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A jam submission

HELLSHOT KILLBLADE: ~TURN TO DUST; SHOT TO DEATH~View game page

CRUMBLE AWAY AND FADE TO ASH, REMOVED FROM THE CYCLE OF SAMSARA AND FREED OF REINCARNATION
Submitted by LunaShiba — 2 hours, 58 minutes before the deadline
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HELLSHOT KILLBLADE: ~TURN TO DUST; SHOT TO DEATH~'s itch.io page

Results

CriteriaRankScore*Raw Score
Visual#84.5334.533
Audio#183.9333.933
Overall#194.2004.200
Fun#254.0004.000
Theme#533.4673.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
Some music assets from, https://youfulca.com/music_assets/, bullets by https://bdragon1727.itch.io/fire-pixel-bullet-16x16, font by https://amorphous.itch.io/beholden, sound effects from https://filmcow.itch.io/filmcow-sfx and https://danielsoundsgood.itch.io/free-deadly-kombat-sound-effects, and Pixabay. All other art and aspects were made during the jam.

Are you using any AI generated assets?
None

Did you use BulletFury?

No

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Comments

Submitted(+1)

:b

Submitted(+1)

Fun game, S ranked all the fights. I like the style system and how it works as your health (at least I think it was, there was no tutorial lol). Artwork was great of course.

Submitted(+1)

I downloaded without reading and realized i could parry only after getting slammed by coins
Once i understood it was a lot of fun
Also very cute art

Submitted(+1)

The art was well made though the illustrated player character surrounded by pixelated projectiles looked odd (I think I know what kind of person you're based on those character designs XD) Fun elaborate patterns aswell. 

Submitted(+1)

Great job, this is epic and looks amazing! 

Submitted(+1)

"So, it's goodbye for now"

The game is fun, just various cool patterns to dodge with metal music which is why we're here. 

In practice I did not use the parry command because I'm too bad at timing it but I still think it's a fine implementation of the theme.

That's a cool entry, thanks for sharing.

Submitted(+1)

Awesome character designs and dialogue! The bullet patterns were a highlight for me. I didn't know the controls much so a lot of the other mechanics caught me by surprise. Overall, good entry here.

Submitted(+1)

Fantastic art and music! Enjoyed the bullet patterns and the parry system

Submitted (1 edit) (+1)

The artstyle is very cute and I loved the main character’s silly chuuni dialogue. Also some interesting boss patterns.

The parry mechanic was a lot more fun than I expected, especially how it powers up your shot. I love SHMUPS with mechanics that let you get aggressive.

However, I’m not sure how I feel about the stamina mechanic for focused slowdown. Exhausting the slowdown and having to wait felt very punishing. I ended up not using slowdown past Victoria and trying to memorise where my character’s hitbox is.

Other than that, I had a lot of fun playing! Bonnie is cute! Very well done entry!

Submitted(+1)

Incredible artstyle !

i really dig the character designs, and i love how metal the Ost is, hell the whole game is \m/ è_é

i was just a bit confused by some of the mechanics, the sword didn’t seem to do much not sure how to use it, and the “focus mode” whith the visible hitbox seem to not work at seemingly random times, so i’m not sure if it’s limited and there is no indication of it or if it glitched out.

Other than that it’s a real cool game, i just couldn’t get past victoria cause the difficulty feels way past my skill level O_o

But regardless i had a blast trying ^^

Submitted(+1)

This game's amazing! I love the parry system, the art, and the music! It's all well-put together for a game made in 10 days! Great job! :D

Submitted(+1)

I love the art-style, it looks so good.  the characters are also wonderfully designed, from looks to theming.

most of my issues come from controls, and UX.

sometimes the focus just stopped working, not sure what the was about.

as fun as the cutscenes where on first read, a way to skip them so I can retry boss fight faster would be nice.

Developer

Hi! Thank you so much! For focus, there is a small gauge around the character that will fill up as focus is held down- if it fills completely, you’ll have to wait for it to empty again until you can focus. As for cutscenes, you can skip them with Esc! Thank you again for the input- we’ll definitely make sure to make things more clear!