Whew... this is certainly really polished and I love the graphics, plus the gameplay concept is super cool... but dang, it sure is difficult! I found in the first area where it shows you that you can land to fully refuel, that it was nearly impossible for me to land without instantly dying, and the fact that one little scrape against anything is enough to destroy oneself makes it feel a bit too challenging for me. I do think that making one lose health instead of instant death when hitting walls would make things more fun, but you could always have it as a different mode if you wanted to preserve the original gameplay. Either way, I think it's a good game that I'm no good at haha.
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Starlight 1961's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #25 | 4.154 | 4.154 |
Overall | #31 | 3.769 | 3.769 |
Theme interpretation | #56 | 3.615 | 3.615 |
Audio | #66 | 3.462 | 3.462 |
Gameplay | #70 | 3.385 | 3.385 |
Innovation | #70 | 3.308 | 3.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/grzi/starlight-1961
Theme interpretation
In his speech in september 1962, JFK told
"Within these last 19 months at least 45 satellites have circled the earth"
I've decided to make my game about the previous year from this speech, and create a die and retry landing game.
The game is made in RustLang without any visual editor for the game engine (Amethyst.rs), and I'm pretty sure it also fit with the 'Moonshot'
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