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Starlight 1961's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #25 | 4.154 | 4.154 |
Overall | #31 | 3.769 | 3.769 |
Theme interpretation | #56 | 3.615 | 3.615 |
Audio | #66 | 3.462 | 3.462 |
Gameplay | #70 | 3.385 | 3.385 |
Innovation | #70 | 3.308 | 3.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/grzi/starlight-1961
Theme interpretation
In his speech in september 1962, JFK told
"Within these last 19 months at least 45 satellites have circled the earth"
I've decided to make my game about the previous year from this speech, and create a die and retry landing game.
The game is made in RustLang without any visual editor for the game engine (Amethyst.rs), and I'm pretty sure it also fit with the 'Moonshot'
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Comments
Whew... this is certainly really polished and I love the graphics, plus the gameplay concept is super cool... but dang, it sure is difficult! I found in the first area where it shows you that you can land to fully refuel, that it was nearly impossible for me to land without instantly dying, and the fact that one little scrape against anything is enough to destroy oneself makes it feel a bit too challenging for me. I do think that making one lose health instead of instant death when hitting walls would make things more fun, but you could always have it as a different mode if you wanted to preserve the original gameplay. Either way, I think it's a good game that I'm no good at haha.
The game is hard, but perhaps the main problem is the lack of motivation to keep trying. There could have been different music in each level or something like that. I guess the main point is that the game was made in Rust, a language I never heard of before. Technically the game is flawless.
Awesome game @grzi and awesome use of Amethyst! I’ve also used Amethyst in my game and I think the community is really great! :)
You could add an easy mode where you don’t die but it counts your hits against your score at the end of the level.
Thanks for submitting (and contributing to Amethyst)!
Very difficult game! I already struggle with this kind of game when you only have to land the ship, here you have to drive it in levels. But very nice, I liked the general atmosphere of it and enjoyed playing.
Little remark: on Linux (with i3 as windows manager), if my mouse is over the game window, it immediately closes and displays some errors in the terminal.
Not common to see a game made with Rust !
The graphics and music are well polished, this is cool :)
This game is REALLY hard, I gave up on level 3.
The worst thing is that the game isn't even unfair, the controls are perfectly predictable but the inertia + limited fuel makes everything super hard because you've got to have perfect timings D:
I have built each level based on a path to follow (coins, refuel, etc...). I didn't find that much testers, I guess it's not that easy to find the perfect path from scratch !
The Mac build that's listed is actually a Linux build.
It's a Unix executable built on macOs for macOs, I just verified that and it's really a mac build.
This game has no mercy.
But looks really cool. Also I appreciate the fact I get to learn what amethyst and ron are. Good job!
This is such a beautiful looking game. I really wanted to finish it but i'm embarassed to say after 30+ failed attempts on level 1, I had to give up..
Oh, I think I should increase the plasma door timer to make it a bit easier
man.... too hard for me haha but the graphics are great. maybe a little too floaty to the point, I ended going suuuuper slow. Or maybe not having instant death but a lifebar.
Yeaah at first, I though collision against walls should make you bounce and lose a health point, but I didn't find time for this last feature.
Tough but fun. Can see that a lot of effort went in; also love the sound track!
Wasnt able to play with the linux build. I made an issue on github. Your screenshots look good though.
Thanks, I'll see if I can make it work on Arch !
I faced this bug when I played it on my Linux machine: every time I moved the mouse into the game window, the game would crash. It can be corrected by compiling the game with Rust 1.47.0:
rustup toolchain add 1.47.0
rustup override set 1.47.0
cargo build --release --features vulkan
Thanks, I'll try this ! I have only tested on a ubuntu 18.04 VM, I knew it was going to have problems.