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Dungeons & Vending's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics - Is the game aesthetically pleasing? | #75 | 3.611 | 3.611 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #75 | 3.444 | 3.444 |
Audio - Does the game have nice sfx and music? | #106 | 3.111 | 3.111 |
Overall | #113 | 3.022 | 3.022 |
Gameplay - How fun is it to play? | #125 | 2.722 | 2.722 |
Theme - How well does it incorporate the theme? | #135 | 2.222 | 2.222 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Concept of collecting was great but how everybody already said movement is really slow unfortunately :( But with a movement fix it can be a cool game!
Never knew I had to venture into a dungeon to recover from bankruptcy.
I really like the cute drawn artstyle of the character, the loot and the monsters. The premise is quite interesting. Games where you can gather loot and feel like a super-rich are always great. People have already pointed out the slow movement. I guess all these wood and gold is quite heavy, haha. It has a lot of potential with a small speed fix and would become a great game. :)
Controls felt sluggish.
I liked fighting the slime and the skeleton.
I got the gun.
Pew pew.
I did not play long, for there are many games to get to.
Needs some work, but well on its way.
I got a glimpse of the game, I've always liked amount of cash as a goal so the premise of the game appeals to me. The introduction text is funny, I like the torch animation and the combat system works fine. Movement is in a borderline unplayable slow state now so I did not do a complete run but it's fine, that's not something which will be hard to fix. Thanks for making the game.
The reaaaaaaaally slow controls prevented me from enjoying this game as much as I wanted to. I like the concept a lot and I hope you will update this game post-jam with snappier movement and turning. Well done on everything else.
I absolutely love the mechanic of this game! Do you plan to develop it further?
In addition to having an excellent mechanic, I thought the art style was absolutely incredible.
My only real complaint is the movement speed making the controls feel awkward.
A fantastic entry! Great work!
The concept is really neat! Love the idea of selling vs crafting with your items. I'm also a fan of the visual style! Agree with people that the speed for moving/rotating is much too slow, but otherwise it's a solid entry!
There's a lot to like here. The concept of scavenging/crafting is great. Like the others have said, though, the movement and turning is really too slow for this to be fun to play. A great effort nonetheless.
I love the aesthetics , atmsophere and humor of your game! I agree that the player moves (and rotates) way too slowly, it slows the game down a lot, and I had some trouble with orientation (I spent some time wandering the hallways without finding anything to kill), a map would have been nice. There a lot of potential and it can be even better with simple fixes, good work!
I really like the idea, and the gameplay, sadly the PC moves way too slow.
Very unique premise for a dungeon crawler and I also really like the art style you've gone with. I also appreciate the lighter hearted tone and humour.
If you decide you want to keep working on it after the jam I'd suggest increasing the move/rotation speed as it feels somewhat slow when compared to the size of the dungeons. It would also be nice to have the option to hold down the W/S key to keep moving forwards/backwards instead of having to press it for each step.
Could also be worth including an auto-map feature and/or some more landmarks in the dungeons to make them easier to navigate.
Enjoyed my time with the game and I think the core gameplay loop has a lot of potential so I'd be interested in seeing what you do with it after the jam.
== ARTSTYLE ==
Simple and clean, not much to complain about here. Feels a bit samey during long sessions as everything looks the same.
== GAMEPLAY ==
The premise of having 7 days to earn enough money to pay back debt or else getting organ harvested for you precious heart is a fun one. I mainly used the gun during my playthrough and well, it goes bang and monkey brain likes loud bang noises.
== AUDIO ==
Adding some ambient sounds would help a lot with selling the atmosphere of exploring a ruin for scraps and treasure. Reverb for the gun sound would help sell the space a lot more. It does not have to deafen you (Please don't), but it should sound like you are firing it inside a enclosed space that has a lot of flat surfaces for the sound to echo.
This is a fine game as is, but there is some potential in this gameplay loop.
Nice idea! I like going into the dungeon to get scrap, and craft stuff out of it, to resell later. It could follow a gameplay loop similar to Recettear or Atelier series. This is a great idea that would work really well in a crawler. The skeleton is rad. The gun sound was satisfying.
However, as other pointed out, the move speed is really slow and the lack of variety into the dungeon structure/texture makes it's very hard to orient yourself.
I like having a new premise for dungeon delving. Not just greed but something a bit funnier. I also liked having the selection of weapons at the beginning. I agree with the other reviewers that speeding it up would improve it.
Nice graphic, but the movement is too slow.
Honestly, the concept is good, and it works as a dungeons crawler, but pacing feels too slow and can be a bit dull, and the atmosphere is Albright, but lack of decent amount sounds and music in the dark abyss makes it feel empty, of coure there is some sounds though, like the wepons and torch which is nice., and i do like the pixel art style and idea.