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Whomst Fortress Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #79 | 3.833 | 3.833 |
Fun | #88 | 3.542 | 3.542 |
Audio | #94 | 3.458 | 3.458 |
Innovation | #102 | 3.417 | 3.417 |
Overall | #112 | 3.431 | 3.431 |
Game Design | #116 | 3.500 | 3.500 |
Theme | #272 | 2.833 | 2.833 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every day you have to start building your fort all over again.
Did you write all the code and made all the assets from scratch?
I used the player model and movement from an older game but the rest I made during the jam.
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Comments
That was a interesting Idea.
The graphics and sound are epic. It's crazy that you had three whole different music tracks. I really like how there's multiple phases where you gather resources in first person but then build the fort like a level editor (I just wish that there was also something to do in the third phase like maybe attacking monsters in first person). The building mechanic is super cool, I like how there are different ways to kill the enemies with traps or cannons. The only complaint I really have is that the enemies don't really demand a very complex fort. Cannon + Wall spam seem enough to get through most waves even though you can build multiple levels with ramps and stuff. Also, I encountered a strange bug after the third wave where the game went crazy (II got stuck in the transition animation between scenes but I could hear enemies destroying my fort). I think it's because I pressed enter more than once.
But overall, a really cool game!
Love the atmosphere in the game and the vfx was really well done. What can I say I'm a sucker for good atmosphere/graphics. Good work.
Amazing game didn’t take long to figure out how to play and very rewarding
Really cool. I love the music and the art style a lot but most importantly the game is really fun. I played the game for almost 40 minutes without getting bored. My only feedback would be that maybe blocking the canons from being placed mid-air without having ground under them would make for more interesting fort builds. Other than that great work :) definitely one of my favorite games this jam!
yeah I wanted to make the canons not able to fly in air, but I almost didn't finish the game in time, so that's why
ty for your comment
I'm gonna be honest with you: I have no idea how the hell you managed to fit all of this into a one week jam, but I'm glad you did. One of the most fun games I've played so far!
Awesome!. Really love the game building mechanics!. I can see it could be due to a time limit, but could have used a deconstruct option, since I presonally misclecked and built unnecesary traps. Buiding keys are intuitive, but wouldn't hurt to have a reminder on screen. Also 30 sec seems a little short for the first time when you dont quite undestand how the resource gathering works. That aside, this game is really great!, I do hope you polish this beyond the jam.
You can destroy built objects with X or Delete (it's on the main menu) but ty.
Really awesome game, the building mechanic is sick and the collecting phase really intense. Really liked the music. Unfortunately it kinda broke when the timer went to zero. Also found the among us ;)
Can see the love in all the visuals, great job! I like the resource collection phase, but the first level is rough without knowing the enemies approach from both sides.
A very pretty game that was made in just 1 week! However, TOO MUCH B L O O M. You should really tone it down a bit, because it hurts my eyes xD. Other than that, it's a tower defense game that has a resource gathering aspect to it. Would love to see more types of resource in the game though, that would make the resource gathering phase a lot more tactic-demanding. Overall, a lovely game!
Loved the atmosphere and gamefeel! Was a little confused at the start but was able to get it quick, would have been nice to have the controls show up while in the specific mode instead of the main menu! Was only able to get to round 4 because the game blackscreened on me after that haha.
Also probably a good idea to not let the player build too low or high, it was confusing and i ended up building half my stuff underwater and too high in the sky in the first round :P
Other than that, really great game!
Amazing game, it's realy a miracle you got this done in time. the music and the voxel style look of the game makes it look realy nice. also the building mode, and firstperson mode are also realy easy to controle which make the game feel all the more complete. I didn't finish tho cause i'm bad at towerdefence kinda games. but It was still realy fun to play
Great game, Keep it up♥
You aren't bad in tower defence, the game is insanely difficult. My personal best currently is reaching the 9th wave out of 20.
I can see the hard work you put into that project, its amazing! keep doing these great games :D
The music is absolutely amazing. Also, this is just a super fun game to begin with! The controls are a bit much to take in, but other than that, it's essentially perfect. Good job!
Damn, this game's actually very addictive, I spent way too much time with this, but I don't regret it! I don't think it's that hard to understand if you read the text in the menu. I think what would make this even better would be that after beating these waves you get to keep your fort, gather resources and build more stuff, rather than always building from scratch each wave.
Well the game had to fit the theme somehow, so that's how that happened, but ty.
i didn’t quite know what to do in the beginning, but the game itself is really nice
Great game, just hard to understand at first. Maybe somthing to see the controls in game would be great !
Also guys, don't spam enter.
The game itself is nice, but it doesn’t feel quite finished yet. Controls were a bit hard to understand at first, but it was managable. I got a bug where I press continue in the building phase I get a black screen, so I couldn’t really progress much farther in the game. But I would really love to see a bug-free version of this game if you’ll develop it further! :D