On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Cozy GrowthView game page

Discover the world as a new plant sprout.
Submitted by clicligames — 25 minutes, 27 seconds before the deadline
Add to collection

Play game

Cozy Growth's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#43.9053.905
Overall#64.0484.048
Cozy Spring Vibes#104.3104.310
Presentation#243.9293.929

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 28 · Previous page · First page
Submitted

This game idea is really interesting ! I enjoyed trying new paths to achieve the perfect growth 🌷

Developer

Thank you! Did you beat it? Your drawings were incredibly cute :D I would love to have your style in cozy growth as well

Submitted

Really interesting idea for a game! I found it a bit difficult at first but I got there in the end. Really well polished too. Good job!!

Developer(+1)

Glad you made it! We'll do a better job explaining the mechanics next time. Once you get it it's an easy level :) I'll make more levels and add mechanic-introducing levels once the jam is over. We're really motivated by the reception!

Submitted

This was such a pleasant game! I really enjoyed it and ended up being very engaged in the game and was able to finish it. I didn't notice the star icons for the first few growths that I did, so I think those could maybe be made a little more noticeable. Once I noticed them though I really enjoyed the game play and the challenge of trying to reach certain points while balancing the water and light.

Developer

Oh really? Thanks for the feedback, we'll make the outlines thicker on further iterations and maybe increase the contrast with the background. Now that you mention it is indeed so.

Submitted

This was one of the nicest games to play. It was cozy and relaxing. The game ideia is original and that's awesome. It catched my attention and I played it for quite awhile. Nice work!

Developer

Glad you liked it :) did you manage to win it? some say it's hard but I think it's because we didn't manage to give enough information on the mechanics, so I'm interested in knowing what did you get even if you played for a few minutes to make it better later.

Submitted(+1)

I managed to  win. The only like problem I had at first was figuring out how the light worked because my first reaction was to catch it but it burns you. But then I looked at it with a bit more of attention and I figure it out. So maybe having a little more information about it could help.

Submitted

Very nice, relaxing game that’s perfectly on theme. I also love the amount of polish you gave to the game. The text animation really brought it to life. The fire animations did throw me off a bit as I felt like I was being damaged, but I can’t immediately think of what would be a better way to signify sunlight (maybe like a windchime sound? Idk that’s a tough one). I won’t admit how many dead shoots I had before I finally got to the end, but I had fun with each attempt.

Developer

Actually they do damage, the idea is that the closer you get the faster it recharges you but too close and you'll get burned, which brings your water level down. I wonder if making two circles with the limits and make the star change color when burning would help. For the next jam we'll definitely add a tutorial. I dislike tutorials but one level isn't enough to teach the mechanics gradually and unavoidably so there are this little misunderstandings. It was our first jam so now we know :D

I'm happy you like it :) we'll definitely push it further after the jam.

Submitted

Niiiice ! Your game mechanic is really original I loved it ! The fact the more you try new rounds the more the level becomes beautiful is so cool. That's really a nice idea :D
I think you can make a great game with it has potential ! 
Maybe by adding other features like wind, other types of plant with other way to move etc.

Anyway I'm talking too much already, great job ;)

Developer (1 edit) (+1)

thanks! those are nice ideas :D I'll quote you if we happen to add wind. thank you for the feedback, you're absolutely not talking to much, we really appreciate it. I think we have to put gradually alpha to the previous runs because when there are too many it's difficult to see the pickups xD We weren't expecting people doing more than 20 runs before finishing the level.

Submitted

Sure I'm curious to see ur game evolution, I'm glad you're happy about it haha

"I think we have to put gradually alpha to the previous runs because when there are too many it's difficult to see the pickups xD"
Haa yeah that's true but also in a way it give the impression you built the plant/grass line by line. It didn't disturbed at all haha
Maybe just an outline around items could do the job and keep the modification really easy for you to implement!

I retried a few times to understand how the humidity/sun impact the plant. Maybe it was not made on purpose but it gives kinda addictive mechanic because each time you can go a little further so you wan to retry etc.. 

Developer(+1)

It was on purpose! We wanted people to understand that failing is part of the exploratory nature of plants and that people inadvertently create a beautiful plant so it was ok to invest runs on understanding the world. That you get pieces of information by running was intended, kind of a roguelike vibe to it I guess.

Submitted

Really fun game concept; it could have been harder, as it ended right as I got the hang of it.

Developer(+1)

Most def. Stay tuned for harder levels. The level was more challenging at first, you really had to go for the closeups with the stars and timing, but I was convinced to tune it down. I didnt have the confidence to add the level change and whatnot since time was already pressing but in retrospect it would've been better for little extra effort. It was our first jam so we tried to keep the scope narrow. Glad to see some skilled players play our game :)

Submitted

I really liked how challenging it is, didn't fail to keep me engaged until i won!!

Developer

haha I was forced to tune it down, I was about to put in a much harder level but the artist was like yooo

Submitted

fun and interesting game, i love the idea and execution of it! i touched big yellow ball and floated away, 10/10!

Developer

well done! thank you for playing!

Submitted

You nailed it! Such a fun game, it took me some time to figure out that the light was burning me.

Great use of the theme, well polished and fun to play.

Keep up the great work.

Developer

Thanks! It burns only if you get too close, but the closer you get, the faster it recharges you. Did you get that from the sound and visual effects or it wasn't clear what was happening? Curious for the next iteration (given the reception we probably will push it a little further after the jam is over.

Submitted

Fun game! Took me awhile to find all the points of interest.

Developer

Glad you had fun :)  also chilled in your greenhouse, it was nice. Did understand the meters on the topright were distances? For what people are commenting that was our blind spot. And how the light stars worked as well. I'd be interested to know how was it for you :)

Submitted(+1)

I did not. But its nice to know.

Submitted

Great idea, I like how you fit it to the New Beginnings theme. I thought the sparks were bad at first, as the crackling sound was quite strong, and it set the plant on fire :D other than that I enjoyed it, well done!

Developer

Designing with restrictions really sparks creativity. I also think we implemented the theme very nicely :) I'm very happy about it. 

I see very clearly now that we shouldve made more obvious that close to the stars is better but too close is bad, or maybe a tutorial level to clarify these mechanics. Thank you for the feedback and glad you enjoyed it.

Submitted

Great job, lovely game!

Developer

Thank you! I also enjoyed yours! Did you manage to beat it?

Submitted(+1)

Yes I did, it was challenging but rewarding in the end ^^

Submitted

That's a great game for the short Jam time! I like the natural, floating  path the sprout is growing along. Wish the "need" indictors would have been placed right on top of the sprouts head -  would have made it easier to keep these in view.

Good job!

Developer(+1)

Yes! you're not alone on this! One idea we thought to fix this problem was to but a semi-circle around de sprout indicating the direction of the (closest) powerups, but didn't have time to implement. I think if we continue the game I'd like to place hints in the world instead, or use music like in the outer wilds (!)... but it's definitelly something we'll have to fix because at least three people struggled looking at the distance meter and taking care of the sprout.
In my mind I thought people would be ok on focusing on finding the powerups and once the first path is set, focus on the sprout, but dying is unpleasant. Althought we wanted people to die so you build a beautiful plant from what are supposed to be failures -- just like plants do :)

Submitted

Sounds like some great ideas. Will  follow your progress. I once also experimented with a plant generator. Crazy L-System math, but was interesting to learn how this works :-D If you want to have a look at the result: http://humane-tiger.com/plant-generator/

Developer(+1)

huh I did not know about this algorithm. It would come handy to make AI grow at the same time as the player. Thank you for the suggestion we'll look into it :)  let's keep our games growing :D

Submitted

wow this is the best game i've seen during this jam, feels actually finished and polished! fun gameplay, nice graphics and lots of cozy vibes - took a little while to finish it :D
also really cool outro!

Developer (2 edits) (+1)

So glad to recieve such a compliment. There are incredible games in this jam! We're planning on continuing on the core idea after a short hiatus :) you can follow my profile if you'd like to be notified and dig in on what works and what doesn't :))) thank you!!

Submitted

i definitely will follow!

Submitted

So fun and creative. I really want a plant game like this one!!

Developer

I absolutely love climbing plants :) 

Submitted(+1)

Climbing plants truly grow so fast, just like you game.

Submitted

Short, sweet, and a tad difficult! Did ya'll do this without an engine? If so, great job!

Developer

Oh god no! It's Godot 4.2. I put the attributions on the game page description. hadn't thought on putting this on the in-game credits since I took it for granted. Newbie mistake :S
Thank you for playing! Did you manage to win it?

Submitted

I did indeed! Ah, I'm not too familiar with Godot, probably why I didn't recognize it :). Still a fantastic job!

Submitted

What an absolutely fantastic game! The mechanics were easy to understand and It was fun to play all the way to the end! <3

Developer(+1)

We're happy you liked it. Did you get the meaning of the distance meters right away? Killjoy the artist had trouble controlling the plant and following directions at the same time so she ignored them, but she's not a gamer so we left it as is. How was it for you?

Submitted(+1)

Oh! Well I definitley had thought the distances were timers but after I collected water a couple times I came across the Big Water! Then I understood that they were distances :)

One thing that I really liked was that I felt constantly interested while playing because, as I went up, I found more and more different things! So something about that definitley caught my attention, combined with the distance display It was not only interesting to play but It gave me a purpose and a goal, to get to the end. All in all, I'd say it has very fundamentally FUN aspects that I really enjoyed! <3

Submitted(+1)

I love this, such a pretty environment and it's fun too, just wish it could go for longer

Developer(+2)

Oooh thank you, Meg. I also loved yours :) that note ^^

Viewing comments 20 to 1 of 28 · Previous page · First page