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A jam submission

RebirthView game page

Life After Death? Perhaps not.
Submitted by JHawk Studios — 7 hours, 24 minutes before the deadline
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Rebirth's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#623.7503.750
Graphics#973.7733.773
Overall#1333.3413.341
Game Design#1573.3863.386
Innovation#1783.1363.136
Audio#2453.0453.045
Fun#2802.9552.955

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
After the death of the protagonist, he is reborn into his favorite video game. He now has a new beginning and another chance at life after his untimely end.
Also in the game itself, each bird is created by the death of the previous bird.

Did you write all the code and made all the assets from scratch?
Yessir

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted(+1)

Wow! At the start I thought it was going to be a point and click and then it became a unique platformer thing. Nice! I especially liked the narrative playing out in the background as you progress. I made it to what I believe to be the final boss, but I couldn't quite work out how to beat it. I tried launching my egg-self at it, dropping on top of it, and then just trying to survive for a while, but to no avail. So, I think it would have been nice to have a little hint here, even if there probably was one I expect. It might also be nice to add a click and hold control to adjust the power of your egg launch, a bit like in a golf game. Excellent entry overall though!

Developer (1 edit) (+1)

Thanks for playing! You're definitely not the first one to struggle with the boss, I decided to add it in pretty late so I didn't quite get to put in everything I would've liked to so it wound up being pretty confusing. The power control would be a pretty cool addition, I think that could add a lot more control to the movement so thanks for the suggestion! 

Submitted(+1)

I love the way you used the theme. The dead chickens lying around were a super nice touch and the art was all around pretty cool. My only complaint would be that the boss fight felt a little unpredictable and sometimes I found myself dying in annoying ways, mainly sometimes colliding with the boss hitbox when trying to dodge. Other than that the game was pretty fun.

Developer

Thanks for playing! I completely agree that the boss needs a bit of work. I had made it so the boss has three separate hitboxes, one for the treads/bottom, one for the body, and one for the head and I think three is just a bit too many as they overlap in a weird way so next time I'll try and keep it a bit more simple. Glad you enjoyed it, thanks again!

Submitted(+1)

The artstyle is really unique. not bad

Submitted(+1)

Very interesting game and had a lot of fun. Could've used some trajectory lines or something, but it's not that hard figuring out where the bird will jump. Stopping all momentum when you touch a surface was quite annoying, but it's fine. The graphics are very cool. Definitely one of the best games I've played in this jam. Great work! 

Submitted(+1)

Felt like chicken in KFC tho XD

Submitted(+1)

This game was REALLY cool. I enjoyed playing it, but I couldn't get passed the giant mech bird :(

Submitted(+1)

some mechanics were hard to figure out. but good

Developer(+1)

Thanks for playing :) What mechanics were a bit tricky to figure out? Was there anything I could make more clear?

Submitted(+1)

You should make a starting menu that will display controls

Developer

that’s a good idea thanks!

Submitted(+1)

Nice story and use of the theme, some mechanics were hard to figure out but overall great work.

Developer

Thanks for playing!

Submitted(+1)

Wonderful game! Very good considering there was only a week to develop it :)
The theme is fully covered and the mechanic of the player "dying" to move around looks fun

Developer

Glad you enjoyed it :D

Submitted(+1)

Cool concept! I really enjoy the art and the gameplay it all feels very polished. My only advice ould be to maybe draw out a bit of the trajectory of the egg since I found that a bit difficult before learning how it worked :). Other than that really good work!

Developer

Thanks for playing! It was in the plans to have a lil trajectory arc, so I completely get where you're coming from it would make a big difference. Glad you enjoyed it!

Submitted(+1)

The background has the details! Those details tell the other side, previous world's happenings after the protagonists death, and that's clever. It's also fun to toss yourself around the areas, and it's just satisfying to hit the targets. As for the boss itself, I'm confused to how or when it becomes vulnerable. So in the end I wasn't able to beat it.

Still, I think the game captures the theme nicely with its lore, notably with the aforementioned regarding the background itself. It reminds the player somehow that the protagonist have already ended its previous life and this is the new one.

Developer

Thanks for the feedback I appreciate it! You're definitely not the only one that has struggled with figuring out the boss at the end, so it's definitely something to work on. Glad you noticed the details!

Submitted(+1)

I really liked your take no the theme!! One of the best implementations I've seen.
And the mechanic of throwing eggs is very fun to play around with. My only advice is that the boss battle could be more clear, it took me like 6 minutes to kill the boss even with the instructions in the description (but that may be a skill issue XD)

Developer(+1)

Thank you so much! I completely agree that the boss could use a bit more clarity, I didn't quite have the time to put in the extra animations to help  the player know what to do lol, but thanks very much for sticking with it :)

Submitted(+1)

Awesome concept and overall good game. However, the boss was little confusing.

Submitted(+1)

i agree

Submitted(+1)

The art was beautiful. the theme was implemented in a unique way which I love, the mechanics and the level design were very good. The only problem was the boss which I still haven't figured out how I beat it. Loved it

Developer

Thank you so much for the kind words! I agree the boss could use a bit of work, it was a bit of a late addition so It still has some ironing out to do lol. Thanks again :D

Submitted(+1)

Very fun concept. Make the dialogues shorter. I was kinda confused with the boss. He shoots arrows way to randomly and i dont get why they sometimes hit him and sometimes pass through him

Developer

Yeah the boss could be a lot more clear, I made the mistake of starting work on it with like half a day left lol so it could be improved. I had taken the collider of the head out as a temp fix, cause the projectiles kept hitting him straight away. Thanks for the feedback!

Submitted(+1)

Nice game.  Loved the parallax view of the room in the background, what a neat idea.  I like how you integrated the tutorial into the game.  Kind of funny that the first higher jump I came to was right under the  'Fast (with two up arrows) sign so I was trying to smash my jump really fast...but that ended up making me do really short jumps.  Then to find it was one of a pair of signs Fast or Easy...I chuckled at my mistake.

The jumping mechanic is neat, however my aiming was not always spot on.  I left a huge wake of dead chickens.

At the start, I thought the age old question was going to be: Which came first, the chicken or the egg.  Funny that's what your Rebirth title page made me think of.

Great submission!

Developer

Lol I'm glad you enjoyed it! You're not the first person to say their aim wasn't great, which is sort of my fault really because I had intended to add in an indicator or aim guide, but ran out of time. Thanks so much for playing!

Submitted(+1)

I also forgot to add....I loved that you fixed the aspect ratio 1:1.  This isn't something I even considered doing before.  Felt unique and a feeling of closeness...instead of open and airy.

Developer

I'm actually really glad you said this! I've been wanting to do it for a while now and this felt like a good time to give it a shot, so I'm happy it hasn't gone unnoticed thanks :)

Submitted(+1)

Fun little platformer. The main mechanic of firing your eggs worked well and fit well within the theme. The little cutscene at the start was great and then the added details of seeing the characters in the background added a lot to the gameplay. Main thing that felt off was the trajectory of firing the egg. Having a little path indicator like how it is in peggle would make it so players know where theyre firing to (* after reading below looks like you planned for that. Definitely something that would add a lot if you continue post jam)

Submitted(+1)

Loved the parallax background with the IRL room lol. Gameplay is not quite my cup of tea but overall a very solid game, cool story concept as well!

Developer

Thanks for playing :)

Submitted(+1)

I love the concept, quite unique. The game is fun and exciting to play, but the first boss was too hard for me xD. The game feels a bit slow (movement speed and cooldown on jump, but it's just personal feeling). Music and visuals are great!

Developer

Thanks for the feedback! I had played around a bit with different move speeds while making the level, and when it was fast it just didn't quite feel right so I went with what it currently is. Might have to give it a bit more tweaking later though

Submitted(+1)

great platformer. really frustrating too :]

Developer

What parts did you find frustrating?  Were there any other parts that you got stuck on?

Submitted(+1)

i mean i enjoyed it. it was good frustrating, kinda like Pogostuck.

Developer(+1)

Oh phew Im glad hahah. I was hoping it was that kind of frustration

Viewing comments 28 to 9 of 28 · Next page · Last page