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A jam submission

Spectral Synergy: Realms EntwinedView game page

Embark on a mystifying journey!
Submitted by TheGardiner, NexGenInsanity — 4 hours, 24 minutes before the deadline
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Spectral Synergy: Realms Entwined's itch.io page

Results

CriteriaRankScore*Raw Score
Completeness - Is it an unfinished tech-demo, prototype or a complete game?#323.9183.918
Gameplay - How fun is it to play?#333.6123.612
Graphics - Is the game aesthetically pleasing?#413.8783.878
Overall#453.5103.510
Theme - How well does it incorporate the theme?#772.9802.980
Audio - Does the game have nice sfx and music?#993.1633.163

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 10 to 1 of 30 · Previous page · First page
Submitted

I like the visuals here.

The combat was simple, but intuitive. Seems to me if there is only one enemy, I should not have to pick a target, but so it goes!

Lots of doors. Lots of interesting potions.

A good, solid entry.

All the stars.

Developer

Thank you kindly for playing my game, Grumpy GameDev. I am glad you enjoyed it. The combat system technically supports multiple encounters, but I don't think I ever managed to get a 2v2 during testing. May be a bug.  Not having to pick a target when there's one enemy is a great suggestion, I never even thought of it !

Submitted (1 edit)

Its actually quite fun to roam through the dungeon and pile on a huge amount of items. I didn't really understood what most items were doing, or specifically what item is better than the other but it felt entertaining. Sound and presentation work well for the game. Overall the gameplay loop felt a bit arcade-y but in a good way.

Lots of jokes in the game. :) The fighting is a bit one-dimensional, especially against monsters with more hp. The map didn't seem to work for me in the web version? Or maybe I am just too dumb. :D Overall it is an enjoyable experience.

Developer

Hello Maddie, I am glad that you enjoyed the game and found it humerous. Did you manage to beat it?

Generally speaking, the items don't matter too much, just equip the ones with bigger numbers and chug all the potions. Each level multiplies the stats of the items you find, the worst thing you can do is not equip new  ones and not chug all the potions.

Submitted

Unfortunately no. I tried several times, but in order to progress you need good luck with the seed and have to clean out every level. Otherwise the fights get very hard later on. One time the 2nd level was just a single room with a statue and the ladder. :D

Developer

I am sorry about that map generation bug, I encountered it a few times, but I couldn't work out how to fix it. The game is balanced around clearing every floor yes, so if you get unlucky and end up with a very small floor you are unfortunately doomed.

Submitted

Hehe its fine, I had a fun relaxing time and this is all what counts. =)

Submitted (1 edit)

Great sound design and music. Sprites were also quite nice. Game-play however had few bugs that just made it impossible to win. I was in one fight against a rock golem and when I tried to attack character just wouldn't, enemy was left in 1HP too! After some polishing I think this game can be very good dungeon crawler. Of course it is expected for a jam game to be janky but few bugs I found were game breaking and I had to find a way around it. There are times where after you win a battle game throws you back to battle scene. Only way to get out seems to press wait and then exit.

In the end I would love to see this game polished and even released in steam! Keep up the work!

Developer(+1)

Thanks for playing, I am very sorry you encountered some bugs that I didn't even find! 

So far, I think I will polish the game and publish it. But first I will throw out a lot of the buggy systems and start from scratch.
There were quite a few features that never made it, such as characters getting new spells and a dimensional shifting system.

Submitted

I like the procedural dungeon a lot. It had a good claustrophobic feel and interesting geometry. I felt the treasure to monster ratio was around 10:1 at the beginning which was funny but not a problem at all. The humor was great although the font was a bits small.

Developer

Hi Dave thanks for playing, I am sorry about the font visiblity, did you try playing in full screen mode?
I enjoyed making the procedural elements of the game the most, but towards the end I was fighting the code more often than adding features.

Submitted

I had a good time with this! With games with a lot of loot like this one, it's easy for me to get fatigued with how much decision-making you're always making, but it didn't happen with this one (maybe because it was a lot of yes/no choices on potions? I'm not sure), so good job!

The blue attribute text was a bit hard to read on the character profiles, and I'm not exactly sure what the speed stat did (my paladin had considerably lower speed, but he seemed to always go first? Maybe I was missing something). I was also able to have the characters attack multiple times on their turn if I menued fast enough. Fun game!

Developer

Thanks for playing Kevin!


The blue text was on my list, but unfortunately I didn't get to it in time. Generally speaking you can just chug all of the potions you pickup and the result is an overall net gain in stats. I added some additional functionality to facilitate this, you can just spam click the use on button.

The speed calculation does determine who goes first, but if I recall correctly it only determines the order between you and the enemies, not your own team. 

I am aware of the player being able to attack multiple times if they are fast enough, let's call it a 'feature' to reward fast clicks ;P

Did you manage to beat the game? So far I am only aware of three people who have managed to defeat the end boss.

Submitted

Great music and a compelling visual style. Pretty feature complete with a variety of items and equipment included, as well as some polish with screen effects & shaders.

I think the dithering might be a tad strong as it is hard to see things more than a few spaces away. I think the procedural map generation needed some more time in the oven, but that's game jams!

Strong entry overall, well done! :)

Developer(+1)

Thanks for playing, I understand that the dithering decreases the visibility. Rest assured that is intentional.
The procgen is very buggy, yes. In some rare instances the player started outside the map! 
I was just tacking features on to the procgen as I added them.

If the response to the game is overall good, I think I will rewrite it. 

Submitted

Wow I really like the aesthetic style in this that dithering is indeed very well done, and interesting looking UI.

I'm surprised at how nicely the random dungeon generation is, but yeah there's a lot of series of "door into door into door".

I do wish during battle items would tell me what they specifically did since it's a bit hard to remember or figure out what some potions are supposed to do.


Developer

Hi Xpost, thanks for playing my game. The more useful potions are named 'Healing potion of' and 'Mana potion of' respectively,  the rest you can just chug from the inventory screen. 
I enjoy opening doors a lot so I made sure there were lots to open, thanks!

Submitted(+1)

Artwork and dithering looks great, but all the different pixel sizes of the UI look bad together.

Music and SFX pretty good, a bit harsh on the chiptune squarewave.

The procedurally generated dungeon is cool, but I couldn't find my ladder.

Developer

Hi vallian, thanks for playing. Each level is guaranteed to have a ladder, If you can't find it for some reason it is the red square on the minimap and always appears near the top left. 

Submitted(+1)

This is a very complex game in such limited time. Visuals are very good, I like the dithering. Random generation works fine expect some minor bug (like series of doors in the edge of big halls). I think a simpler music would be better.

Developer

Hi Laster, thanks for playing my game. I do apologize for the music, I had to make it at the last minute, since our sound guy ghosted. 

Viewing comments 10 to 1 of 30 · Previous page · First page