I will end up adding more detailed tutorialization. :)
EDIT: I just re-read your message, sure I'll add a description to the page!
good game!
Very good
thanks! :)
No problem bro
good game bro
thanks, glad you liked it!